Patents Assigned to Roblox Corporation
  • Publication number: 20220224739
    Abstract: A method and system are provided for hybrid streaming of media content such as video for a computer-based game. In some implementations, a background media content stream includes a background video rendered on a server. The background media content stream is received at a client device. The client device renders one or more three-dimensional objects and forms a composite media stream by combining the background media content stream and the one or more three-dimensional objects. The composite media stream can be output to a display or other external system.
    Type: Application
    Filed: April 1, 2022
    Publication date: July 14, 2022
    Applicant: Roblox Corporation
    Inventors: Chetan AHUJA, Daniel G. GELB, Angelo PESCE, Adam MILLER
  • Patent number: 11383173
    Abstract: Some implementations relate to methods and computer-readable media to automatically generate search suggestions. In some implementations, a method includes receiving search session data for a plurality of search sessions, each search session comprising a plurality of search terms input by a respective user. The method further includes, for each search session, identifying that a particular search term of the plurality of search terms is followed by a gameplay session of a particular game of a plurality of games of an online gaming platform, determining that the particular search term is a successful term when the particular search term is a last search term in the sequence, and in response to the determining, adding the search session data to a training corpus. The method further includes applying a machine learning algorithm to the training corpus to generate a plurality of embeddings of search terms.
    Type: Grant
    Filed: August 3, 2020
    Date of Patent: July 12, 2022
    Assignee: Roblox Corporation
    Inventors: Eric Holmdahl, Nikolaus Sonntag
  • Publication number: 20220207826
    Abstract: Implementations relate to a computer-implemented method to display a rigid body object within a virtual environment. Some implementations include receiving a model representation of the rigid body object, wherein the model representation includes a plurality of constraints for the rigid body object; splitting the rigid body object into two or more splinters based on the model representation, obtaining a modified representation of the rigid body object based on a modified rigid body object formed by connecting each of the two or more splinters to one or more other splinters by one or more rigid joints, determining an input state of the rigid body object in the virtual environment, solving a set of equations based on the input state and the modified representation of the rigid body object to determine an updated state of the rigid body object.
    Type: Application
    Filed: October 5, 2021
    Publication date: June 30, 2022
    Applicant: Roblox Corporation
    Inventors: Maciej MIZERSKI, Aki Matias NYRHINEN
  • Patent number: 11328468
    Abstract: A method and system is provided to create animated faces using texture manipulation. A face template is provided to enable a user to define features of the face. A composite face is created from multiple layers that include a bottom layer, an animation layer, and a static layer. The composite face is animated by selectively animating one or more of the layers.
    Type: Grant
    Filed: April 15, 2021
    Date of Patent: May 10, 2022
    Assignee: Roblox Corporation
    Inventors: Deepak Chandrasekaran, Stephen Jobe, Vince D'Amelio
  • Patent number: 11328020
    Abstract: A method and system is disclosed that provides search with improved discoverability within an online gaming platform.
    Type: Grant
    Filed: May 1, 2019
    Date of Patent: May 10, 2022
    Assignee: Roblox Corporation
    Inventors: Aswath Manoharan, Nikolaus Sonntag, Shailendra Rathore
  • Patent number: 11321856
    Abstract: Some implementations relate to methods and computer-readable media to detect inauthentic textures in a virtual environment. In some implementations, a method includes receiving a plurality of two-dimensional (2D) polygons associated with a texture for a three-dimensional (3D) virtual object. The method further includes combining portions of two or more 2D polygons from the plurality of 2D polygons based on a pose or shape of the 3D virtual object to obtain one or more combined 2D polygons, calculating a respective hash value for each of the combined 2D polygons, determining whether there is a match between at least one hash value of the respective hash values and a hash value of at least one reference 2D polygon associated with an authentic object, classifying the texture as an inauthentic texture if it is determined that there is the match, else classifying the texture as an authentic texture.
