Patents Assigned to Sony Computer Entertainment America LLC
  • Publication number: 20160151713
    Abstract: Methods and systems are described for automatically sending a popup or other message to another person's electronic device upon finishing a predetermined goal in a video game. The predetermined goal can be, for example, killing a first boss in under five minutes. The message to the friend can include a link or button enabled such that the friend can begin the game on his device in the same room, mission, scenario, etc. that the first player started out in so that the friend can attempt to duplicate or ‘one up’ the first player's achievement. Friends who are interested in receiving such messages can be determined from existing social networking sites.
    Type: Application
    Filed: October 12, 2015
    Publication date: June 2, 2016
    Applicant: Sony Computer Entertainment America LLC
    Inventor: Nathan Gary
  • Patent number: 9333433
    Abstract: A method for an online video game or application service system includes running a video game or application on an application host server at a data center, an uncompressed video stream being produced therefrom. The uncompressed video stream is encoded into compressed video stream, which is then transmitted over the Internet to an output client device of a user. The output client device decompresses the compressed video stream and displays live video on a screen. User control input transmitted from an input client device is delivered to the application host server. The user control input includes game or application commands. The input client device is associated with the user and is separate from the output client device. Responsive to receiving the game or application commands, the application host server generates a new uncompressed video stream.
    Type: Grant
    Filed: February 4, 2014
    Date of Patent: May 10, 2016
    Assignee: Sony Computer Entertainment America LLC
    Inventor: Tim Cotter
  • Patent number: 9338427
    Abstract: Pixel depth values of a user-controlled virtual object in a three-dimensional scene may be re-scaled to avoid artifacts when the scene is displayed. Minimum and maximum threshold values can be determined for the three-dimensional scene from a target derived from pixel depth data for the three-dimensional scene. Each pixel depth value of the user-controlled virtual object can be compared to the minimum threshold value and the maximum threshold value. A depth value of each pixel of the user-controlled virtual object that falls below the minimum threshold value can be set to a corresponding low value. Each pixel depth value of the user-controlled virtual object that exceeds the maximum threshold value can be set to a corresponding high value.
    Type: Grant
    Filed: September 26, 2013
    Date of Patent: May 10, 2016
    Assignee: Sony Computer Entertainment America, LLC
    Inventor: Barry M Genova
  • Patent number: 9332216
    Abstract: Aspects of the present disclosure relate to systems and methods configured to adjust the timing of frame scanout in response to fluctuations in the source frame rate of graphics content rendered by a processing unit. In certain implementations, a vertical blanking interval generated during scanout of frames from a frame buffer may be adjusted in response to detected changes in the frame rate at which the source content is generated. In certain implementations, rendered graphics may be streamed over a network for display in real-time on a remote device, and the scanout out of frames may be adjusted in order to better match the rate of compression and streaming to a variable frame rate of the source content.
    Type: Grant
    Filed: May 16, 2014
    Date of Patent: May 3, 2016
    Assignee: Sony Computer Entertainment America, LLC
    Inventor: Roelof Roderick Colenbrander
  • Patent number: 9314691
    Abstract: A computer-implemented system and method are described for performing video compression. For example, a method according to one embodiment comprises: encoding a plurality of video frames or portions thereof according to a first encoding format; transmitting the plurality of encoded video frames or portions to a client device; receiving feedback information from the client device, the feedback information usable to determine whether data contained in the video frames or portions has not been successfully received and/or decoded; in response to detecting that a video frame or portion thereof has not been successfully received and/or decoded, encoding a video frame or portion thereof according to a second encoding format; and transmitting the video frames or portions thereof to the client device.
    Type: Grant
    Filed: August 7, 2009
    Date of Patent: April 19, 2016
    Assignee: Sony Computer Entertainment America LLC
    Inventors: Stephen G. Perlman, Roger van der Laan, Timothy Cotter, Scott Furman, Robert McCool, Ian Buckley
  • Patent number: 9308452
    Abstract: A system and method are described for managing the state of an online video game. A method includes initiating a new online video game in response to user input from a client device, the online video game being in a first state on a first server when initiated; executing the online video game on the server, thereby causing the online video game to enter a second state; pausing or terminating the online video game; determining differences between the first state and the second state and generating difference data containing the differences; transmitting the difference data over a network to a second server; and recreating the second state from the difference data and the first state in response to user input indicating that the user wishes to resume the online video game and in response to the second server being selected as the server on which to execute the video game.
