Abstract: An improved computer implemented process for providing an interactive game event for two or more users. A game event is configured to comprise one or more independently progressing sub-processes (SP1-SP6) into which groups of game characters (C1-C3) are selected. Selected game characters (C1-C3) are provided with a set of allowed interaction functions for activation in the sub-process (SP1-SP6). The state of the sub-process (SP1-SP6) is changed in response to a game character (C1-C3) activating an interaction function from the set of allowed interaction functions, and the set of allowed interaction functions of the game characters (C1-C3) is updated in response to state change of the sub-process (SP1-SP6).