Abstract: Techniques for geometric deformations in computer graphics are described, including a flexible and general modular methodology for constructing, analyzing, and evaluating geometric warps and deformations. Described techniques include establishing a set of source/target features (and related information) or parameter set for controlling deformation of a graphical model; a set of strength fields are established for controlling how strongly the transformation caused by the mapping of source feature to target feature will be applied to model points. A set of weighting fields modulates the influence of multiple source/target feature mappings on model points. Also described are variations on this technique that allow achieving results similar to conventional methods and additional functionality.