Abstract: It is provided a method for converting video streams capturing a scene to video streams fitting a viewpoint configuration. The video streams are provided by video cameras, and the method includes receiving parameters associated with the viewpoint configuration, and converting video streams of the scene as captured by the video cameras to video streams fitting the viewpoint configuration. The viewpoint configuration may be a dynamic viewpoint configuration determined by a joystick module. The converting may be done using a three dimensional method, and includes separating objects of the scene from other portions of the scene. The method may includes integrating the scene into the video stream of a certain scene associated with the viewpoint configuration.
Type:
Grant
Filed:
July 9, 2009
Date of Patent:
March 12, 2013
Assignee:
Sportvu Ltd.
Inventors:
Gal Oz, Danielle Shor, Michael Tamir, Michael Birnboim
Abstract: It is provided a method for converting video streams capturing a scene to video streams fitting a viewpoint configuration. The video streams are provided by video cameras, and the method includes receiving parameters associated with the viewpoint configuration, and converting video streams of the scene as captured by the video cameras to video streams fitting the viewpoint configuration. The viewpoint configuration may be a dynamic viewpoint configuration determined by a joystick module. The converting may be done using a three dimensional method, and includes separating objects of the scene from other portions of the scene. The method may includes integrating the scene into the video stream of a certain scene associated with the viewpoint configuration.
Type:
Application
Filed:
July 9, 2009
Publication date:
March 11, 2010
Applicant:
SPORTVU LTD.
Inventors:
Gal OZ, Danielle SHOR, Michael TAMIR, Michael BIRNBOIM
Abstract: Non-intrusive peripheral systems and methods to track, identify various acting entities and capture the full motion of these entities in a sports event. The entities preferably include players belonging to teams. The motion capture of more than one player is implemented in real-time with image processing methods. Captured player body organ or joints location data can be used to generate a three-dimensional display of the real sporting event using computer games graphics.