Patents Assigned to Playtika Ltd.
  • Publication number: 20230343169
    Abstract: A system for unpredictably generating multidimensional maps includes a processor.
    Type: Application
    Filed: May 19, 2023
    Publication date: October 26, 2023
    Applicant: PLAYTIKA LTD.
    Inventors: Jamie VANN, Nathan BIRD, Steve MONTAGUE, Kerry MORGAN
  • Publication number: 20230343177
    Abstract: Systems, methods, and non-transitory computer readable media including instructions for unpredictably generating non-predictable award outcomes are disclosed. The instructions cause a processor to present a first phase display including a graphical user interface for activating an intermediate outcome generator; receive a request, via the graphical user interface, to provide an intermediate outcome, wherein the intermediate outcome includes a plurality of variables from which an award is non predictable; present a second phase display associated with an engine for implementing the intermediate outcome; feed the plurality of variables of the intermediate outcome into the engine to generate a subsequent outcome; present the subsequent outcome in the second phase display; and reveal, in the second phase display, an award corresponding to the subsequent outcome.
    Type: Application
    Filed: May 19, 2023
    Publication date: October 26, 2023
    Applicant: PLAYTIKA LTD.
    Inventors: Jamie VANN, Nathan BIRD, Steve MONTAGUE, Kerry MORGAN
  • Publication number: 20230343178
    Abstract: Systems, methods, and non-transitory computer readable media including instructions for implementing character movement relative to a multidimensional map are disclosed.
    Type: Application
    Filed: May 19, 2023
    Publication date: October 26, 2023
    Applicant: PLAYTIKA LTD.
    Inventors: Jamie VANN, Nathan BIRD, Steve MONTAGUE, Kerry MORGAN
  • Patent number: 11704584
    Abstract: Accelerated machine learning using an efficient preconditioner for Kernel Ridge Regression (KRR). A plurality of anchor points may be selected by: projecting an initial kernel onto a random matrix in a lower dimensional space to generate a randomized decomposition of the initial kernel, permuting the randomized decomposition to reorder its columns and/or rows to approximate the initial kernel, and selecting anchor points representing a subset of the columns and/or rows based on their permuted order. A reduced-rank approximation kernel may be generated comprising the subset of columns and/or rows represented by the selected anchor points. A KRR system may be preconditioned using a preconditioner generated based on the reduced-rank approximation kernel. The preconditioned KRR system may be solved to train the machine learning model. This KRR technique may be executed without generating the KRR kernel, reducing processor and memory consumption.
    Type: Grant
    Filed: May 22, 2020
    Date of Patent: July 18, 2023
    Assignee: Playtika Ltd.
    Inventors: Gil Shabat, Era Choshen, Dvir Ben-Or, Nadav Carmel
  • Patent number: 11185776
    Abstract: A system and method for providing a dynamic obstacle in a computer game may include: altering a display of each of a subset of game assets displayed by a computer system with a visual indication that indicates that the subset of game assets are available for inhibition; displaying associated with a game asset an inhibitor, wherein displaying an inhibitor associated with the game asset indicates that the game asset is inhibited; and periodically removing from display the inhibitor from one game asset of the subset of game assets and displaying the inhibitor associated with another game asset of the subset of game assets.
    Type: Grant
    Filed: January 13, 2020
    Date of Patent: November 30, 2021
    Assignee: Playtika Ltd.
    Inventors: Jenny Raichel, Or Ben Shabat
  • Publication number: 20210365820
    Abstract: Accelerated machine learning using an efficient preconditioner for Kernel Ridge Regression (KRR). A plurality of anchor points may be selected by: projecting an initial kernel onto a random matrix in a lower dimensional space to generate a randomized decomposition of the initial kernel, permuting the randomized decomposition to reorder its columns and/or rows to approximate the initial kernel, and selecting anchor points representing a subset of the columns and/or rows based on their permuted order. A reduced-rank approximation kernel may be generated comprising the subset of columns and/or rows represented by the selected anchor points. A KRR system may be preconditioned using a preconditioner generated based on the reduced-rank approximation kernel. The preconditioned KRR system may be solved to train the machine learning model. This KRR technique may be executed without generating the KRR kernel, reducing processor and memory consumption.
