Patents Assigned to State Space Labs Inc.
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Patent number: 11980822Abstract: Disclosed herein are system, method, and computer program product embodiments for assessing performance of a player of a game. An embodiment operates by monitoring for an input from the player of the game, receiving the input from the player of the game, and determining a characteristic of the game resulting from the input from the player. Based on the input from the player, a performance of the player is assessed. The performance of the player relating to one or more metrics of the game is monitored, and is assessed by comparing the input from the player during the period of time to an optimal input during the period of time in the game.Type: GrantFiled: November 23, 2022Date of Patent: May 14, 2024Assignee: STATE SPACE LABS, INC.Inventors: Jason R. Fuller, David J. Heeger, Wayne E. Mackey
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Patent number: 11975270Abstract: Disclosed herein are system, method, and computer program product embodiments for assessing performance of a player of a game. An embodiment operates by monitoring for an input from the player of the game, receiving the input from the player of the game, and determining a characteristic of the game resulting from the input from the player. Based on the input from the player, a performance of the player is assessed. The performance of the player relating to one or more metrics of the game is monitored, and is assessed by comparing the input from the player during the period of time to an optimal input during the period of time in the game.Type: GrantFiled: October 28, 2022Date of Patent: May 7, 2024Assignee: STATE SPACE LABS, INC.Inventors: Jason R. Fuller, David J. Heeger, Wayne E. Mackey
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Patent number: 11951403Abstract: Disclosed herein are system, method, and computer program product embodiments for assessing performance of a player of a game. An embodiment operates by monitoring for an input from the player of the game, receiving the input from the player of the game, and determining a characteristic of the game resulting from the input from the player. Based on the input from the player, a performance of the player is assessed. The performance of the player relating to one or more metrics of the game is monitored, and is assessed by comparing the input from the player during the period of time to an optimal input during the period of time in the game.Type: GrantFiled: January 20, 2023Date of Patent: April 9, 2024Assignee: STATE SPACE LABS, INC.Inventors: Jason R. Fuller, David J. Heeger, Wayne E Mackey
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Patent number: 11904245Abstract: Disclosed herein are system, method, and computer program product embodiments for assessing performance of a player of a game. An embodiment operates by monitoring for an input from the player of the game, receiving the input from the player of the game, and determining a characteristic of the game resulting from the input from the player. Based on the input from the player, a performance of the player is assessed. The performance of the player relating to one or more metrics of the game is monitored, and is assessed by comparing the input from the player during the period of time to an optimal input during the period of time in the game.Type: GrantFiled: December 19, 2022Date of Patent: February 20, 2024Assignee: State Space Labs, Inc.Inventors: Jason R. Fuller, David J. Heeger, Wayne E. Mackey
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Patent number: 11896910Abstract: A system and method may detect cheating in a computer game, by receiving inputs to a computer game from an entity (which may be a cheater or bot; or a human), comparing the inputs from the entity to data related to inputs to a computer game from human players, and based on the comparing, determining if the entity is a human player or a cheater. The comparing may be based on performance metrics derived from the inputs, and may be by statistical analysis or, comparing a statistical distribution.Type: GrantFiled: July 13, 2023Date of Patent: February 13, 2024Assignee: State Space Labs, Inc.Inventors: Kevin Desimone, David J. Heeger, Wayne E. Mackey
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Publication number: 20230381668Abstract: A system and method may measure or calculate motor acuity in a person playing a computer game by determining, for a number of different target types, speed of the player and one of precision, accuracy and variability of the player; and determining or calculating motor acuity based on the relationship between speed of the player and the precision, accuracy or variability (e.g. in movement or shots). The calculation may be using a statistical analysis; and may be by creating a best-fit line in a comparison of speed and variability; and transforming the best-fit line to a curve in a comparison of player speed and player precision.Type: ApplicationFiled: July 28, 2023Publication date: November 30, 2023Applicant: State Space Labs, Inc.Inventors: Kevin DESIMONE, Ian DONOVAN, Jennifer B. LISTMAN, Marcia A. SAUL, Xinyu D. SONG, Jason R. FULLER, David J. HEEGER, Wayne E. MACKEY
