Abstract: An amusement shooting game for play by a plurality of players (30, 40) wherein players (30, 40) shoot at each other while avoiding being shot at is provided. The players' (30, 40) equipment includes a vest module (46) and helmet (44) for generating and transmitting a coded signal uniquely identifying each player (30, 40). Each player further utilizes a gun (50) for receiving the transmitted coded signals transmitted by players (30, 40). A processing unit (74) is responsive to the gun (50) for detecting a transmitted coded signal. Data processing devices (126, 110, 114) are utilized for counting and displaying the number of detected coded signals to provide a score for each player representing the number of players (30, 40) he has shot during the play of the game.