Abstract: An arcade game permits a player to capture physical prizes using an electro-mechanical device, whereby the prizes are assigned point values, and the point values may be redeemed both to play the game and to collect awards, such as tickets.
Abstract: An arcade game includes a rotating and tilting prize receptacle for rotating captured prizes past an RFID antenna and dumping captured prizes back into the playing area. To improve the accuracy of reading RFID tags on the prizes, the receptacle spins to pass the captured prizes past the antenna multiple times. Each RFID tag may be assigned a serial number that is read by the RFID reader to assure that captured prizes are not counted multiple times. After the RFID tags have been read, the receptacle is tilted, preferably while still spinning, to dump the prizes back into the playing area. The captured-prize handling apparatus may include a lighted tower that surrounds the electro-mechanical elements and attracts attention to the game. The receptacle is shaped to urge the captured prizes into a position within the receptacle that enhances accurate reading of the RFID tags.
Type:
Grant
Filed:
October 21, 2019
Date of Patent:
September 7, 2021
Assignee:
Smart Industries Corporation
Inventors:
Jeffrey T. Smart, Jimmy G. Dupree, Jr., Alex Whiteaker, Tyler Wampler, Loren Ostema
Abstract: A crane-style arcade game has an enclosed prize chamber wherein the prizes comprise RFID tags with assigned point values. an RFID reader reads the RFID tag on a captured prize as the captured prize is moved past the RFID reader. A recording device is connected to the RFID reader to record the assigned point values of the RFID tags of captured prizes read by the RFID reader. A rotary table mechanism is used to move a captured prize past the RFID reader and then to a storage area below the enclosed prize chamber.
Type:
Grant
Filed:
November 10, 2017
Date of Patent:
November 17, 2020
Assignee:
Smart Industries Corporation
Inventors:
Jeffrey T. Smart, Jeremy Wade, Loren Ostema, Clarence W. Mabe
Abstract: An arcade game cabinet is manufactured in separate front and back sections which are shipped separately and assembled at the point of use with each of the cabinet sections including preinstalled components thereby minimizing assembly steps during final assembly. The assembled cabinet displays oversized prizes on the back wall from the bottom wall to the top wall and prizes are stacked on the bottom wall visible through floor to top wall windows in each of the cabinet sections. A door in the front cabinet section allows for passage of a person into and out of the interior of the cabinet.
Abstract: A method of extending playing time and prize winning opportunities in a crane game includes the steps of checking for additional coins at any point during the playing time and recalculating the allotted playing time accordingly. An alarm signal can be provided when the allotted time is about to expire. The method can also allow the player to continue playing and winning multiple prizes so long as the allotted time has not expired.
Abstract: An improved claw control system for use in a coin operated crane game. In one embodiment, this system allows operation of the claw solenoid in a precise manner in which the DC claw current is digitally controlled. A microcomputer can be used to read a potentiometer setting via an analog to digital converter. The microcomputer outputs a command current to the solenoid via a digital to analog converter and a solenoid driver.