Abstract: An interactive physical environment providing entertainment to a patron includes a scanner, a sensor within the room, and a control system. The scanner is associated with a room provided by the interactive physical environment. The scanner identifies a patron of the interactive physical environment and transmits patron identification information. The sensor determines patron game performance data and transmits the patron performance data. The control system receives patron identification information from the scanner and patron performance data from the sensor. The control system, responsive to the received patron identification information and patron performance data, modifying an avatar associated with the patron.
Abstract: A self-resetting game provided by an interactive physical environment includes a plurality of game components, a room sensor, a control system and an indicator. The plurality of game components are repositionable within a game room provided by the interactive physical environment. The room sensor detects a first positon of at least some of the plurality of game components. The control system receives, from the room sensors, the detected position and selects, responsive to the received position information, one of a plurality of game solutions requiring the plurality of game components to be rearranged into a second position different from the first positon. The indicator detects the selected one of the game solutions.
Abstract: An interactive physical environment providing entertainment to a patron includes a scanner, a sensor within the room, and a control system. The scanner is associated with a room provided by the interactive physical environment. The scanner identifies a patron of the interactive physical environment and transmits patron identification information. The sensor determines patron game performance data and transmits the patron performance data. The control system receives patron identification information from the scanner and patron performance data from the sensor. The control system, responsive to the received patron identification information and patron performance data, modifying an avatar associated with the patron.
Abstract: An interactive physical environment providing entertainment to a patron includes a room formed by modular walls coupled to one another, a radio frequency identification (RFID) tag associated with the patron, and a control system. The room presents a game to a patron. The game includes a plurality of game components positionable in a first game configuration and a second game configuration. The first game configuration presenting a first challenge and the second game configuration presenting a second challenge. The second game configuration representing a solution to the first challenge. The control system receives patron identification information from the RFID tag associated with the patron. The control system selectively modifying the game presented by the room responsive to the received patron identification information.