Abstract: System and method for online/remote/spaced control of at least one machine. The method includes providing a video/image of the machine, which is to be remotely controlled by a user, displaying the video at a client station of the user, receiving from the client station input data including data indicative of the user's interaction with controls of the machine which appearing in the video, and activating the machine based on the input data.
Abstract: Gaming systems and methods for online gaming are disclosed. A method includes providing and streaming a video of the gaming machine, which is to be remotely played by a user; displaying the video at a client station of the user; and receiving from the client station input data including data indicative of the user's interaction with controls of the gaming machine which appearing in the video; and activating the gaming machine based on the input data. Activation of the gaming machine based on the input data can be based on mapping data associating regions of the video with controls of the machine, which appearing at these regions of the video, and includes processing the input data by using the mapping data to thereby map the one or more regions of the video with which the user had interacted to respective controls of the gaming machine that appear in those regions.
Abstract: Gaming system and method for online gaming on at least one gaming machine. The method includes providing and streaming a video of the gaming machine, which is to be remotely played by a user, displaying the video at a client station of the user, receiving from the client station input data including data indicative of the user's interaction with controls of the gaming machine which appearing in the video, and activating the gaming machine based on the input data. In certain embodiment of the invention the input data is indicative of one or more regions of the video at which controls of the gaming machine appear and with which the user interacted.