Abstract: Virtual game worlds for computer games can be provided using machine learning. The use of machine learning enables the virtual game worlds to be generated at run time by standard consumer hardware devices. Machine learning agents are trained in advance to the characteristics of the particular game world. Then, these suitably trained machine learning agents can be used to generate a relevant portion of a virtual game world, such as a portion of the virtual game world that is proximate to a play's position. Advantageously, the virtual game world can be provided in high resolution and is able to cover a substantially larger region than conventional practical.
Type:
Grant
Filed:
March 20, 2023
Date of Patent:
October 1, 2024
Assignee:
PlayerUnknown Productions B.V.
Inventors:
David Lupien St-Pierre, Noel Lopez-Gonzaga, Serge Vankeulen
Abstract: Virtual game worlds for computer games can be provided using machine learning. The use of machine learning enables the virtual game worlds to be generated at run time by standard consumer hardware devices. Machine learning agents are trained in advance to the characteristics of the particular game world. Then, these suitably trained machine learning agents can be used to generate a relevant portion of a virtual game world, such as a portion of the virtual game world that is proximate to a play's position. Advantageously, the virtual game world can be provided in high resolution and is able to cover a substantially larger region than conventional practical.
Type:
Application
Filed:
March 20, 2023
Publication date:
July 20, 2023
Applicant:
PlayerUnknown Productions B.V.
Inventors:
David Lupien ST-PIERRE, Noel LOPEZ-GONZAGA, Serge VANKEULEN
Abstract: Virtual game worlds for computer games can be provided using machine learning. The use of machine learning enables the virtual game worlds to be generated at run time by standard consumer hardware devices. Machine learning agents are trained in advance to the characteristics of the particular game world. Then, these suitably trained machine learning agents can be used to generate a relevant portion of a virtual game world, such as a portion of the virtual game world that is proximate to a play's position. Advantageously, the virtual game world can be provided in high resolution and is able to cover a substantially larger region than conventional practical.
Type:
Grant
Filed:
August 14, 2020
Date of Patent:
March 21, 2023
Assignee:
PlayerUnknown Productions B.V.
Inventors:
David Lupien St-Pierre, Noel Lopez-Gonzaga, Serge vanKeulen
Abstract: Virtual game worlds for computer games can be provided using machine learning. The use of machine learning enables the virtual game worlds to be generated at run time by standard consumer hardware devices. Machine learning agents are trained in advance to the characteristics of the particular game world. Then, these suitably trained machine learning agents can be used to generate a relevant portion of a virtual game world, such as a portion of the virtual game world that is proximate to a play's position. Advantageously, the virtual game world can be provided in high resolution and is able to cover a substantially larger region than conventional practical.
Type:
Grant
Filed:
August 14, 2020
Date of Patent:
January 24, 2023
Assignee:
PlayerUnknown Productions B.V.
Inventors:
David Lupien St-Pierre, Noel Lopez-Gonzaga, Serge vanKeulen
Abstract: Virtual game worlds for computer games can be provided using machine learning. The use of machine learning enables the virtual game worlds to be generated at run time by standard consumer hardware devices. Machine learning agents are trained in advance to the characteristics of the particular game world. In doing so, ground coverage of the virtual game world can be determined. In one implementation, the ground coverage is determined using at least one ground coverage agent, which is a trained machine learning agent to provide appropriate ground coverage for the terrain of the virtual game world. Advantageously, the virtual game world can be provided in high resolution and is able to cover a substantially larger region than conventional practical.
Type:
Grant
Filed:
August 14, 2020
Date of Patent:
September 20, 2022
Assignee:
PlayerUnknown Productions, B.V.
Inventors:
David Lupien St-Pierre, Noel Lopez-Gonzaga, Serge vanKeulen