Abstract: The present invention provides a method for providing a board game by means of a system using unit points commonly used in and out of a game. Provided is a method comprising the steps of: (a) during a first player's play turn, a board game server moving the first player's character over blocks as much as one or more numbers determined in correspondence with the first player; and (b) if a particular block reached by the moved first player's character is a block owned by a second player, the board game server updating profit points or accumulated points for each game recorded in correspondence with the first player by means of subtracting passage points with respect to a passage fee of the particular block and updating profit points or accumulated points for each game recorded in correspondence with the second player by means of adding the passage points.
Abstract: The present invention provides a method for providing a battle royale game using a supply box, the method comprising the steps of: (a) allowing a particular player to select a particular item owned by the particular player or allowing the particular item to be selected through a predetermined first algorithm in a first state by a game server; (b) when information relating to the particular item is acquired, generating a particular supply box including the particular item and corresponding to the particular player, and determining location information relating to a location on a map, at which the generated particular supply box is input when the game enters a second state later, by the game server; and (c) when the game has entered the second state, placing the particular supply box with reference to the location information and supporting the particular player to play the battle royale game by using the placed particular supply box by the game server.
Abstract: A method for providing a close-range battle royale game in which a permitted number of players and a permitted area in a game map are determined dynamically is provided. The method includes steps of: a game server (a) (i) determining a permitted number of the players by using a first algorithm, and (ii) determining specific users as specific players by referring to a specific counted number of the specific users during waiting time; (b) (i) selecting a set of coordinates for a base point in a permitted area by using a second algorithm, (ii) determining a size by referring to the permitted number, and (iii) determining the permitted area by referring to the set of the coordinates and the size; and (c) at least one of allowing the specific players to view the permitted area and determining starting positions of the specific players by referring to the permitted area.
Abstract: A method for providing a close-range battle royale game in which a permitted number of players and a permitted area in a game map are determined dynamically is provided. The method includes steps of: a game server (a) (i) determining a permitted number of the players by using a first algorithm, and (ii) determining specific users as specific players by referring to a specific counted number of the specific users during waiting time; (b) (i) selecting a set of coordinates for a base point in a permitted area by using a second algorithm, (ii) determining a size by referring to the permitted number, and (iii) determining the permitted area by referring to the set of the coordinates and the size; and (c) at least one of allowing the specific players to view the permitted area and determining starting positions of the specific players by referring to the permitted area.
Abstract: The present invention provides a method for providing a battle royale game using a supply box, the method comprising the steps of: (a) allowing a particular player to select a particular item owned by the particular player or allowing the particular item to be selected through a predetermined first algorithm in a first state by a game server; (b) when information relating to the particular item is acquired, generating a particular supply box including the particular item and corresponding to the particular player, and determining location information relating to a location on a map, at which the generated particular supply box is input when the game enters a second state later, by the game server; and (c) when the game has entered the second state, placing the particular supply box with reference to the location information and supporting the particular player to play the battle royale game by using the placed particular supply box by the game server.
Abstract: A magnetic plate toy includes a plurality of magnets and a polygonal plate member that includes a plurality of accommodation onions. A first magnet is movable along a side wall of the plate member and is rotatable about a first rotation axis oriented along the length of the first magnet and about a second rotation axis oriented along a thickness direction of the plate member. The plurality of accommodation portions are disposed along one or more side walls of the plate member, and a first accommodation portion include a first end portion. A width of the first end portion is equal to or greater than the width of the first magnet, the width of the first end portion is less than the length of the first magnet, and a width of an accommodation space in the first accommodation portion is greater than the width of the first end portion.
Abstract: An assembly set includes a base member that has a pair of cylindrical parts and a connection part, a connector member, and a rod member. Each of the cylindrical parts has a first columnar protrusion protruding from one end and a first cylindrical boss portion positioned within the cylindrical part. The first protrusion of another base member is fitted between an inner peripheral surface of the cylindrical part and the first boss portion. The rod member has a pair of coupling parts fitted into the connector member and a rod part connecting the pair of coupling parts. The connector member has a second columnar protrusion fitted into the first boss portion and a pair of second cylindrical boss portions into which the coupling parts are fitted to swingably hold the rod member.