Patents Assigned to Shanghai Lilith Technology Corporation
  • Publication number: 20250083041
    Abstract: The present disclosure relates to a game interaction method, a computer device, a storage medium, and a program product. The method includes: displaying a virtual scene on a client device, and displaying a role display interface in the virtual scene in response to a role display operation of a current user on the virtual scene; acquiring a role selection operation based on the role display interface, and determining a corresponding role virtual object as a target role in response to the role selection operation. One or more role virtual objects are displayed in the role display interface.
    Type: Application
    Filed: November 1, 2022
    Publication date: March 13, 2025
    Applicant: SHANGHAI LILITH TECHNOLOGY CORPORATION
    Inventors: Jingjie WEI, Yijiang NIU
  • Patent number: 12118660
    Abstract: The present invention particularly relates to a method, a system, a device for coloring a pixel in a three-dimensional virtual space, and a medium. A color of a reference is used to color a target pixel, and the method includes: determining a coloring weight of a color of each reference to the colored pixel based on a position of at least one reference in the three-dimensional virtual space and a position of the colored pixel in the three-dimensional virtual space; taking a color of at least one reference as a variable value, and performing weighted summation on the color of at least one reference based on the coloring weight of the color to the colored pixel; and taking a result of weighted summation as a color of the colored pixel.
    Type: Grant
    Filed: May 31, 2021
    Date of Patent: October 15, 2024
    Assignee: Shanghai Lilith Technology Corporation
    Inventors: Di Wu, Yinpeng Wang
  • Patent number: 12112430
    Abstract: A method, system, and device for describing a relationship between objects in a three-dimensional virtual space, and a medium. The method of the present invention includes: for a first-level node under a three-dimensional virtual space node, determining that a position and a rotation direction of an object associated with the node are free; and for a node that is not a first-level node, obtaining a node type of the node and a node type of a parent node of the node, and determining that the object associated with the node maintains or does not maintain a relative position relative to an object associated with the parent node, and maintains or does not maintain a relative rotation direction relative to the object associated with the parent node.
    Type: Grant
    Filed: October 9, 2020
    Date of Patent: October 8, 2024
    Assignee: SHANGHAI LILITH TECHNOLOGY CORPORATION
    Inventors: Di Wu, Zhi Cheng
  • Patent number: 12102919
    Abstract: The present application provides a method for game object control in a game map, a mobile terminal and a computer readable storage medium. The method for game object control includes: constructing a game map; creating a random path in each map layer to connect the map units within each map layer; configuring an attribute threshold value for the each map layer, wherein an attribute threshold value of a subsequent map layer is greater than or equal to an attribute threshold value of a preceding map layer; controlling a game object to move along any map unit connected on the random path from the map starting point to the jump unit in any map layer, and granting the game object an attribute bonus with an attribute point when the game object falls into the any map unit; and freely adding the attribute bonus for the game object to improve an attribute, wherein a sum of the attribute point of the attribute bonus added is less than or equal to an attribute threshold value for a current map layer.
    Type: Grant
    Filed: December 20, 2021
    Date of Patent: October 1, 2024
    Assignee: Shanghai Lilith Technology Corporation
    Inventors: Chunhui Wu, Qiwei Wang
  • Patent number: 12053701
    Abstract: The present invention relates to the field of audio processing technology, and more particularly, to a real-time audio processing method, system, device, and medium. The method including: receiving real-time audio data, and storing the audio data in a buffer, wherein the audio data is stored in a plurality of blocks in the buffer, and each block includes a certain number of sampling points; obtaining displacement data of a user's operation; said reading and playing one of the blocks at the corresponding position in the buffer, based on the speed and acceleration calculated from the displacement data. Achieving interaction between a user and real-time audio, including supporting a game player to perform interaction with real-time audio in a game to complete a scratching sound effect, restoring a mechanical scratching effect, and the transition of the sound effect is delicate and smooth, the hardware performance cost is small.
    Type: Grant
    Filed: December 23, 2021
    Date of Patent: August 6, 2024
    Assignee: Shanghai Lilith Technology Corporation
    Inventors: Guanyu Li, Qiao Xue, Xinyue Gao
  • Publication number: 20240245991
    Abstract: Disclosed are a game control method, an electronic device and a computer-readable storage medium. In response to a first operation on an object control in a virtual scene, a virtual object corresponding to the object control is displayed in an object display area in a battle area of the virtual scene, and a skill control is displayed in a control display area where the object control is placed. In response to a second operation on the skill control, an apply range and an indicator of a first target skill corresponding to the skill control are displayed in the battle area, and the virtual object is controlled to apply the first target skill in accordance with the indicator.
