Patents Assigned to Out of Sight Vision Systems LLC
  • Patent number: 12347035
    Abstract: A method, apparatus, and computer readable storage medium directed to implementing a room scale virtual reality system which enables players to walk through a large virtual playing area in a physically limited size room. Physical tracking of a virtual reality headset is used so that the position and orientation of the virtual reality headset is identified to translate the physical player's motion into the virtual world which is displayed on the virtual reality headset. Relocation objects are placed in the virtual world so they correspond to physical location against physical walls. Relocation objects in the virtual world rotate and/or relocate the player in the virtual world which would typically cause the player in the physical world to turn around and thus walk away from the physical wall. Placement of relocation objects throughout the virtual world enable a large virtual world to be implemented using a small finite sized physical room.
    Type: Grant
    Filed: July 18, 2023
    Date of Patent: July 1, 2025
    Assignee: Out of Sight Vision Systems LLC
    Inventor: Jon Muskin
  • Patent number: 12229895
    Abstract: A Virtual reality system which comprises a head mounted display and positional tracking to determine the position and orientation of the head mounted display. A player wearing the head mounted display would view a virtual world. External physical objects such as a cup can be identified and displayed inside the virtual world displayed inside the head mounted display so that a player can drink out of the cup without having to remove the head mounted display.
    Type: Grant
    Filed: December 8, 2017
    Date of Patent: February 18, 2025
    Assignee: Out of Sight Vision Systems LLC
    Inventors: Benjamin Cowen, Jon Muskin
  • Patent number: 11967026
    Abstract: A Virtual reality system which comprises a head mounted display and positional tracking to determine the position and orientation of the head mounted display. A player wearing the head mounted display would view a virtual world. External physical objects such as a cup can be identified and displayed inside the virtual world displayed inside the head mounted display so that a player can drink out of the cup without having to remove the head mounted display.
    Type: Grant
    Filed: November 1, 2021
    Date of Patent: April 23, 2024
    Assignee: Out of Sight Vision Systems LLC
    Inventors: Benjamin Cowen, Jon Muskin
  • Patent number: 11847745
    Abstract: A method, apparatus, and computer readable storage medium directed to implementing a room scale virtual reality system which enables players to walk through a large virtual playing area in a physically limited size room. Physical tracking of a virtual reality headset is used so that the position and orientation of the virtual reality headset is identified to translate the physical player's motion into the virtual world which is displayed on the virtual reality headset. Relocation objects are placed in the virtual world so they correspond to physical location against physical walls. Relocation objects in the virtual world rotate and/or relocate the player in the virtual world which would typically cause the player in the physical world to turn around and thus walk away from the physical wall. Placement of relocation objects throughout the virtual world enable a large virtual world to be implemented using a small finite sized physical room.
    Type: Grant
    Filed: May 11, 2020
    Date of Patent: December 19, 2023
    Assignee: Out of Sight Vision Systems LLC
    Inventor: Jon Muskin
  • Patent number: 11704873
    Abstract: A method, apparatus, and computer readable storage medium directed to implementing a room scale virtual reality system which enables players to walk through a large virtual playing area in a physically limited size room. Physical tracking of a virtual reality headset is used so that the position and orientation of the virtual reality headset is identified to translate the physical player's motion into the virtual world which is displayed on the virtual reality headset. Relocation objects are placed in the virtual world so they correspond to physical location against physical walls. Relocation objects in the virtual world rotate and/or relocate the player in the virtual world which would typically cause the player in the physical world to turn around and thus walk away from the physical wall. Placement of relocation objects throughout the virtual world enable a large virtual world to be implemented using a small finite sized physical room.