    Type: Grant
    Filed: December 18, 2020
    Date of Patent: May 3, 2022
    Assignee: Roblox Corporation
    Inventors: Courtland R. Caldwell, Robin E. Mayes, Rebecca L. Herndon, Hariharan Natarajan
  • Publication number: 20220126200
    Abstract: Prominent display of a targeted game in search results from a search within an online gaming platform. In some implementations, a server receives a search query from a device. The search query is executed against a data store of available games to obtain search results indicating a set of games. Based on one or more characteristics of the set of games, it is determined whether the search query is directed to a narrow search for a particular game in the set of games. In response to determining such a narrow search, the particular game is designated with a highlight indication, and the search results and highlight indication are transmitted to the device, causing display of a user interface that includes at least a portion of the search results. The highlight indication causes the device to display an identifier of the particular game as highlighted relative to other search results.
    Type: Application
    Filed: January 11, 2022
    Publication date: April 28, 2022
    Applicant: Roblox Corporation
    Inventors: Aswath MANOHARAN, Eric HOLMDAHL, Jianan DUAN, Nikolaus SONNTAG, I-Wu LU
  • Publication number: 20220121874
    Abstract: Implementations described herein relate to methods, systems, and computer-readable media to detect counterfeit virtual three-dimensional (3D) objects. In some implementations, a computer-implemented method includes receiving an unauthenticated virtual 3D object. The method further includes determining a plurality of two-dimensional (2D) views of the unauthenticated virtual 3D object. In some implementations, the plurality of 2D views include at least two 2D views and each view of the plurality of 2D views is captured from a respective viewpoint. The method further includes calculating a hash value for each 2D view of the plurality of 2D views. The method further includes determining whether the respective hash values of at least two of the plurality of 2D views match hash values of corresponding 2D views of an authentic virtual 3D object and if it is determined that the respective hash values match, classifying the unauthenticated virtual 3D object as a counterfeit object.
    Type: Application
    Filed: December 29, 2021
    Publication date: April 21, 2022
    Applicant: Roblox Corporation
    Inventors: Robin E. MAYES, Courtland R. CALDWELL, Rebecca L. HERNDON, Hariharan NATARAJAN
  • Patent number: 11310679
    Abstract: In one aspect, a computer-implemented method is provided for implementing a message-by-message tunability of message reliability in a data-communication network comprising: providing an intermediate networking service for messaging between a plurality of different nodes of a data-communication network; periodically probing the data communication network of a mobile device to determine an identity of the data-communication network; querying an operating system of the mobile device to determine a current state of the data-communication network; and configuring a data transmission of a tuned message using an optimized protocol of the data-communication network based on a transmission speed of the current state of the data-communication network.
    Type: Grant
    Filed: April 2, 2020
    Date of Patent: April 19, 2022
    Assignee: Roblox Corporation
    Inventor: Chetan Ahuja
  • Publication number: 20220108358
    Abstract: Implementations described herein relate to methods, systems, and computer-readable media to personalize recommendations. In some implementations, a method includes computing a user-based similarity matrix and a game-based similarity matrix, obtaining a set of user scores from a first machine learning model and the user-based similarity matrix, and obtaining a set of game scores from a second machine learning model and the game-based similarity matrix. The method also includes combining the set of user scores and the set of game scores to generate a normalized set of scores, identifying a set of personalized recommendations for the user associated with a subset of the normalized set of scores, assigning a rank to each of the plurality of items, generating a list of items wherein items in the list of items are ordered based on respective ranks, and providing a user interface to the user that includes the list of items.
    Type: Application
    Filed: October 7, 2020
    Publication date: April 7, 2022
    Applicant: Roblox Corporation
    Inventors: Xusheng SUN, Nishanth RAGHUPATHI, Nikolaus SONNTAG, Aman THAKUR, Kumar MANINDRA
  • Patent number: 11297116
    Abstract: A method and system are provided for hybrid streaming of media content such as video for a computer-based game. In some implementations, a background media content stream includes a background video rendered on a server. The background media content stream is received at a client device. The client device renders one or more three-dimensional objects and forms a composite media stream by combining the background media content stream and the one or more three-dimensional objects. The composite media stream can be output to a display or other external system.