    Type: Application
    Filed: May 22, 2020
    Publication date: November 25, 2021
    Applicant: Playtika Ltd.
    Inventors: Gil SHABAT, Era CHOSHEN, Dvir BEN-OR, Nadav CARMEL
  • Patent number: 11080736
    Abstract: Methods and systems for addressing the needs of application users such as players of social games or online games. One of the methods includes: receiving a user request to start a session in gaming software, the user request coming from a first user having a first account, the gaming software configured to provide an offer for a physical product; providing, to the gaming software, an offer for a physical product for display at a specified time by the user interface of the user device, wherein the offer and specified time are determined based at least in part on historical activity of the first account including start times and associated durations of prior gaming software sessions of the first account; detecting a user interaction with the offer for the physical product, and in response to the detection, taking an action in a process of ordering the physical product.
    Type: Grant
    Filed: November 13, 2018
    Date of Patent: August 3, 2021
    Assignee: Playtika Ltd.
    Inventor: Idan Kaizerman
  • Publication number: 20210213358
    Abstract: A system and method for providing a dynamic obstacle in a computer game may include: altering a display of each of a subset of game assets displayed by a computer system with a visual indication that indicates that the subset of game assets are available for inhibition; displaying associated with a game asset an inhibitor, wherein displaying an inhibitor associated with the game asset indicates that the game asset is inhibited; and periodically removing from display the inhibitor from one game asset of the subset of game assets and displaying the inhibitor associated with another game asset of the subset of game assets.
    Type: Application
    Filed: January 13, 2020
    Publication date: July 15, 2021
    Applicant: Playtika Ltd
    Inventors: Jenny RAICHEL, Or BEN SHABAT
  • Patent number: 11045731
    Abstract: A system and method for providing a combined computer game including providing a computer non-story game and a computer story game, wherein the computer story game is represented as a directed graph wherein nodes of the directed graph represent pages, and edges of the directed graph represent choices, wherein progressing in the computer story game includes: presenting a subset of choices originating from a single page to a user, wherein at least one choice of the subset of choices is associated with a challenge achievable at the computer non-story game; receiving a selection of a choice from the user; progressing to a next page according to the selection of the user, wherein selecting the at least one choice associated with challenge includes stalling the computer story game until the user completes the challenge at the computer non-story game; and presenting the selected page to the user.
    Type: Grant
    Filed: October 8, 2020
    Date of Patent: June 29, 2021
    Assignee: Playtika Ltd.
    Inventors: Zeev Reznik, Shoval Nachum, Tristan Esaid, John Tsartsaflis, Amit Stoler, Daniella Strumpfman, Gennadi Khalin
  • Patent number: 10896574
    Abstract: A system and method for detecting anomalies in gaming patterns, including: obtaining a time series data related to events; extracting event features of the events; calculating a normalized density estimation for each of the events; assigning outlier probability for each of the events based on the normalized density estimation; determining that an event is an outlier event if the outlier probability of the event is above an outlier threshold; calculating, for each window of the time series data, a set of window features based on the outlier events in the window; modeling the window features by a generative model; assigning outlier confidence value for each of the suspected windows based on the distribution of the window features relatively to the generative model; and determining that a window is a suspected window if the outlier confidence value of the window is above a confidence threshold.
    Type: Grant
    Filed: December 31, 2018
    Date of Patent: January 19, 2021
    Assignee: PLAYTIKA LTD
    Inventor: Idan Kaizerman
  • Patent number: 10867473
    Abstract: An online gaming system provides a double wager with various compensation payouts for a player's win in a primary game. The double wager is selectively offered to the player based on eligibility requirements related to a marketing segment associated with the player. The double wager is a fair (or better than fair) bet for the player, but in cases where the player loses the double wager, a compensation payout is offered. The particular compensation payout offered, and the parameters of the compensation payout, are determined based on a number of factors, again based on the player's segment as well as a random selection mechanism.
    Type: Grant
    Filed: October 27, 2016
    Date of Patent: December 15, 2020
    Assignee: Playtika Ltd.
