Abstract: An amusement ball is provided which has both a soft, pliable surface texture and good rebound characteristics. The ball has a resilient inner body at its core which is surrounded by at least one layer of foam. The foam imparts softness to the exterior of the ball. An outer layer of covering material surrounds the foam. The outer layer includes at least a portion of stretchable cloth fabric which allows the outer layer to stretch when the ball is rebounded. That reduces the loss of rebounding energy which would otherwise occur due to compression of the foam surrounding the core. As a result, the ball bounces higher and is generally more lively. An improved outer layer material for soft skin inflated balls is also disclosed. The skin is preferably a stretchable knitted fabric which stretches at least twenty-five percent (25%) in all directions in the plane of the fabric. The invention also includes an amusement ball having a specified thickness of polyurethane foam surrounding the core.
Abstract: A game paddle and a game combination wherein the paddle reacts with an impacting aerial object to cause the same to rebound along an axis generally approximating the axis of impact.
Abstract: A ring-like throwable flying toy including outer and inner, generally concentric, deformable boundary structures, and an air-foil web joined to and tensed between the structures. In all embodiments, the outer structure includes a springy, nominally circular armature that is readily, appreciably impact deformable. And in certain modifications, the inner structure also includes such an armature.
Abstract: An amusement device which has a substantially spherical configuration, and which is formed from a large plurality of floppy, elastomeric filaments that radiate in a dense, bushy manner from a central core region. The filaments are sufficiently floppy to collapse on impact, thus to absorb enough energy to avoid any tendency to bounce. They are also sufficiently dense and floppy that they tend to quickly thread their way between the fingers of a user on contact with the hand. These features promote sure and quick capture of the device during the act of catching.