    Type: Grant
    Filed: September 22, 2015
    Date of Patent: April 12, 2016
    Assignee: Sony Computer Entertainment America LLC
    Inventors: Stephen G. Perlman, Roger van der Laan, Timothy Cotter, Scott Furman, Robert McCool, Ian Buckley
  • Patent number: 9310883
    Abstract: Methods, apparatus, and computer programs for controlling a view of a virtual scene with a handheld device are presented. In one method, images of a real world scene are captured using a device. The method further includes operations for creating an augmented view for presentation on a display of the device by augmenting the images with virtual reality objects, and for detecting a hand in the images as extending into the real world scene. In addition, the method includes operations for showing the hand in the screen as detected in the images, and for generating interaction data, based on an interaction of the hand with a virtual reality object, when the hand makes virtual contact in the augmented view with the virtual reality object. The augmented view is updated based on the interaction data, which simulates on the screen that the hand is interacting with the virtual reality object.
    Type: Grant
    Filed: April 23, 2014
    Date of Patent: April 12, 2016
    Assignee: Sony Computer Entertainment America LLC
    Inventors: George Weising, Thomas Miller
  • Patent number: 9295912
    Abstract: Methods for game aim assist are provided. In electronic games, a game player may control the actions of a game character within a game environment. The game environment, which includes a focus area, may be displayed from a perspective of or with respect to a game character. During game play, one or more objects may be detected in the focus area. One of the objects may then be selected based on the distance between the object and the center of the focus area. The aim of the game character is then automatically adjusted toward the selected object, which allows the game player to direct an attack action on the object.
    Type: Grant
    Filed: December 31, 2012
    Date of Patent: March 29, 2016
    Assignee: SONY COMPUTER ENTERTAINMENT AMERICA LLC
    Inventors: John Garvin, Christopher Reese, Darren Yager, Ron Allen
  • Patent number: 9299184
    Abstract: Simulating performance of a virtual camera operating inside a 3-D environment having scenes generated for motion pictures and video games including: tracking position and orientation of an object within a physical volume of space; placing the virtual camera within the virtual 3-D environment corresponding to the tracked position of the object within the physical volume of space; capturing shots within a field of view of the virtual camera, wherein the field of view of the virtual camera is measured in accordance with the tracked position and orientation of the object; and displaying the captured shots of the 3-D environment captured with the virtual camera.
    Type: Grant
    Filed: April 7, 2009
    Date of Patent: March 29, 2016
    Assignee: SONY COMPUTER ENTERTAINMENT AMERICA LLC
    Inventors: Michael Mumbauer, Thomas Bland
  • Patent number: 9272209
    Abstract: An apparatus is described comprising a Power-over-Ethernet interface, a High-Definition Media Interface (HDMI), a Bluetooth interface, a means for decompressing low-latency streaming interactive video and audio from an Internet-based hosting service and outputting the decompressed audio and video through HDMI, and a means for transmitting to the Internet-based hosting service user control information and statistics from received packets. Further, the apparatus is able to receive two interleaved streams of low-latency streaming interactive video.
    Type: Grant
    Filed: January 23, 2009
    Date of Patent: March 1, 2016
    Assignee: Sony Computer Entertainment America LLC
    Inventors: Stephen G. Perlman, Roger van der Laan
  • Patent number: 9275197
    Abstract: An individual may wish to make a gift of digital media to a designated recipient. The digital media may be previously purchased by the individual or may be new, unused digital media purchased specifically as a gift for the recipient. The sender of the gift sends a gift notification. The sender is then verified to ensure that the sender is authorized to make the gift by matching an identifier of the digital media with an identifier associated with the sender. The digital media may be associated with a set of rights and privileges. Further rights and privileges associated with the digital media may be offered to the recipient.
    Type: Grant
    Filed: August 29, 2011
    Date of Patent: March 1, 2016
    Assignee: SONY COMPUTER ENTERTAINMENT AMERICA LLC
    Inventor: Adam Harris
  • Patent number: 9275402
    Abstract: A method for use in advertising includes initiating playing of interactive content, suspending playing of the interactive content, displaying an advertisement, and resuming playing of the interactive content. A computer program product includes a medium embodying a computer program for causing a computer to perform these operations, and a system for use in advertising includes a display and a processing system configured to perform these operations.
    Type: Grant
    Filed: October 30, 2014
    Date of Patent: March 1, 2016
    Assignee: Sony Computer Entertainment America LLC
    Inventor: Gary M. Zalewski
  • Patent number: 9272203
    Abstract: Increasing a number of advertising impressions in a system configured to facilitate user interaction with an interactive environment containing one or more advertising targets is described. A scene of a portion of the simulated environment is displayed from a camera point of view (camera POV) on a video display. The scene may change as the camera POV changes in response to movement of the camera POV along a camera path during the user's interaction with the simulated environment. Modifying the camera path or a camera field of view can place more of an advertising target within the scene displayed on the video display to increase a likelihood of generating an advertising impression compared to a likelihood of generating an advertising impression without the modification.
