Abstract: An indexing tape for determining respiratory tidal volume settings of a ventilator for a human patient. The tape includes an elongate body, a reference element of the tape body configured for positioning at a first end of the patient, a series of length-indicating elements of the tape body spaced from the reference element and configured so that an aligned one at a second end of the patient indicates the patient's height, and a plurality of ventilator-setting elements of the tape body correlated to the length-indicating elements and including the tidal volumes. A method of determining ventilator settings includes positioning the tape along the patient with the reference element adjacent the patient first end and with one of the length-indicating elements adjacent and aligned with the patient second end, and reading the respective ventilator-setting element corresponding to the aligned length-indicating element to identify an appropriate tidal-volume setting for the ventilator.
Abstract: A portable sensor unit for capturing motion and/or other data may be securely mounted on objects such as a user's limb, a vehicle, or other items. The sensor unit may then collect motion and/or other data from the object to which it is affixed, and may provide this data to a data logger which stores the data. The data logger may subsequently communicate the data to a gaming system which may tailor the motion characteristics of a virtual object to resemble those of the real-world object from which the motion data was captured. Thus, a user can (for example) capture motion data from a vehicle, with this data being supplied to a video gaming unit which provides a virtual vehicle having the same acceleration/deceleration, handling, and other characteristics.
Abstract: A portable sensor unit for capturing motion and/or other data may be securely mounted on objects such as a user's limb, a vehicle, or other items. The sensor unit may then collect motion and/or other data from the object to which it is affixed, and may provide this data to a data logger which stores the data. The data logger may subsequently communicate the data to a gaming system which may tailor the motion characteristics of a virtual object to resemble those of the real-world object from which the motion data was captured. Thus, a user can (for example) capture motion data from a vehicle, with this data being supplied to a video gaming unit which provides a virtual vehicle having the same acceleration/deceleration, handling, and other characteristics.