Patents Assigned to Pixar Animation Studios
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Patent number: 9275487Abstract: A method for performing non-affine deformations. The method includes receiving data representing mathematical vectors associated with elements defining an object. The elements are organized in a hierarchy, a different subset of mathematical vectors is associated with one or more elements, and the mathematical vectors within each subset are defined relative to a local coordinate space associated with each element. The method further includes determining that a first non-affine deformer is to be applied to a first set of the elements, and, for each element in the first set, applying the first non-affine deformer to world coordinate space values corresponding to the mathematical vectors within the subset of mathematical vectors associated with the element to generate modified world coordinate space values for the mathematical vectors.Type: GrantFiled: April 8, 2009Date of Patent: March 1, 2016Assignee: Pixar Animation StudiosInventors: Dirk Van Gelder, George Elkoura, Adam Woodbury
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Publication number: 20130050450Abstract: One or more techniques to reduce or eliminate the false depth of objects that move along the axis of ocular separation when displayed using time division multiplexing. Experiments can be performed to determine a perceived depth of an object moving with known velocity. Then, when rendering stereoscopic image pairs, the location of the object can be modified to change the perceived stereoscopic depth of the object to compensate for the false depth. In one technique, the images can be displayed with alternating left- and right-precedence to reduce the perception of false depth.Type: ApplicationFiled: August 22, 2011Publication date: February 28, 2013Applicant: Pixar Animation StudiosInventors: DOMINIC GLYNN, ROD BOGART
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Publication number: 20130050182Abstract: One or more techniques to reduce or eliminate the false depth of objects that move along the axis of ocular separation when displayed using time division multiplexing. Experiments can be performed to determine a perceived depth of an object moving with known velocity. Then, when rendering stereoscopic image pairs, the location of the object can be modified to change the perceived stereoscopic depth of the object to compensate for the false depth. In one technique, the images can be displayed with alternating left- and right-precedence to reduce the perception of false depth.Type: ApplicationFiled: August 22, 2011Publication date: February 28, 2013Applicant: Pixar Animation StudiosInventors: DOMINIC GLYNN, Rod Bogart
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Publication number: 20130050181Abstract: One or more techniques to reduce or eliminate the false depth of objects that move along the axis of ocular separation when displayed using time division multiplexing. Experiments can be performed to determine a perceived depth of an object moving with known velocity. Then, when rendering stereoscopic image pairs, the location of the object can be modified to change the perceived stereoscopic depth of the object to compensate for the false depth. In one technique, the images can be displayed with alternating left- and right-precedence to reduce the perception of false depth.Type: ApplicationFiled: August 22, 2011Publication date: February 28, 2013Applicant: Pixar Animation StudiosInventors: DOMINIC GLYNN, ROD BOGART
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Patent number: 8363090Abstract: A system and method for stereoscopic pair layers includes aligning a left eye image and a right eye image of a first stereo image pair layer according to a first calibrated offset to produce an aligned first stereo image pair layer that appears at a first depth in a display environment. A left eye image and a right eye image of a second stereo image pair layer are aligned according to a second calibrated offset to produce an aligned second stereo image pair layer that appears at a second depth in the display environment that is different than the first depth. The aligned first stereo image pair layer and the aligned second stereo image pair layer combined to produce a calibrated stereoscopic image that is suitable for display.Type: GrantFiled: July 17, 2008Date of Patent: January 29, 2013Assignee: Pixar Animation StudiosInventors: Rick Sayre, Rod Bogart
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Patent number: 8279239Abstract: A method allowing for quick manipulation of weight values associated with points on a polygonal mesh that is to be deformed. A point on the polygonal mesh may be selected by the user. Then, a solution space of possible positions for the selected point may be calculated by solving a deformation model for a range of weight values. A graphical representation of the solution space may be provided, such as a locus of possible positions for the selected point, where each point on the locus corresponds to a particular weight value. Manipulation of these weight values, and hence, the deformation of the polygonal mesh, may be achieved simply by selecting a position on the locus. The mesh may be updated to reflect the weight corresponding to the selected position.Type: GrantFiled: March 2, 2009Date of Patent: October 2, 2012Assignee: Pixar Animation StudioInventors: Robert Jensen, Oren Jacob, Eric Gregory