    Type: Grant
    Filed: April 8, 2013
    Date of Patent: March 1, 2016
    Assignee: Sony Computer Entertainment America, LLC
    Inventor: Gary M. Zalewski
  • Patent number: 9272220
    Abstract: An application/game server comprising a central processing unit to process application/video game program code and a graphics processing unit (GPU) to process graphics commands and generate a series of video frames for the application/video game; one or more back buffers to store video frames as the video frames are being created in response to the execution of the graphics commands; a front buffer-outputting the video frame for display one scan line at a time at a designated scan out frequency, a subset of scan lines stored in the front buffer being associated with a vertical blanking interval (VBI); and a frame processing module to begin copying a newly completed frame from the back buffer to the front buffer before the video data for a prior video frame stored in the front buffer has not been fully scanned out.
    Type: Grant
    Filed: August 22, 2014
    Date of Patent: March 1, 2016
    Assignee: Sony Computer Entertainment America LLC
    Inventors: Douglas Sim Dietrich, Nico Benitez, Timothy Cotter
  • Patent number: 9269184
    Abstract: A computer readable storage medium stores one or more computer programs adapted to cause a processor based system to execute steps including: identifying one or more groups of objects in a frame of content, wherein each group of objects includes one or more shadow casters and corresponding shadow receivers; for visible shadow receivers in the identified groups of objects, establishing depth information in a small white buffer; for each of the identified groups of objects, rendering the shadow casters into a single depth map; blurring the small white buffer; and upsampling the small white buffer into a full sized white buffer, wherein the upsampling comprises using depth information as a metric. A method includes similar steps, and an apparatus includes a processor based system that is configured to execute similar steps.
    Type: Grant
    Filed: March 5, 2010
    Date of Patent: February 23, 2016
    Assignee: Sony Computer Entertainment America LLC
    Inventor: Ben Diamand
  • Patent number: 9262890
    Abstract: Methods and apparatuses for customizing player-generated audio in electronic games are provided. Sound generated by a player may be recorded in an audio clip. A modification is selected by a player, and the modification is applied to the audio clip. The modified audio clip is associated with a game event designated by the player. When the designated game event is detected, the associated audio clip may be played. In some embodiments, playing the modified audio clip includes broadcasting the modified audio clip to another player in a network.
    Type: Grant
    Filed: November 18, 2008
    Date of Patent: February 16, 2016
    Assignee: SONY COMPUTER ENTERTAINMENT AMERICA LLC
    Inventors: Andrew E. Bracken, Kurt B. Kellenberger, Christopher C. Braymen
  • Publication number: 20160044442
    Abstract: An electronic kiosk receives a plurality of messages. The kiosk has a transceiver to utilize a set of radio communication technologies to detect and establish a radio communication link with a mobile computing device when the mobile computing device is located within proximity of the electronic kiosk. An application specific software program executes on a processor in the kiosk to provide as output one or more of the received plurality of messages depending on the location of the mobile computing device within the proximity of the electronic kiosk.
    Type: Application
    Filed: August 6, 2014
    Publication date: February 11, 2016
    Applicant: Sony Computer Entertainment America LLC
    Inventors: Clayton Anthony Pacelli, John Joseph Casey, Elan Benjamin Samuel
  • Patent number: 9242178
    Abstract: A method is given for providing a visualization of a scene corresponding to game play. The method includes steps of receiving at a visualization server information about a scene corresponding to game play at a client computer, receiving additional information about the scene at the visualization server; and constructing a visualization at the visualization server based on the scene, the constructing based at least in part on the received information and the received additional information. In another embodiment, the visualization may be composed by the user rather than being a scene corresponding to game play. In a further embodiment, a method is given for providing a visualization of a scene corresponding to game play, including: receiving at a visualization server information about a scene corresponding to game play at a client; modifying the scene information; and constructing a visualization at the visualization server based on the modified scene information.
    Type: Grant
    Filed: July 14, 2015
    Date of Patent: January 26, 2016
    Assignee: SONY COMPUTER ENTERTAINMENT AMERICA LLC
    Inventor: Gregory Short
  • Patent number: 9242176
    Abstract: A method for providing remote control of a user's gameplay is provided. A live video feed of a first user's gameplay is presented to a remote second user. A request to transition control of the first user's gameplay to the second user is processed. Control of the first user's gameplay by the second user is initiated.
    Type: Grant
    Filed: March 15, 2013
    Date of Patent: January 26, 2016
    Assignee: Sony Computer Entertainment America LLC
    Inventors: Victor Octav Suba Miura, David Perry, Philippe Dias, Kelvin Yong
  • Patent number: 9237258
    Abstract: A method for use with content includes analyzing a sequence of frames of the content, determining whether an area exists in a scene depicted by the sequence of frames where additional content such as advertising can be inserted without obstructing activity in the scene, for any such area, determining an amount of time that the area is available when the sequence of frames is being played, and for any such area, determining a size of the area. A storage medium storing a computer program for causing a processor based system to execute these steps and an apparatus for use with content are also disclosed.
    Type: Grant
    Filed: January 9, 2014
    Date of Patent: January 12, 2016
    Assignee: Sony Computer Entertainment America LLC
    Inventor: Gary M. Zalewski