    Type: Application
    Filed: June 24, 2022
    Publication date: July 25, 2024
    Applicant: SHANGHAI LILITH TECHNOLOGY CORPORATION
    Inventors: Zhiteng CHEN, Yikun GUO, Zihao WANG, Ye WANG, Lin FENG
  • Patent number: 12042730
    Abstract: A pathfinding method for a game object includes the following steps: the game object receives a movement request and sends a movement starting point and a movement ending point to a map server; the map server forms map information, and sends the map information to a pathfinding server, and the pathfinding server generates a movement path and sends the movement path to the map server; the map server determines whether there is an obstruction in the movement path; when there is no obstruction, the map server marks the movement path as valid and registers map units passed in the movement path; and when there is an obstruction, the map server sends a re-finding request to the pathfinding server, and the pathfinding server generates an updated path, until the map server determines that there is no obstruction in the updated path.
    Type: Grant
    Filed: May 26, 2021
    Date of Patent: July 23, 2024
    Assignee: Shanghai Lilith Technology Corporation
    Inventor: Huan Jin
  • Patent number: 11954116
    Abstract: A visual data operation method, system, and device, and a medium for one or more pieces of data, creating one or more corresponding value objects, and arranging the one or more value objects as a tree structure; and for the one or more value objects, creating corresponding database records, and defining fields of the database records by the one or more value objects. Data and database records correspond to each other and are mutually converted by using value objects. A developer only needs to arrange the value objects as a tree structure, and a system can automatically complete remaining data operations subsequently, including creating database records and synchronizing database records, and the like. A developer can quickly design a data storage format by taking a user as a unit, and the design presentation is intuitive and understandable to other developers.
    Type: Grant
    Filed: September 11, 2020
    Date of Patent: April 9, 2024
    Assignee: SHANGHAI LILITH TECHNOLOGY CORPORATION
    Inventor: Di Wu
  • Patent number: 11914837
    Abstract: A video acquisition method, an electronic device, and a storage medium are disclosed. The video acquisition method is applicable to a virtual scene including at least one virtual object and at least one virtual camera. The terminal determines a target virtual object from the at least one virtual object in response to a camera capturing instruction triggered by a user on a virtual scene interface, controls the at least one virtual camera to capture the target virtual object to acquire capturing data of the target virtual object, and acquires the video of the target virtual object based on the capturing data.
    Type: Grant
    Filed: July 8, 2022
    Date of Patent: February 27, 2024
    Assignee: SHANGHAI LILITH TECHNOLOGY CORPORATION
    Inventors: Weishun Lin, Jack Perry, Yihong Liang
  • Patent number: 11904242
    Abstract: The present invention provides a pathfinding method, and the method includes: determining a starting point and a target point of a target object; determining a distance range between the starting point and the target point on a grid map; selecting a pathfinding strategy corresponding to the distance range according to the distance range, wherein different pathfinding strategies are adopted for different distance ranges. The present invention further relates to a pathfinding apparatus and device, and a recording medium.
    Type: Grant
    Filed: August 26, 2020
    Date of Patent: February 20, 2024
    Assignee: SHANGHAI LILITH TECHNOLOGY CORPORATION
    Inventors: Zhiyi Wen, Huan Jin
  • Publication number: 20240012530
    Abstract: A video acquisition method, an electronic device, and a storage medium are disclosed. The video acquisition method is applicable to a virtual scene including at least one virtual object and at least one virtual camera. The terminal determines a target virtual object from the at least one virtual object in response to a camera capturing instruction triggered by a user on a virtual scene interface, controls the at least one virtual camera to capture the target virtual object to acquire capturing data of the target virtual object, and acquires the video of the target virtual object based on the capturing data.
    Type: Application
    Filed: July 8, 2022
    Publication date: January 11, 2024
    Applicant: SHANGHAI LILITH TECHNOLOGY CORPORATION
    Inventors: Weishun LIN, Jack PERRY, Yihong LIANG
  • Patent number: 11768585
    Abstract: Disclosed are a method, a system and a device for displaying a geometry in an editor, and a medium, which are applied to the technical field of two-dimensional/three-dimensional modeling. The method for displaying a geometry in an editor comprises: determining a Boolean operation and a plurality of geometries in a space window (102); calculating the plurality of geometries in the space window according to the Boolean operation, so as to obtain a composite geometry in the space window (104); creating a plurality of objects in the resource list, wherein the plurality of objects respectively correspond to the composite geometry and the plurality of geometries that are calculated to obtain the composite geometry, and setting objects corresponding to the plurality of geometries as sub-nodes of an object corresponding to the composite geometry; and returning to the step of determining a Boolean operation and a plurality of geometries in the space window.
    Type: Grant
    Filed: March 2, 2022
    Date of Patent: September 26, 2023
    Assignee: Shanghai Lilith Technology Corporation
    Inventor: Di Wu
  • Patent number: 11748121
    Abstract: The present invention relates to a technical field of user interface display, and in particular to a method, system, and device for adaptive configuration of a user interface, and a medium. The method of the present invention includes: respectively making a correspondence between one or more user interface components and one area of a plurality of areas of a panel; performing a stretching operation on the plurality of areas and the one or more user interface components, and performing a moving operation on the plurality of areas, to generate an adaptive panel and one or more adaptive user interface components adapted to user equipment; and respectively placing the one or more adaptive user interface components in corresponding areas of the adaptive panel to generate an adaptive user interface. The present invention simplifies design steps of user interface, enhances operability, and implements adaptive configuration of the user interface.
