Abstract: A plurality of servers whose video output is coupled to video compression apparatus that transmits streaming interactive video to a plurality of users, with a feedback loop whereby the streaming interactive video is recursively combined within the video output of the plurality of servers.
Abstract: An apparatus for recording application state information over time while simultaneous recording application streaming interactive video output. A playback means in which the recorded application video may be played back or the application may be re-executed with the application state information.
Abstract: An apparatus for recording application state information over time while simultaneous recording application streaming interactive video output. A playback means in which the recorded application video may be played back or the application may be re-executed with the application state information.
Abstract: An apparatus comprising one or more servers of a hosting service server center and a RAID that stores geometry for objects of a complex scene. The RAID being coupled to the one or more application or game servers and being operable to interactively stream the geometry on-the-fly during real-time animation associated with running of a game or application on the one or more servers. The geometry is being streamed with substantially no detectable latency.
Abstract: A system and method are described below for reducing the effects of packet loss in a video communication system. For example, one embodiment of a computer-implemented method comprises: logically subdividing each of a sequence of images of a video stream into a plurality of tiles, each of the tiles having a defined position within each of the sequence of images; and packing the tiles into a plurality of data packets to maximize the number of tiles which are aligned with boundaries of each of the data packets; and transmitting the data packets containing the tiles over a communication channel from a server to a client.
Abstract: A plurality of servers whose video output is coupled to video compression apparatus that transmits streaming interactive video to a plurality of users, with a feedback loop whereby the streaming interactive video is recursively combined within the video output of the plurality of servers.
Abstract: A method according to one embodiment comprises: encoding a first plurality of video frames or portions thereof, wherein each encoded video frame or portion thereof is dependent on a previously encoded video frame or portion thereof, respectively; transmitting the first plurality of encoded video frames or portions to a client device; receiving feedback information from the client device, the feedback information usable to determine whether data contained in the video frames or portions has not been successfully received and/or decoded; in response to detecting that a video frame or portion thereof has not been successfully received and/or decoded, encoding a current video frame or portion thereof to be dependent on a previously-encoded video frame or portion thereof known to have been successfully received and/or decoded on the client device; and transmitting the current video frame or portion thereof to the client device.
Type:
Grant
Filed:
August 7, 2009
Date of Patent:
April 29, 2014
Assignee:
OL2, Inc.
Inventors:
Stephen G. Perlman, Roger van der Laan, Timothy Cotter, Scott Furman, Robert McCool, Ian Buckley
Abstract: An apparatus comprises a plurality of servers arranged in a parallel processing configuration to create a plurality of streams of low-latency streaming interactive video. Each server produces a stream of low-latency streaming interactive video. A unit combines the plurality of streams into a new stream of low-latency streaming interactive video. The unit is also operable to provide a user interface that allows real-time interactive manipulation of the resulting combined streams by a user.
Abstract: A method by which a streaming interactive video user session is handed off from one streaming interactive video server to another without noticeable disruption to the video stream or the user interactivity.
Abstract: A system and method are described for intelligently allocating client requests to server centers provide real-time streaming interactive video. For example, one embodiment of a computer-implemented method comprises: strategically positioning a plurality of application server centers at different geographical locations; receiving a request from a client to execute an online application; determining the latency requirements based on the type of application requested by the client; and forwarding the client request to a particular application server center within the plurality based at least on the latency requirements of the requested application.
Abstract: A method comprising combining Internet linear video together with interactive video content into a single video stream that is compressed and transmitted in the form of streaming interactive video through the Internet to a user client device.
Abstract: A plurality of servers whose video output is coupled to video compression apparatus that transmits streaming interactive video to a plurality of users, with a feedback loop whereby the streaming interactive video is recursively combined within the video output of the plurality of servers.
Abstract: A video repository unit includes a plurality of disk drives arranged in a redundant array and circuitry to control writing/reading of video programs to/from the redundant array. A wireless transceiver receives video programs and transmits a selected video program to a remote viewer responsive to a request received by the wireless transceiver. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.
Abstract: A method comprising running a game or application on a server of a hosting service system and constantly recording video/audio output of the game or application in a delay buffer. On periodic intervals reports are made to the hosting service system by a watchdog process whether the game or application is running smoothly. If the watchdog process fails to report in during a periodic interval, then collecting, by the hosting service system any available machine state of the game or application along with the video/audio recorded by the delay buffer.
Abstract: A plurality of servers whose video output is coupled to video compression apparatus that transmits streaming interactive video to a plurality of users, with a feedback loop whereby the streaming interactive video is recursively combined within the video output of the plurality of servers.
Abstract: A method comprising running a web browser on one or more servers of a service center, and hosting files for a web page on a storage unit associated with the one or more servers. Upon receiving user input from a client device to the web browser at the service center, streaming interactive video web page is transmitted to the client device with substantially no detectable latency.
Abstract: A network for wireless transmission of a media data in a building includes a plurality of access points. A first access point receives the media data from a source and transmits the media data downstream at a first data rate. A plurality of additional access points is distributed about the building, each of which includes an upstream transceiver to receive the media content on a first channel and a downstream transceiver to re-transmit the media content at substantially the first data rate on a second channel. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.
Abstract: A method comprising running a web browser on one or more servers of a service center, and hosting files for a web page on a storage unit associated with the one or more servers. Upon receiving user input from a client device to the web browser at the service center, streaming interactive video web page is transmitted to the client device with substantially no detectable latency.