Abstract: A gaming server and method for generating context-aware gaming information are disclosed, which includes receipt of a view request from a first gaming device associated with a first user, by the gaming server. The view request includes a request to view a gaming profile of a second user. Based on the received view request, one or more circuits of the gaming server detects an entry point event from a plurality of defined entry point events to access the gaming profile of the second user. The one or more circuits are configured to generate context-aware gaming information of the second user based on the detected entry point event on the first gaming device. Further, a display of the generated context-aware gaming information within the gaming profile of the second user may be controlled on the first gaming device, based on the received view request.
Type:
Grant
Filed:
November 18, 2016
Date of Patent:
November 3, 2020
Assignee:
SONY INTERACTIVE ENTERTAINMENT NETWORK AMERICA LLC
Abstract: An electronic processing system, and a method of operation thereof, including: a source module for providing a voting content of a game for utilizing a content voting feature in a social gaming network; a vote module, coupled to the source module, for generating votes for the game based on the voting content by selecting a game title of the game in a voting timeframe during a development of the game, the votes generated for exclusive memberships; and a result module, coupled to the vote module, for generating a voting result based on the votes in the voting timeframe for displaying on a screen.
Type:
Grant
Filed:
August 25, 2016
Date of Patent:
May 26, 2020
Assignee:
SONY INTERACTIVE ENTERTAINMENT NETWORK AMERICA LLC
Inventors:
Jason Abulencia, Murray Hume, Nitin Mohan, Dominic Kieran Graziano
Abstract: Implementations generally relate to virtual reality telepresence. In some implementations, a method includes performing projection mapping of a projection area. The method further includes collecting user information associated with a user. The method further includes positioning the user in a virtual environment based on the projection mapping and the user information. The method further includes determining a point of view of the user in the virtual environment. The method further includes projecting the virtual environment onto the projection area based on the point of view of the user.
Type:
Application
Filed:
October 11, 2016
Publication date:
April 12, 2018
Applicant:
SONY INTERACTIVE ENTERTAINMENT NETWORK AMERICA LLC
Abstract: Implementations generally relate to virtual reality telepresence. In some implementations, a method includes positioning a first user in a virtual environment, and determining a first point of view associated with the first user. The method further includes positioning a second user in the virtual environment, and determining a second point of view associated with the second user. The method further includes projecting one or more of the first user and the second user in the virtual environment based on a first positioning of the first user and a second positioning of the second user and based on the first point of view and the second point of view.
Type:
Application
Filed:
October 11, 2016
Publication date:
August 17, 2017
Applicant:
SONY INTERACTIVE ENTERTAINMENT NETWORK AMERICA LLC
Inventors:
Allison Marlene Chaney, Megan Moyer, Chris David Oliver
Abstract: Embodiments relate to providing a method for an authenticated user of an item of streaming media content to create a shareable clip of a portion of the item. The method comprises using an interface on a first device to accept, from the authenticated user, a first input to define the clip and a second input to create a comment; creating an identifier, uniquely corresponding to the authenticated user and the clip; and sending the identifier and the comment to a second user in a form that includes a clickable link. If the second user clicks on the clickable link, the clip is streamed to the second user to play on a second device, independent of whether the second user is authorized to access the whole of the content. The clickable link expires either after a predetermined time or after a predetermined number of plays by the second user.
Type:
Application
Filed:
December 20, 2016
Publication date:
April 13, 2017
Applicant:
SONY INTERACTIVE ENTERTAINMENT NETWORK AMERICA LLC