    Type: Grant
    Filed: September 25, 2019
    Date of Patent: September 5, 2023
    Assignee: SHANGHAI LILITH TECHNOLOGY CORPORATION
    Inventor: Di Wu
  • Patent number: 11704884
    Abstract: The present invention relates to the technical field of two-dimensional (2D)/three-dimensional (3D) modeling, and in particular to a method, system, and device for combining models in a virtual scene, and a medium. The method of the present invention includes: placing a first model into a second model; determining a filling space and a removing space of the first model; filling an overlapping space between the first model and the second model with the second model, and filling the filling space of the first model with the second model; and removing the second model with which the removing space of the first model is filled, wherein when the overlapping space between the first model and the second model is filled with the second model, and the filling space of the first model is filled with the second model, the removing space of the first model is filled with the second model. The present invention simplifies a workflow of a scene designer, reduces repetitive work, and achieves a desired effect of the models.
    Type: Grant
    Filed: September 25, 2019
    Date of Patent: July 18, 2023
    Assignee: SHANGHAI LILITH TECHNOLOGY CORPORATION
    Inventors: Yan Zhou, Di Wu
  • Patent number: 11636574
    Abstract: The present invention relates to a scaling method, including: for each of coordinate axis directions of a complex object: assigning a scale mode to each sub-object in the complex object in the direction; for each cross section of the complex object perpendicular to the direction, calculating a scale ratio limit of the cross section; combining adjacent cross sections with the same scale ratio to obtain a segmented scale ratio range of the complex object in the direction; according to an adjustment target value of the complex object in the direction, calculating the segmented scale ratio of the complex object in the direction; and according to the scale ratio of each sub-object in each direction, calculating a new position range of each sub-object and adjusting a size of the complex object. In addition, the present invention further relates to a scaling apparatus, a device, and a medium.
    Type: Grant
    Filed: December 14, 2018
    Date of Patent: April 25, 2023
    Assignee: Shanghai Lilith Technology Corporation
    Inventor: Di Wu
  • Patent number: 11513863
    Abstract: The present disclosure provides a game server architecture. A gateway server can pull operation data of game servers and write the operation data into a load balancing cluster to balance load of the game servers, avoiding the crash of the game servers due to excessive load of a certain game server. A database cluster uses data identification segments to balance an amount of data by weight. When the amount of data generated by the game servers or a logic server group is too large, the database cluster can be dynamically expanded to meet storage requirements of the larger amount of data. In addition, when data in the database cluster and a consistent-hash-based cache server is accessed, the data is preferentially accessed from the consistent-hash-based cache server, to avoid a problem that each data access is done through the database, which causes a huge pressure on database IO.
    Type: Grant
    Filed: November 17, 2020
    Date of Patent: November 29, 2022
    Assignee: Shanghai Lilith Technology Corporation
    Inventor: Xiaolin Guo
  • Patent number: 11511191
    Abstract: An interactive control system for a game object including: a collision module, configured to assign a collision attribute to each game object; a moving module, configured to receive a moving instruction directed to a game group; an interaction module, configured to be coupled to the collision module, calculate a repulsive force of each game object, and represent an interaction form of the game object based on the repulsive force, wherein, when the game group is moved to the moving target, makes a group circle with a center of the game group as a center of the circle and a first length as a radius, when the game object is outside the group circle, it controls the collision module to impart a restoring force directing to the center of the circle to the game object, so as to control the game object to return to the game group.
    Type: Grant
    Filed: August 5, 2020
    Date of Patent: November 29, 2022
    Assignee: SHANGHAI LILITH TECHNOLOGY CORPORATION
    Inventors: Ganlin Zhuang, Yifan Mao, Huan Jin
  • Patent number: 11294541
    Abstract: A method, a system, a medium, and a device may be used for displaying a geometry in an editor, in the technical field of two-dimensional/three-dimensional modeling. The method for displaying a geometry in an editor comprises: determining a Boolean operation and a plurality of geometries in a space window (102); calculating the plurality of geometries in the space window according to the Boolean operation, so as to obtain a composite geometry in the space window (104); creating a plurality of objects in the resource list, wherein the plurality of objects respectively correspond to the composite geometry and the plurality of geometries that are calculated to obtain the composite geometry, and setting objects corresponding to the plurality of geometries as sub-nodes of an object corresponding to the composite geometry; and returning to the step of determining a Boolean operation and a plurality of geometries in the space window.
    Type: Grant
    Filed: December 14, 2018
    Date of Patent: April 5, 2022
    Assignee: Shanghai Lilith Technology Corporation
    Inventor: Di Wu