    Type: Grant
    Filed: May 11, 2020
    Date of Patent: July 18, 2023
    Assignee: Out of Sight Vision Systems LLC
    Inventor: Jon Muskin
  • Patent number: 11568603
    Abstract: A method, apparatus, and computer readable storage medium directed to implementing a room scale virtual reality system which enables players to walk through a large virtual playing area in a physically limited size room. Physical tracking of a virtual reality headset is used so that the position and orientation of the virtual reality headset is identified to translate the physical player's motion into the virtual world which is displayed on the virtual reality headset. Relocation objects are placed in the virtual world so they correspond to physical location against physical walls. Relocation objects in the virtual world rotate and/or relocate the player in the virtual world which would typically cause the player in the physical world to turn around and thus walk away from the physical wall. Placement of relocation objects throughout the virtual world enable a large virtual world to be implemented using a small finite sized physical room.
    Type: Grant
    Filed: May 11, 2020
    Date of Patent: January 31, 2023
    Assignee: Out of Sight Vision Systems LLC
    Inventor: Jon Muskin
  • Patent number: 11164378
    Abstract: A Virtual reality system which comprises a head mounted display and positional tracking to determine the position and orientation of the head mounted display. A player wearing the head mounted display would view a virtual world. External physical objects such as a cup can be identified and displayed inside the virtual world displayed inside the head mounted display so that a player can drink out of the cup without having to remove the head mounted display.
    Type: Grant
    Filed: December 26, 2018
    Date of Patent: November 2, 2021
    Assignee: Out of Sight Vision Systems LLC
    Inventors: Benjamin Cowen, Jon Muskin
  • Patent number: 10981060
    Abstract: A virtual reality system comprising a headset, a primary battery, a secondary battery (provides backup power), an output device which displays a 3-D virtual world (VW) based on the orientation and position of the headset. Swapping of the primary battery with a physical battery is viewed in the (VW) using virtual counterparts of the primary battery and the secondary battery in an output device in the headset. A user physically swaps the batteries while “seeing” the swapping taking place in the VW. The locations the user sees (through the headset) the primary battery and secondary battery correspond to their locations in the real world relative to the headset so that while the user physically feels (with his/her hands) the primary battery and the secondary battery the locations of the primary battery and the secondary battery in the VW correspond to what the user feels so that the swapping feels “real.
    Type: Grant
    Filed: May 24, 2017
    Date of Patent: April 20, 2021
    Assignee: Out of Sight Vision Systems LLC
    Inventor: Jon Muskin
  • Patent number: 10758824
    Abstract: A virtual reality system comprising a headset, a primary battery, a secondary battery (provides backup power), an output device which displays a 3-D virtual world (VW) based on the orientation and position of the headset. Swapping of the primary battery with a physical battery is viewed in the (VW) using virtual counterparts of the primary battery and the secondary battery in an output device in the headset. A user physically swaps the batteries while “seeing” the swapping taking place in the VW. The locations the user sees (through the headset) the primary battery and secondary battery correspond to their locations in the real world relative to the headset so that while the user physically feels (with his/her hands) the primary battery and the secondary battery the locations of the primary battery and the secondary battery in the VW correspond to what the user feels so that the swapping feels “real.
    Type: Grant
    Filed: May 24, 2017
    Date of Patent: September 1, 2020
    Assignee: Out of Sight Vision Systems LLC
    Inventor: Jon Muskin
  • Patent number: 10650591
    Abstract: A method, apparatus, and computer readable storage medium directed to implementing a room scale virtual reality system which enables players to walk through a large virtual playing area in a physically limited size room. Physical tracking of a virtual reality headset is used so that the position and orientation of the virtual reality headset is identified to translate the physical player's motion into the virtual world which is displayed on the virtual reality headset. Relocation objects are placed in the virtual world so they correspond to physical location against physical walls. Relocation objects in the virtual world rotate and/or relocate the player in the virtual world which would typically cause the player in the physical world to turn around and thus walk away from the physical wall. Placement of relocation objects throughout the virtual world enable a large virtual world to be implemented using a small finite sized physical room.
    Type: Grant
    Filed: November 20, 2017
    Date of Patent: May 12, 2020
    Assignee: Out of Sight Vision Systems LLC
    Inventor: Jon Muskin