Patents Assigned to SILICONARTS, INC.
  • Publication number: 20230169713
    Abstract: There is provided a multichip ray tracing device. The multichip ray tracing device includes a plurality of memory units; an acceleration structure division processing unit that divides an acceleration structure (AS) into a plurality of divided acceleration structures and stores each of the plurality of divided acceleration structures in a corresponding memory unit among the plurality of memory units; and a plurality of ray tracing core units connected to the plurality of memory units. Each of the plurality of ray tracing core units performs an internal ray tracing (Internal RT) operation for a corresponding divided acceleration structure and transmits corresponding ray information to a corresponding ray tracing core unit to perform an external ray tracing (External RT) operation when attempting to access a data node that is not in the corresponding divided acceleration structure in the process of the internal ray tracing operation.
    Type: Application
    Filed: November 28, 2022
    Publication date: June 1, 2023
    Applicant: Siliconarts, INC.
    Inventors: Hyung Min YOON, Byoung Ok LEE, Hyuck Joo KWON
  • Patent number: 10902666
    Abstract: Disclosed is a buffering method in a portable ray tracing system. The buffering method includes: receiving a dynamic acceleration structure from the portable ray tracing apparatus during the process for performing a graphics process; packaging a dynamic object updated by the user terminal with the dynamic acceleration structure and sequentially storing the packaged dynamic object into a buffer area formed in a system memory of the user terminal; when disconnection of the physical connection is detected, performing ray tracing using a graphics processor of the user terminal by loading packaging data from the buffer area and determining a recovery point.
    Type: Grant
    Filed: May 31, 2019
    Date of Patent: January 26, 2021
    Assignee: SILICONARTS, INC.
    Inventor: Hyung Min Yoon
  • Patent number: 10846908
    Abstract: Disclosed is a graphics processing apparatus based on hybrid GPU architecture. The graphics processing apparatus includes: an acceleration structure generation unit generating an acceleration structure based on geometry data related to a 3D scene; a ray tracing unit performing ray tracing based on the acceleration structure; and a rasterization unit including a sharing interface for shader-sharing with the ray tracing unit and performing rasterization rendering by sharing shading information generated from a result of the ray tracing.
    Type: Grant
    Filed: May 31, 2019
    Date of Patent: November 24, 2020
    Assignee: SILICONARTS, INC.
    Inventor: Hyung Min Yoon
  • Patent number: 10846909
    Abstract: Disclosed is a portable ray tracing apparatus. The apparatus includes: a physical connection unit providing a physical connection to a connection port of a user terminal; a graphic data area detecting unit detecting a graphic data area which is allocated to a system memory of the user terminal if the physical connection is provided and which employs an acceleration structure for graphics processes agreed upon in advance; and a graphic processor operating unit synchronizing the graphic data area with an internal memory and operating a graphic processor of the user terminal. Therefore, the present invention performs ray tracing by being physically connected to a computing device and thereby shares graphics processing.
    Type: Grant
    Filed: May 31, 2019
    Date of Patent: November 24, 2020
    Assignee: SILICONARTS, INC.
    Inventor: Hyung Min Yoon
  • Publication number: 20200327712
    Abstract: Disclosed is a graphics processing apparatus based on hybrid GPU architecture. The graphics processing apparatus includes: an acceleration structure generation unit generating an acceleration structure based on geometry data related to a 3D scene; a ray tracing unit performing ray tracing based on the acceleration structure; and a rasterization unit including a sharing interface for shader-sharing with the ray tracing unit and performing rasterization rendering by sharing shading information generated from a result of the ray tracing.
    Type: Application
    Filed: May 31, 2019
    Publication date: October 15, 2020
    Applicant: SILICONARTS, INC.
    Inventor: Hyung Min YOON
  • Publication number: 20200327717
    Abstract: Disclosed is a buffering method in a portable ray tracing system. The buffering method includes: receiving a dynamic acceleration structure from the portable ray tracing apparatus during the process for performing a graphics process; packaging a dynamic object updated by the user terminal with the dynamic acceleration structure and sequentially storing the packaged dynamic object into a buffer area formed in a system memory of the user terminal; when disconnection of the physical connection is detected, performing ray tracing using a graphics processor of the user terminal by loading packaging data from the buffer area and determining a recovery point.
    Type: Application
    Filed: May 31, 2019
    Publication date: October 15, 2020
    Applicant: SILICONARTS, INC.
