Abstract: Gamified computerized project/workflow/activity management system and method which harnesses the innate human desire for playful competition and continual skill advancement to improve organizational productivity. The system allows team member (or team group) bidding on project tasks, where the members or groups accumulate points according to various criteria including how well their work product meets previously established criteria, as well as an opportunity to acquire additional points from mastering various task related learning material. Other factors, such as providing assistance to other team members, evaluating work product, and the like are also awarded points. Competition is fostered by allowing team members or groups to see where their point score ranks versus other players or groups, while teamwork and member skill growth is also encouraged.
Abstract: Gamified computerized project management system and method which harnesses the innate human desire for playful competition and continual skill advancement to improve organizational productivity. The system allows team member bidding on project tasks, where they accumulate points according to various criteria including how well their work product meets previously established criteria, as well as an opportunity to acquire additional points from mastering various task related learning material. Other factors, such as providing assistance to other team members, evaluating work product, and the like are also awarded points. Competition is fostered by allowing team members to see where their point score ranks versus other players, while teamwork and member skill growth is also encouraged. Gamified project management files containing comprehensive project records may be saved, converted to standard project management files, or constructed by translation process that gamifies standard project management files.
Type:
Grant
Filed:
November 19, 2013
Date of Patent:
July 2, 2019
Assignee:
QUEST 2 EXCEL, INC.
Inventors:
Mahesh C. Rao, Andrew Jay Hoffman, Marcello Rufus Hunter, David E. Shough
Abstract: A system combines project management, learning management, and content management in an augmented reality game. Significant business objectives correspond to “Quests” where a Quest includes Missions and Tasks. In the augmented reality game, individual employees are scored for individual Tasks in a game in which individuals can compare their point standing with other players.
Type:
Application
Filed:
December 11, 2012
Publication date:
June 12, 2014
Applicant:
QUEST 2 EXCEL, INC.
Inventors:
Mahesh C. RAO, Andrew Jay HOFFMAN, Marcello Rufus Hunter, David E. Shough
Abstract: Gamified computerized project management system and method which harnesses the innate human desire for playful competition and continual skill advancement to improve organizational productivity. The system allows team member bidding on project tasks, where they accumulate points according to various criteria including how well their work product meets previously established criteria, as well as an opportunity to acquire additional points from mastering various task related learning material. Other factors, such as providing assistance to other team members, evaluating work product, and the like are also awarded points. Competition is fostered by allowing team members to see where their point score ranks versus other players, while teamwork and member skill growth is also encouraged. Gamified project management files containing comprehensive project records may be saved, converted to standard project management files, or constructed by translation process that gamifies standard project management files.
Type:
Application
Filed:
November 19, 2013
Publication date:
June 12, 2014
Applicant:
Quest 2 Excel, Inc.
Inventors:
Mahesh C. Rao, Andrew Jay Hoffman, Marcello Rufus Hunter, David E. Shough