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Patent number: 8237730Abstract: A method for rendering an image including objects defined by surfaces. A rendering application selects an object in a first image and determines a surface of the object. An initial set of illumination values is calculated and is separated into low and high spatial frequency components associated with the surface of the object. The rendering application independently adjusts the illumination values of the low and high spatial frequency components based lighting information in the first image, and generates a modified set of illumination values by combining the adjusted low and high spatial frequency components. The surface of the object is then rendered using the modified set of illumination values. Advantageously, embodiments of the invention provide techniques for rendering an object without introducing halo effects around the object. Additionally, embodiments of the invention provide for rendering a sequence of frames without introducing fluctuations in the low frequency components from across frame.Type: GrantFiled: August 6, 2008Date of Patent: August 7, 2012Assignee: Pixar Animation StudiosInventors: John Anderson, Robert L. Cook
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Patent number: 8224067Abstract: A system and method for characterizing and adjusting an offset between displayed stereo image pairs allows for calibration of the stereo image content for each display environment. The stereo image content is typically authored assuming a particular display image size. When the stereo image content is displayed in a display environment that does not conform to the particular display image size the offset between displayed stereo image pairs is increased or decreased, resulting in a viewing experience that is different than intended. In some cases, the viewer may experience discomfort due to eye strain or eye fatigue. Adjusting the offset during the playback of the stereo image content may improve the viewer experience.Type: GrantFiled: July 17, 2008Date of Patent: July 17, 2012Assignee: Pixar Animation StudiosInventors: Rick Sayre, Rod Bogart
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Publication number: 20110122152Abstract: A computer-implemented method for generating images. The method includes receiving first and second target images. The method further includes computing a delta image based on a difference between the first target image and the second target image and a technique for multiplexing a first display image with the delta image, where the first display image multiplexed with the delta image, when viewed by a person in an ambient setting, is perceived as the second target image. Advantageously, a hidden image is obscured from an ambient observer, while still providing the ambient observer with a target image that is intended to be perceived.Type: ApplicationFiled: November 12, 2009Publication date: May 26, 2011Applicant: Pixar Animation StudiosInventors: Dominic GLYNN, Anthony A. Apodaca, Rod Bogart, David W. Crawford, Ed Nemeth
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Publication number: 20110007080Abstract: A method for conforming an animated camera to an editorial cut within a software application executing on a computer system. The method includes providing a shot that includes three-dimensional animation captured by a virtual camera associated with a pre-defined camera style; receiving an editorial action that has been performed to the shot; and updating a camera move associated with the virtual camera based on the camera style and the editorial action.Type: ApplicationFiled: July 2, 2010Publication date: January 13, 2011Applicant: Pixar Animation StudiosInventor: Josh Anon
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Publication number: 20070262988Abstract: A system, apparatus and method of rendering images for computer graphics or animation at multiple levels of detail or resolution. The invention uses a hierarchical data structure and provides methods of generating and using that structure for rendering images. The invention generates a data structure containing data elements representing multiple resolutions of data and then determines a desired resolution for the image. The data elements in the data structure corresponding to the desired resolution are accessed and each data element in the accessed data is associated with a renderable primitive. The image is then rendered by processing the renderable primitive associated with each data element.Type: ApplicationFiled: May 2, 2007Publication date: November 15, 2007Applicant: Pixar Animation StudiosInventor: Per Christensen
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Publication number: 20040227760Abstract: A method for animating soft body characters has a preparation phase followed by an animation phase. The preparation phase determines the skin deformation of a character model at skin contact points in response to impulse collisions. The skin deformation from impulse collisions are compactly represented in terms of the set of basis poses. In the animation phase, the skin impulse responses are used to create a final posed character. Regardless of the type of collision or the shape of the colliding object, the collision animation phase uses the same set of skin impulse responses. A subset of a set of skin points is selected as a set of skin collision points. A final collision response is determined from the skin collision points. The final collision response to the complete set of skin points.Type: ApplicationFiled: May 14, 2003Publication date: November 18, 2004Applicant: Pixar Animation StudiosInventors: John Anderson, Adam Woodbury
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Publication number: 20040075662Abstract: A method and an apparatus allows animators to control the extent by which scripted character motions affect simulated objects’ motions. The simulated objects are connected to the character or non-simulated object, such as clothing or hair, and the motion of the simulated objects is simulated based on the motion of the character or non-simulated object. Collision flypapering is employed to yield the proper behavior of simulated objects when those objects are pinched by surfaces of the character and/or other collision objects.Type: ApplicationFiled: August 6, 2003Publication date: April 22, 2004Applicant: Pixar Animation StudiosInventors: David E. Baraff, Andrew Witkin