    Type: Grant
    Filed: December 4, 2019
    Date of Patent: April 5, 2022
    Assignee: Roblox Corporation
    Inventors: Chetan Ahuja, Daniel G. Gelb, Angelo Pesce, Adam Miller
  • Publication number: 20220062772
    Abstract: Some implementations relate to methods, systems, and a computing device to generate predicted scores for games based on gameplay duration. In some implementations, a method includes obtaining game session data that includes a respective session duration for each game session of a plurality of game sessions, each game session associated with a respective game and a respective game player. The method further includes grouping the plurality of games game clusters based on the game session data, each game cluster including one or more of the games such that no game is in more than one cluster. The method further includes generating a predicted score for one or more of the games and identifying at least one game as a high quality game based on the predicted score. In some implementations, generating the predicted store includes determining a distance between each game and the decision boundary.
    Type: Application
    Filed: September 3, 2020
    Publication date: March 3, 2022
    Applicant: Roblox Corporation
    Inventors: Eric HOLMDAHL, Nikolaus SONNTAG, Xusheng SUN, Aman THAKUR
  • Publication number: 20220067052
    Abstract: Implementations described herein relate to methods, systems, and computer-readable media to dynamically customize rankings. In some implementations, a method includes receiving, from a user, a request for a list of items available on an online gaming platform, identifying a particular trained machine learning model based at least in part on user data associated with the user, providing an input feature vector to the particular trained machine learning model, obtaining an output feature vector from the particular trained machine learning model, assigning a rank for each of the plurality of items based on the output feature vector, generating the list of items, wherein items in the list of items are ordered based on respective ranks, and providing a user interface to the user that includes the list of items.
    Type: Application
    Filed: September 1, 2020
    Publication date: March 3, 2022
    Applicant: Roblox Corporation
    Inventors: Sejal Chauhan, Aswath Manoharan, Nikolaus Sonntag, Eric Holmdahl
  • Publication number: 20220068007
    Abstract: Some implementations relate to methods, systems, and computer-readable media to generate 3D assets from 2D images. In some implementations, a computer-implemented method to generate a 3D asset for an object using a trained machine learning model includes providing a 2D image of the object as input to the trained machine learning model, obtaining a template 3D mesh and a representative of a class of objects of interest that includes the object, generating based on the template 3D mesh and the representative of the class, a rigged 3D mesh for the object, deforming and posing the rigged 3D mesh to match the 2D image, and applying a texture extracted from the 2D image to the deformed and posed 3D mesh to create the 3D asset of the object.
    Type: Application
    Filed: September 2, 2021
    Publication date: March 3, 2022
    Applicant: Roblox Corporation
    Inventors: Jared LAFER, Ramsey JONES, Rebecca KANTAR
  • Publication number: 20220035868
    Abstract: Some implementations relate to methods and computer-readable media to automatically generate search suggestions. In some implementations, a method includes receiving search session data for a plurality of search sessions, each search session comprising a plurality of search terms input by a respective user. The method further includes, for each search session, identifying that a particular search term of the plurality of search terms is followed by a gameplay session of a particular game of a plurality of games of an online gaming platform, determining that the particular search term is a successful term when the particular search term is a last search term in the sequence, and in response to the determining, adding the search session data to a training corpus. The method further includes applying a machine learning algorithm to the training corpus to generate a plurality of embeddings of search terms.
    Type: Application
    Filed: August 3, 2020
    Publication date: February 3, 2022
    Applicant: Roblox Corporation
    Inventors: Eric HOLMDAHL, Nikolaus SONNTAG
  • Patent number: 11238667
    Abstract: Some implementations relate to modification and display of game characters. In some implementations, a computer-implemented method to update a displayed character includes providing a user interface with endpoints, an input area enclosed by a plurality of lines, and a preview area that includes the displayed character. Each endpoint is associated with a corresponding type of character. Each line of the plurality of lines connects two adjacent endpoints. The method further includes receiving user input that is indicative of a particular position within the input area, in response to receiving the user input, determining a size of one or more body parts of the displayed character based on the position, and updating the displayed character in the preview area based on the determined size of the one or more body parts of the displayed character.
