Abstract: Embodiments of the disclosed technology relate to systems, methods, and computer-readable storage media for deploying a computerized conversational agent. Some embodiments can receive configuration information comprising an intent and a plurality of possible entities corresponding to the intent. Some embodiments can receive a user request comprising a user entity and a user intent. Some embodiments can determine an actual entity from the plurality of possible entities corresponding to the user intent where the actual entity corresponds to the user entity. Some embodiments can provide to the user a fulfillment corresponding to at least the actual entity.
Type:
Grant
Filed:
March 17, 2020
Date of Patent:
August 23, 2022
Assignee:
NFL Enterprises LLC
Inventors:
Hagop Markarian, Claire Halligan, Ian Campbell, Barrett Bradley Edgington, Daniel Edward Hogan
Abstract: A system, method, and computer readable storage media for training a model to estimate an unknown consumer behavior while preserving consumer privacy by combining a first training data set of a first organization with a second training data set of a second organization on a third-party computer system, wherein the second training data set contains an attribute value the first organization wishes to estimate, and wherein the first organization cannot access the third-party computing system, providing a trainable model definition to the third-party computer, training the model, and returning the trained computer model.
Type:
Grant
Filed:
April 3, 2019
Date of Patent:
October 1, 2019
Assignee:
NFL Enterprises LLC
Inventors:
Iwao Fusillo, Justin Friedman, Robert Joseph Yang, David Samuel Highhill, Adriane Beth Berman, Nitish Basandra
Abstract: A video replay system which allows for the playback of video files from a buffer in random access memory and from disk to minimize the delay between capturing and replaying a desired video portion. In one embodiment, a portion of RAM is allocated to provide a buffer for holding video files in memory before the files are written to a hard drive or other non-volatile storage. An index of key frames is also stored in the buffer. The computer system executes software that is responsive to an operator's commands to read the video files and index and playback desired video portions in a variety of modes and speeds, including slow motion, reverse, fast-forward, and slow or fast reverse.
Abstract: A video replay system which allows for the payback of video files from a buffer in random access memory and from disk to minimize the delay between capturing and replaying a desired video portion. In one embodiment, a portion of RAM is allocated to provide a buffer for holding video files in memory before the riles are written to a hard drive or other non-volatile storage. An index of key frames is also stored in the buffer. The computer system executes software that is responsive to an operator's commands to read the video fifes and index and playback desired video portions in a variety of modes and speeds, including slow motion, reverse, fast-forward, and slow or fast reverse.