Abstract: A method for smoothly transitioning between different object representations in computer animation using stochastic sampling. The method allows for level of detail transitions between object representations made up of different geometric primitives, of different types, with different rendering attributes, and even different topologies without “popping” or other visual artifacts.
Type:
Grant
Filed:
March 17, 1998
Date of Patent:
October 9, 2001
Assignee:
Pixar Animation
Inventors:
Anthony A. Apodaca, Mark T. Vande Wettering, Larry I. Gritz