    Type: Grant
    Filed: July 22, 2020
    Date of Patent: February 1, 2022
    Assignee: Roblox Corporation
    Inventor: JyHuey Lin
  • Patent number: 11238316
    Abstract: Implementations described herein relate to methods, systems, and computer-readable media to detect counterfeit virtual three-dimensional (3D) objects. In some implementations, a computer-implemented method includes receiving an unauthenticated virtual 3D object. The method further includes determining a plurality of two-dimensional (2D) views of the unauthenticated virtual 3D object. In some implementations, the plurality of 2D views include at least two 2D views and each view of the plurality of 2D views is captured from a respective viewpoint. The method further includes calculating a hash value for each 2D view of the plurality of 2D views. The method further includes determining whether the respective hash values of at least two of the plurality of 2D views match hash values of corresponding 2D views of an authentic virtual 3D object and if it is determined that the respective hash values match, classifying the unauthenticated virtual 3D object as a counterfeit object.
    Type: Grant
    Filed: December 4, 2019
    Date of Patent: February 1, 2022
    Assignee: Roblox Corporation
    Inventors: Robin E. Mayes, Courtland R. Caldwell, Rebecca L. Herndon, Hariharan Natarajan
  • Patent number: 11229850
    Abstract: A VIP gaming service is provided through one or more servers providing games to players as members of the service, with one or more interactive interfaces executing on a web server, whereby players connected to the web server may select and configure games to play. Players connected to the server and logged in to the service are enabled by an interactive interface to purchase an ability to privatize an instance of playing a game, if a game developer has enabled the game to be hosted on a private server, and wherein privatizing the game selected as a VIP game enables the purchasing player to control entry of other players into the game in a specific instance of play, to alter circumstances and interactions in playing the game in the specific instance of play, and to lead the other players in the instance of playing the game.
    Type: Grant
    Filed: April 13, 2016
    Date of Patent: January 25, 2022
    Assignee: Roblox Corporation
    Inventors: Deepak Murali Chandrasekaran, Guruprasath Krishnamurthy, Andrew Gilmore Francis
  • Patent number: 11224804
    Abstract: A system has a network-connected game platform for a specific player, executing first software on a first processor from a non-transitory medium, a game server connected to the network, streaming game data for a specific game to the network-connected game platform, the game server executing second software on a second processor from a non-transitory medium, and an interactive interface presented on a display screen of the first mobile device, the interactive interface displaying progress of the specific game, and comprising in addition a specific command input function. Through the command input function, the player is enabled to command the system to prepare a video clip, prepared using saved game updates, displaying activity in the game, over a period of time beginning and ending at times either preprogrammed, or set by selection through specific input functions provided to the player.
    Type: Grant
    Filed: July 17, 2018
    Date of Patent: January 18, 2022
    Assignee: Roblox Corporation
    Inventor: Pavel Pavlov
  • Patent number: 11224803
    Abstract: Prominent display of a targeted game in search results from a search within an online gaming platform. In some implementations, a server receives a search query from a device. The search query is executed against a data store of available games to obtain search results indicating a set of games. Based on one or more characteristics of the set of games, it is determined whether the search query is directed to a narrow search for a particular game in the set of games. In response to determining such a narrow search, the particular game is designated with a highlight indication, and the search results and highlight indication are transmitted to the device, causing display of a user interface that includes at least a portion of the search results. The highlight indication causes the device to display an identifier of the particular game as highlighted relative to other search results.
    Type: Grant
    Filed: November 22, 2019
    Date of Patent: January 18, 2022
    Assignee: Roblox Corporation
    Inventors: Aswath Manoharan, Eric Holmdahl, Jianan Duan, Nikolaus Sonntag, I-Wu Lu