Abstract: A method for generating three-dimensional image data including accessing, using one or more processors, a first set of data from a database, the first set of data relating to an electronic bill of materials of a product, generating, using one or more processors, a second set of data based on the first set of data that relates to a three-dimensional image of the product, enriching, using one or more processors, the second set of data with a third set of data, the third set of data relating to image information added to the three-dimensional image of the product, and storing, using one or more processors, the enriched second set of data in the database.
Abstract: A method for generating three-dimensional image data including accessing, using one or more processors, a first set of data from a database, the first set of data relating to an electronic bill of materials of a product, generating, using one or more processors, a second set of data based on the first set of data that relates to a three-dimensional image of the product, enriching, using one or more processors, the second set of data with a third set of data, the third set of data relating to image information added to the three-dimensional image of the product, and storing, using one or more processors, the enriched second set of data in the database.
Abstract: A method of generating a computer image wherein secondary raytrace vectors are calculated for the image after the image is rendered using rasterization. The secondary raytrace vectors are based on virtual camera angles that are stored during the rasterization process. The raytrace vectors can be calculated using the same processor as the rasterization, thereby providing greater consistency in the image. A metaprogrammed shader can also be applied to the generated image, wherein the shader uses the same processor as the raytrace and rasterization steps. The metaprogrammed shader allows the shader algorithm to be segmented for streamlined processing by the processor.
Type:
Grant
Filed:
April 15, 2008
Date of Patent:
September 6, 2011
Assignees:
Realtime Technology AG, Serious Hack Inc.
Abstract: A method of generating a computer image wherein secondary raytrace vectors are calculated for the image after the image is rendered using rasterization. The secondary raytrace vectors are based on virtual camera angles that are stored during the rasterization process. The raytrace vectors can be calculated using the same processor as the rasterization, thereby providing greater consistency in the image. A metaprogrammed shader can also be applied to the generated image, wherein the shader uses the same processor as the raytrace and rasterization steps. The metaprogrammed shader allows the shader algorithm to be segmented for streamlined processing by the processor.
Type:
Grant
Filed:
August 11, 2005
Date of Patent:
July 5, 2011
Assignees:
Realtime Technology AG, Serious Hack Inc.
Abstract: A method of generating a computer image wherein secondary raytrace vectors are calculated for the image after the image is rendered using rasterization. The secondary raytrace vectors are based on virtual camera angles that are stored during the rasterization process. The raytrace vectors can be calculated using the same processor as the rasterization, thereby providing greater consistency in the image. A metaprogrammed shader can also be applied to the generated image, wherein the shader uses the same processor as the raytrace and rasterization steps. The metaprogrammed shader allows the shader algorithm to be segmented for streamlined processing by the processor.
Abstract: A method of generating a computer image wherein secondary raytrace vectors are calculated for the image after the image is rendered using rasterization. The secondary raytrace vectors are based on virtual camera angles that are stored during the rasterization process. The raytrace vectors can be calculated using the same processor as the rasterization, thereby providing greater consistency in the image. A metaprogrammed shader can also be applied to the generated image, wherein the shader uses the same processor as the raytrace and rasterization steps. The metaprogrammed shader allows the shader algorithm to be segmented for streamlined processing by the processor.