    Inventor: Hyung Min YOON
  • Publication number: 20200327716
    Abstract: Disclosed is a portable ray tracing apparatus. The apparatus includes: a physical connection unit providing a physical connection to a connection port of a user terminal; a graphic data area detecting unit detecting a graphic data area which is allocated to a system memory of the user terminal if the physical connection is provided and which employs an acceleration structure for graphics processes agreed upon in advance; and a graphic processor operating unit synchronizing the graphic data area with an internal memory and operating a graphic processor of the user terminal. Therefore, the present invention performs ray tracing by being physically connected to a computing device and thereby shares graphics processing.
    Type: Application
    Filed: May 31, 2019
    Publication date: October 15, 2020
    Applicant: SILICONARTS, INC.
    Inventor: Hyung Min YOON
  • Patent number: 10769750
    Abstract: Disclosed is a ray tracing device using MIMD based T&I scheduling, including: a ray receiving unit receiving a ray generated with respect to a specific frame according to a frame progress order and storing the received ray in a ray buffer; a ray scheduling unit allocating a ray provided by the ray buffer to one of a plurality of T&I pipelines, each of which including an input and output buffers; a traversal/intersection test performing unit performing a traversal/intersection test on an allocated ray in a parallel fashion by using each of the plurality of T&I pipelines and determining a triangle intersecting the allocated ray; and a test result ordering unit receiving information about the triangle from the plurality of T&I pipelines as a test result, storing the received test result in a test buffer, and re-arranging the received test result according to a frame progress order.
    Type: Grant
    Filed: May 31, 2019
    Date of Patent: September 8, 2020
    Assignee: SILICONARTS, INC.
    Inventor: Hyung Min Yoon
  • Patent number: 9965889
    Abstract: A ray tracing core includes a ray generation unit and a plurality of T&I (Traversal & Intersection) units with MIMD (Multiple Instruction stream Multiple Data stream) architecture. The ray generation unit generates at least one eye ray based on an eye ray generation information. The eye ray generation information includes a screen coordinate value. Each of the plurality of T&I units receives the at least one eye ray and checks whether there exists a triangle intersected with the received at least one eye ray. The triangle configures a space.
    Type: Grant
    Filed: March 23, 2016
    Date of Patent: May 8, 2018
    Assignees: SILICONARTS, INC., INDUSTRY-ACADEMIA COOPERATION FOUNDATION OF SEJONG UNIVERSITY
    Inventors: Jin Suk Hur, Woo Chan Park
  • Publication number: 20160203633
    Abstract: A ray tracing core includes a ray generation unit and a plurality of T&I (Traversal & Intersection) units with MIMD (Multiple Instruction stream Multiple Data stream) architecture. The ray generation unit generates at least one eye ray based on an eye ray generation information. The eye ray generation information includes a screen coordinate value. Each of the plurality of T&I units receives the at least one eye ray and checks whether there exists a triangle intersected with the received at least one eye ray. The triangle configures a space.
    Type: Application
    Filed: March 23, 2016
    Publication date: July 14, 2016
    Applicants: SILICONARTS, INC., INDUSTRY-ACADEMIA COOPERATION FOUNDATION OF SEJONG UNIVERSITY
    Inventors: Jin Suk HUR, Woo Chan PARK
  • Patent number: 9311739
    Abstract: A ray tracing core comprising a ray generation unit and a plurality of T&I (Traversal & Intersection) units with MIMD (Multiple Instruction stream Multiple Data stream) architecture is disclosed. The ray generation unit generates at least one eye ray based on an eye ray generation information. The eye ray generation information includes a screen coordinate value. Each of the plurality of T&I units receives the at least one eye ray and checks whether there exists a triangle intersected with the received at least one eye ray. The triangle configures a space.
    Type: Grant
    Filed: May 19, 2010
    Date of Patent: April 12, 2016
    Assignees: SILICONARTS, INC., INDUSTRY-ACADEMIA COOPERATION FOUNDATION OF SEJONG UNIVERSITY
    Inventors: Jin Suk Hur, Woo Chan Park
  • Patent number: 9241212
    Abstract: The ray tracing apparatus for three-dimensional (3D) graphics includes a Central Processing Unit (CPU) for constructing a first Acceleration Structure (AS) for a static object, and creating a second dynamic object by performing a Level Of Detail (LOD) operation on the first dynamic object and a ray tracing core for performing ray tracing based on the first AS and a second AS for the second dynamic object. The CPU or the ray tracing core constructs the second AS for the second dynamic object.
