Patents Assigned to PANDANET INC.
  • Patent number: 10933334
    Abstract: A life and death judgment system for a go game played with a computer comprising an input reception unit that receives an input by a player, a life and death judgment processing unit that judges whether judgment subject stones or target stones are alive, and an output processing unit that outputs the result of the life and death judgment is provided. The life and death judgment processing unit tentatively determines the priority of a move at each point when implementing the judgment in a judgment realm, judges a point of a move with a high possibility and/or a move with a low possibility of a result of the judgment, changes the priority of the point of the move with a high possibility with respect to each priority of the tentatively determined point, and undertakes the move of each stone based on the priority after such change, thereby implement the judgment.
    Type: Grant
    Filed: March 12, 2019
    Date of Patent: March 2, 2021
    Assignee: PANDANET INC.
    Inventors: Hiroko Taki, Tomoya Saeki, Hiroshi Oomoto
  • Publication number: 20190299106
    Abstract: A life and death judgment system for a go game played with a computer comprising an input reception unit that receives an input by a player, a life and death judgment processing unit that judges whether judgment subject stones or target stones are alive, and an output processing unit that outputs the result of the life and death judgment is provided. The life and death judgment processing unit tentatively determines the priority of a move at each point when implementing the judgment in a judgment realm, judges a point of a move with a high possibility and/or a move with a low possibility of a result of the judgment, changes the priority of the point of the move with a high possibility with respect to each priority of the tentatively determined point, and undertakes the move of each stone based on the priority after such change, thereby implement the judgment.
    Type: Application
    Filed: March 12, 2019
    Publication date: October 3, 2019
    Applicant: PANDANET INC.
    Inventors: Hiroko TAKI, Tomoya SAEKI, Hiroshi OOMOTO
  • Patent number: 10265617
    Abstract: A life and death judgment system for a go game played with a computer comprising an input reception unit that receives an input by a player, a life and death judgment processing unit that judges whether judgment subject stones or target stones are alive, and an output processing unit that outputs the result of the life and death judgment is provided. The life and death judgment processing unit tentatively determines the priority of a move at each point when implementing the judgment in a judgment realm, judges a point of a move with a high possibility and/or a move with a low possibility of a result of the judgment, changes the priority of the point of the move with a high possibility with respect to each priority of the tentatively determined point, and undertakes the move of each stone based on the priority after such change, thereby implement the judgment.
    Type: Grant
    Filed: October 7, 2009
    Date of Patent: April 23, 2019
    Assignee: PANDANET INC.
    Inventors: Hiroko Taki, Tomoya Saeki, Hiroshi Oomoto
  • Patent number: 9919223
    Abstract: A system is for assessing life and death in go games played on a computer, and includes an input-receiving unit for receiving input from a player, an assessment unit that assesses the life and death of target stones, and an output unit for outputting the results of the assessment in the assessment unit. The assessment unit receives input specifying one or more target stones, specifies the points on the board where a boundary and a board edge are within a prescribed distance from each other, revises the assessment area by expanding the assessment area, assesses an optional stone in the post-revision assessment area to be alive if said stone escapes and was a target stone, and if said stone was not a target stone, performs a life and death assessment after adding the condition that said stone is not captured and a target stone connected to said stone is alive.
    Type: Grant
    Filed: December 12, 2016
    Date of Patent: March 20, 2018
    Assignee: PANDANET INC.
    Inventors: Hiroko Taki, Tomoya Saeki, Hiroshi Oomoto
  • Publication number: 20170120153
    Abstract: A system is for assessing life and death in go games played on a computer, and includes an input-receiving unit for receiving input from a player, an assessment unit that assesses the life and death of target stones, and an output unit for outputting the results of the assessment in the assessment unit. The assessment unit receives input specifying one or more target stones, specifies the points on the board where a boundary and a board edge are within a prescribed distance from each other, revises the assessment area by expanding the assessment area, assesses an optional stone in the post-revision assessment area to be alive if said stone escapes and was a target stone, and if said stone was not a target stone, performs a life and death assessment after adding the condition that said stone is not captured and a target stone connected to said stone is alive.
    Type: Application
    Filed: December 12, 2016
    Publication date: May 4, 2017
    Applicant: PANDANET INC.
    Inventors: Hiroko TAKI, Tomoya SAEKI, Hiroshi OOMOTO
  • Publication number: 20130273988
    Abstract: A system is for assessing life and death in go games played on a computer. and includes an input-receiving unit for receiving input from a player, an assessment unit that assesses the life and death of target stones, and an output unit for outputting the results of the assessment in the assessment unit. The assessment unit receives input specifying one or more target stones, specifies the points on the board where a boundary and a board edge are within a prescribed distance from each other, revises the assessment area by expanding the assessment area, assesses an optional stone in the post-revision assessment area to be alive if said stone escapes and was a target stone, and if said stone was not a target stone, performs a life and death assessment after adding the condition that said stone is not captured and a target stone connected to said stone is alive.
    Type: Application
    Filed: December 20, 2010
    Publication date: October 17, 2013
    Applicant: PANDANET INC.
    Inventors: Hiroko Taki, Tomoya Saeki, Hiroshi Oomoto
  • Publication number: 20120322525
    Abstract: A life and death judgment system for a go game played with a computer comprising an input reception unit that receives an input by a player, a life and death judgment processing unit that judges whether judgment subject stones or target stones are alive, and an output processing unit that outputs the result of the life and death judgment is provided. The life and death judgment processing unit tentatively determines the priority of a move at each point when implementing the judgment in a judgment realm, judges a point of a move with a high possibility and/or a move with a low possibility of a result of the judgment, changes the priority of the point of the move with a high possibility with respect to each priority of the tentatively determined point, and undertakes the move of each stone based on the priority after such change, thereby out implement the judgment.
    Type: Application
    Filed: October 7, 2009
    Publication date: December 20, 2012
    Applicant: PANDANET INC.
    Inventors: Hiroko Taki, Tomoya Saeki, Hiroshi Oomoto
  • Publication number: 20090036215
    Abstract: A go playing system enabling the players to play go over a network. The system comprises player information storage means, dan/kyu grade information storage means, play processing means, point computing means for computing an increase/decrease of the points of each player according to the win or loss of the play with a basic point, point reporting means for reporting an increase or decrease of the points due to the win or loss to each player terminal point updating means for storing the new points corresponding to the win/loss in the player information storage means, dan/kyu grade changing means for changing the dan/kyu grade of the winner and the loser by comparing their points with the dan/kyu promotion point and dan/kyu demotion point, and dan/kyu grade reporting means for reporting the change of the dan/kyu grade to the player terminal used by the player if the dan/kyu grade of the player is changed by the dan/kyu grade changing means.
    Type: Application
    Filed: February 28, 2005
    Publication date: February 5, 2009
    Applicant: PANDANET INC.
    Inventor: Tomoya Saeki