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Patent number: 6657629Abstract: A method and an apparatus allows animators to control the extent by which scripted character motions affect simulated objects' motions. The simulated objects are connected to the character or non-simulated object, such as clothing or hair, and the motion of the simulated objects is simulated based on the motion of the character or non-simulated object. Collision flypapering is employed to yield the proper behavior of simulated objects when those objects are pinched by surfaces of the character and/or other collision objects.Type: GrantFiled: February 28, 2001Date of Patent: December 2, 2003Assignee: Pixar Animation StudiosInventors: David E. Baraff, Andrew Witkin
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Patent number: 6628442Abstract: The invention is a method and apparatus for deflecting a beam using multiple beam scanning galvanometers. One or more embodiments of the invention comprise a system for deflecting an energy beam comprising a first reflective surface for directing an incident beam, a first galvanometer coupled to the first reflective surface for rotating the first reflective surface about a first axis, a second reflective surface for directing the incident beam after directed by the first reflective surface, and a second galvanometer coupled to the second reflective surface for rotating the second reflective surface about a second axis, the second galvanometer positioned remote from the first galvanometer. In one or more embodiments, the system is a part of a laser film recorder. In such an embodiment, the incident beam comprises combined red, green and blue laser beams. The incident beam is directed by the second reflective surface at a film surface.Type: GrantFiled: April 21, 2000Date of Patent: September 30, 2003Assignee: Pixar Animation StudiosInventors: David DiFrancesco, James Burgess
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Patent number: 6489960Abstract: Different limit surfaces are derived from the same initial arbitrary polygon mesh by sequentially combining different subdivision rules. This added freedom allows for the more efficiently modeling of objects in computer graphics including objects and characters with semi-sharp features.Type: GrantFiled: January 9, 2001Date of Patent: December 3, 2002Assignee: Pixar Animation StudiosInventors: Anthony David DeRose, Michael Kass
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Patent number: 6483514Abstract: The present invention allows for rendering, with a micropolygon renderer, motion blurred images of objects modeled and animated with the most commonly used class of implicit surfaces. The invention introduces the technique of automatic implicit differentiation to automatically compute the time derivatives of points on the combined surface from the time derivatives of the constituent surface elements while evaluating the combined field function that defines the composite surface.Type: GrantFiled: April 15, 1999Date of Patent: November 19, 2002Assignee: Pixar Animation StudiosInventor: Thomas Douglas Selkirk Duff
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Publication number: 20020167513Abstract: A method of globally analyzing intersections between objects in computer animation includes providing objects represented by meshes, with each of the meshes being formed by a set of vertices, where a set of pairs of vertices defines a set of edges of the mesh. All edges of the meshes are checked to determine if the edges intersect with any of the meshes. An intersection path, formed by the intersection of the meshes, is traced and which vertices that are contained within the intersection path are determined. A polarity of each of the contained vertices is set to indicate that those vertices are contained within the intersection path. The analysis forms the backbone of a collision-response algorithm for unoriented objects such as cloth that is better than previous existing algorithms. The analysis also allows objects to be simulated even when hand-animated elements of the simulation have extreme amounts of interpenetration.Type: ApplicationFiled: May 10, 2001Publication date: November 14, 2002Applicant: Pixar Animation StudiosInventors: David E. Baraff, Andrew Witkin, Michael Kass
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Publication number: 20020118197Abstract: A method and an apparatus allows animators to control the extent by which scripted character motions affect simulated objects' motions. The simulated objects are connected to the character or non-simulated object, such as clothing or hair, and the motion of the simulated objects is simulated based on the motion of the character or non-simulated object. Collision flypapering is employed to yield the proper behavior of simulated objects when those objects are pinched by surfaces of the character and/or other collision objects.Type: ApplicationFiled: February 28, 2001Publication date: August 29, 2002Applicant: Pixar Animation StudiosInventors: David E. Baraff, Andrew Witkin
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Patent number: 6441820Abstract: Computer animators have, till now, largely relegated themselves to using point light sources when simulating directional light sources in computer graphics and animation. The illumination achieved is computationally feasible but not totally realistic. While it is possible to use a finite light source of given size and shape to achieve a more realistic effect, the radiosity analysis required to calculate the illumination effect of such a light source is so cumbersome that it cannot be used for real-time computer animation. The described invention allows the animator to approximate the illumination effect of a finite light source by using a point source of varying location and intensity. Another embodiment of the invention allows the animator to realistically simulate ambient light by a similar method. The resulting illumination effects are comparable to those achieved with full radiosity analyses at much lower computational loads.Type: GrantFiled: January 23, 1998Date of Patent: August 27, 2002Assignee: Pixar Animation StudiosInventor: Mitch Prater