    Type: Grant
    Filed: May 19, 2010
    Date of Patent: January 19, 2016
    Assignees: SILICONARTS, INC., Industry-Academia Cooperation Foundation of Sejong University
    Inventors: Jin Suk Hur, Woo Chan Park
  • Patent number: 8836702
    Abstract: A ray tracing core comprises a ray tracing unit (RTU), a control unit, and a tree build unit (TBU). The ray tracing unit performs ray tracing based on a spatial partitioning structure. The control unit calculates the degree of complexity of the spatial partitioning structure by monitoring the load state of the ray tracing unit. The tree build unit builds the spatial partitioning structure having the degree of complexity which is calculated. The load state is determined based on a frame rate which is processed in the pertinent unit. The spatial partitioning structure applies a K-dimensional tree. For example, the degree of complexity can be modified according to either the maximum primitive number of a leaf node with respect to a K-dimensional tree structure or a tree depth.
    Type: Grant
    Filed: February 18, 2011
    Date of Patent: September 16, 2014
    Assignees: Siliconarts Inc., Industry-Academia Cooperation Group of Sejong University
    Inventors: Hyung Min Yoon, Woo Chan Park
  • Publication number: 20140176550
    Abstract: A method for selecting a MIP-map level is used for Texture Mapping based on Global Illumination. The method for selecting the MIP-map level confirms Object information on at least one object on a screen. The object information can include the number, shape, and the composition of objects on the screen, and/or the spatial position of a relevant object on the screen. Based on the object information, a MIP-map level selection algorithm is determined. The MIP-map level selection algorithm includes ray tracing and/or distance measuring, wherein the ray tracing selects the MIP-map based on the Differential value of adjacent rays, and the distance measuring can select a MIP-map by calculating the distance at which the ratio of pixels and texels reach 1:1. Based on the determined method, the MIP-map level is selected.
    Type: Application
    Filed: August 27, 2010
    Publication date: June 26, 2014
    Applicants: INDUSTRY-ACADEMIA COOPERATION GROUP OF SEJONG UNIVERSITY, SILICONARTS INC.
    Inventors: Woo chan Park, Hyung min Yoon
  • Publication number: 20130314420
    Abstract: A ray tracing core comprises a ray tracing unit (RTU), a control unit, and a tree build unit (TBU). The ray tracing unit performs ray tracing based on a special partitioning structure. The control unit calculates the degree of complexity of the spatial partitioning structure by monitoring the load state of the ray tracing unit. The tree build unit builds the spatial partitioning structure having the degree of complexity which is calculated. The load state is determined based on a frame rate which is processed in the pertinent unit. The spatial partitioning structure applies a K-dimensional tree. For example, the degree of complexity can be modified according to either the maximum primitive number of a leaf node with respect to a K-dimensional tree structure or a tree depth.
    Type: Application
    Filed: February 18, 2011
    Publication date: November 28, 2013
    Applicants: INDUSTRY-ACADEMIA COOPERATION GROUP OF SEJONG UNIVERSITY, SILICONARTS INC.
    Inventors: Hyung Min Yoon, Woo Chan Park
  • Publication number: 20120075300
    Abstract: The ray tracing apparatus for three-dimensional (3D) graphics includes a Central Processing Unit (CPU) for constructing a first Acceleration Structure (AS) for a static object, and creating a second dynamic object by performing a Level Of Detail (LOD) operation on the first dynamic object and a ray tracing core for performing ray tracing based on the first AS and a second AS for the second dynamic object. The CPU or the ray tracing core constructs the second AS for the second dynamic object.
    Type: Application
    Filed: May 19, 2010
    Publication date: March 29, 2012
    Applicant: SILICONARTS, INC.
    Inventors: Jin Suk Hur, Woo Chan Park
  • Publication number: 20120069023
    Abstract: A ray tracing core comprising a ray generation unit and a plurality of T&I (Traversal & Intersection) units with MIMD (Multiple Instruction stream Multiple Data stream) architecture is disclosed. The ray generation unit generates at least one eye ray based on an eye ray generation information. The eye ray generation information includes a screen coordinate value. Each of the plurality of T&I units receives the at least one eye ray and checks whether there exists a triangle intersected with the received at least one eye ray. The triangle configures a space.
    Type: Application
    Filed: May 19, 2010
    Publication date: March 22, 2012
    Applicant: SILICONARTS, INC.
    Inventors: Jin Suk Hur, Woo Chan Park