    Inventor: Erez Greenberg Castro
  • Patent number: 10843082
    Abstract: Methods and systems for combining a computer-implemented word game with a computer-implemented non-word based game. One of the methods includes receiving, at a processor for controlling a game, a first input from a user of the game, the game including both a non-word based game and a skill-based word game, the first input received in response to a display of the non-word based game; providing at least one letter to the user in response to the first input received from the user; and receiving a second input from the user related to playing at least one letter in the word game.
    Type: Grant
    Filed: May 25, 2017
    Date of Patent: November 24, 2020
    Assignee: Playtika Ltd.
    Inventor: Lior Kenan
  • Publication number: 20200211325
    Abstract: A system and method for detecting anomalies in gaming patterns, including: obtaining a time series data related to events; extracting event features of the events; calculating a normalized density estimation for each of the events; assigning outlier probability for each of the events based on the normalized density estimation; determining that an event is an outlier event if the outlier probability of the event is above an outlier threshold; calculating, for each window of the time series data, a set of window features based on the outlier events in the window; modeling the window features by a generative model; assigning outlier confidence value for each of the suspected windows based on the distribution of the window features relatively to the generative model; and determining that a window is a suspected window if the outlier confidence value of the window is above a confidence threshold.
    Type: Application
    Filed: December 31, 2018
    Publication date: July 2, 2020
    Applicant: Playtika Ltd.
    Inventor: Idan KAIZERMAN
  • Publication number: 20200210809
    Abstract: A system and method for detecting anomalies in time series data of online games, including obtaining the time series data, wherein the time series data is related to events in online games; extracting features from the time series data; dividing the features into at least two subgroups of features; providing each of the subgroup of features as input to a dedicated neural network of a plurality of dedicated neural networks; providing outputs of each of the dedicated neural networks as input to an outlier detection neural network, wherein the dedicated neural network and the outlier detection neural network are trained to detect the anomalies in the time series data, and wherein the outlier detection neural network provides a classification of the time series data. The features may be divided based on a type of the features and/or based on a time window of the features.
    Type: Application
    Filed: December 30, 2018
    Publication date: July 2, 2020
    Applicant: Playtika Ltd.
    Inventors: Idan KAIZERMAN, Assaf Asbag
  • Patent number: 10026266
    Abstract: Progressive jackpot contests are operated in conjunction with games in an online system. In a contest, players compete for a jackpot funded independently from an account separate from the account paying out player winnings. The jackpot grows based on players' winnings in the games. Players of games qualify to enter contests based on their winnings in the games relative to eligibility criteria, Players of games increase their chances of winning a contests' jackpot by playing and winning in the games. As a result, contests provide an incentive for players to play game, and provide players an opportunity to win additional rewards beyond their individual game play payouts.
    Type: Grant
    Filed: November 21, 2013
    Date of Patent: July 17, 2018
    Assignee: Playtika Ltd.
    Inventor: Uri Shahak
  • Patent number: 9713770
    Abstract: A system for a-synchronous multi-player network-based and turn-based gaming, the system comprising: a client associated with a processing unit and being configured to communicate over a network with a gaming server and receive a tournament invitation and at least one game move notification therefrom; the client is further configured to receive participation authorization indication from a player and instruct the processing unit to perform at least the following: send the participation authorization to the gaming server; receive at least one game move instruction from a player within a time interval parameter defining a time-window during which said player has to make a game move in his turn; and send the game move instruction to the gaming server if the time interval is met.
    Type: Grant
    Filed: March 3, 2016
    Date of Patent: July 25, 2017
    Assignee: Playtika Ltd.
    Inventor: Gilad Almog
  • Patent number: 9295914
    Abstract: A system for a-synchronous multi-player network-based and turn-based gaming, the system comprising: a client associated with a processing unit and being configured to communicate over a network with a gaming server and receive a tournament invitation and at least one game move notification therefrom; the client is further configured to receive participation authorization indication from a player and instruct the processing unit to perform at least the following: send the participation authorization to the gaming server; receive at least one game move instruction from a player within a time interval parameter defining a time-window during which said player has to make a game move in his turn; and send the game move instruction to the gaming server if the time interval is met.
    Type: Grant
    Filed: October 16, 2011
    Date of Patent: March 29, 2016
    Assignee: Playtika Ltd.
    Inventor: Gilad Almog