Abstract: A system and method for authenticating a user that requests access to services of a computer network, including using a unique communication address for authentication and identification. One of the methods includes globally assigning unique communication addresses to users and devices, the devices being uniquely associated with respective users. Unique communication addresses associate with the users are used for authenticating and identifying the users. A login function is used through the devices, the devices each being mapped to a unique communication address using a hardware identity configured for sending and receiving information over a network.
Abstract: Systems and methods for a network based gaming platform or game application. A gaming cycle for a first user and one or more opponent players can be carried out on the network based gaming platform or game application. A database can store player data from the first user and the one or more opponent players, and the player data can be sorted and ranked. Players can be matched based on the player data, and a game type can be selected. A betting option and a stake can be chosen, and the first user can be debited for the chosen stake. The selected game type can be started, and game winnings can be transferred to a winner.