Patents Assigned to Nintendo Co., Inc.
  • Patent number: 9283483
    Abstract: An exemplary posted information sharing system includes: a game processing unit configured to execute a multiplayer game application through a plurality of users each using a terminal; a group formation unit configured to form a playgroup for playing the game application, wherein the game processing unit includes: a group formation request unit configured to output, to the group formation unit, a playgroup formation request that specifies a group, according to input of the terminals, wherein the group formation unit is configured to form the users of terminals that specify the same group into a playgroup, based on the specified group.
    Type: Grant
    Filed: January 16, 2013
    Date of Patent: March 15, 2016
    Assignee: Nintendo Co., Inc.
    Inventors: Kiyoshi Mizuki, Hideki Konno, Hideto Yuzawa, Shunsaku Kato
  • Patent number: 8814680
    Abstract: An example device includes a generally plate-shaped housing, a display provided on the front side of the housing, analog sticks, an L button, and an R button. The analog sticks are provided respectively in left and right portions of the display above the center of the housing. The L button and the R button are provided on the back side of the housing so as to generally correspond to the analog sticks on the front side of the housing.
    Type: Grant
    Filed: August 10, 2011
    Date of Patent: August 26, 2014
    Assignee: Nintendo Co., Inc.
    Inventors: Kenichiro Ashida, Yositomo Goto, Takanori Okamura, Junji Takamoto, Masato Ibuki, Shinji Yamamoto, Hitoshi Tsuchiya, Fumiyoshi Suetake, Akiko Suga, Naoya Yamamoto, Daisuke Kumazaki
  • Publication number: 20010046895
    Abstract: A video game apparatus includes an external ROM. This external ROM has a sound memory area storing sound sequence data. The sound sequence data includes a plurality of block sequences for each of three status of “move”, “fight” and “stop” of a player object. A CPU detects a status of the player object according to a mode flag, and read a block sequence to a RAM in compliance with the status detected. It is possible to output a series of game melodies in a manner matching the status of the player object by the repetition of using the plurality of block sequences.
    Type: Application
    Filed: June 14, 2001
    Publication date: November 29, 2001
    Applicant: Nintendo Co., Inc.
    Inventors: Koji Kondo, Yoji Inagaki, Hideaki Shimizu