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Publication number: 20230356093Abstract: A system and method may detect cheating in a computer game, by receiving inputs to a computer game from an entity (which may be a cheater or bot; or a human), comparing the inputs from the entity to data related to inputs to a computer game from human players, and based on the comparing, determining if the entity is a human player or a cheater. The comparing may be based on performance metrics derived from the inputs, and may be by statistical analysis or, comparing a statistical distribution.Type: ApplicationFiled: July 13, 2023Publication date: November 9, 2023Applicant: State Space Labs, Inc.Inventors: Kevin DESIMONE, David J. HEEGER, Wayne E. MACKEY
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Publication number: 20230347253Abstract: A system and method may measure or calculate motor acuity in a person playing a computer game by determining, for a number of different target types, speed of the player and one of precision, accuracy and variability of the player; and determining or calculating motor acuity based on the relationship between speed of the player and the precision, accuracy or variability (e.g. in movement or shots). The calculation may be using a statistical analysis; and may be by creating a best-fit line in a comparison of speed and variability; and transforming the best-fit line to a curve in a comparison of player speed and player precision.Type: ApplicationFiled: March 31, 2023Publication date: November 2, 2023Applicant: State Space Labs, Inc.Inventors: Kevin DESIMONE, Ian Donovan, Jennifer B. Listman, Marcia A. Saul, Xinyu D. Song
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Publication number: 20230149818Abstract: Disclosed herein are system, method, and computer program product embodiments for assessing performance of a player of a game. An embodiment operates by monitoring for an input from the player of the game, receiving the input from the player of the game, and determining a characteristic of the game resulting from the input from the player. Based on the input from the player, a performance of the player is assessed. The performance of the player relating to one or more metrics of the game is monitored, and is assessed by comparing the input from the player during the period of time to an optimal input during the period of time in the game.Type: ApplicationFiled: January 20, 2023Publication date: May 18, 2023Applicant: State Space Labs, Inc.Inventors: Jason R. FULLER, David J. HEEGER, Wayne E. MACKEY
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Publication number: 20230124347Abstract: Disclosed herein are system, method, and computer program product embodiments for assessing performance of a player of a game. An embodiment operates by monitoring for an input from the player of the game, receiving the input from the player of the game, and determining a characteristic of the game resulting from the input from the player. Based on the input from the player, a performance of the player is assessed. The performance of the player relating to one or more metrics of the game is monitored, and is assessed by comparing the input from the player during the period of time to an optimal input during the period of time in the game.Type: ApplicationFiled: December 19, 2022Publication date: April 20, 2023Applicant: STATE SPACE LABS, INC.Inventors: Jason R. FULLER, David J. HEEGER, Wayne E, MACKEY
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Publication number: 20230081279Abstract: Disclosed herein are system, method, and computer program product embodiments for assessing performance of a player of a game. An embodiment operates by monitoring for an input from the player of the game, receiving the input from the player of the game, and determining a characteristic of the game resulting from the input from the player. Based on the input from the player, a performance of the player is assessed. The performance of the player relating to one or more metrics of the game is monitored, and is assessed by comparing the input from the player during the period of time to an optimal input during the period of time in the game.Type: ApplicationFiled: November 23, 2022Publication date: March 16, 2023Applicant: STATE SPACE LABS, INC.Inventors: Jason FULLER, David J. HEEGER, Wayne E. MACKEY
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Patent number: 11602697Abstract: Disclosed herein are system, method, and computer program product embodiments for assessing performance of a player of a game. An embodiment operates by monitoring for an input from the player of the game, receiving the input from the player of the game, and determining a characteristic of the game resulting from the input from the player. Based on the input from the player, a performance of the player is assessed. The performance of the player relating to one or more metrics of the game is monitored, and is assessed by comparing the input from the player during the period of time to an optimal input during the period of time in the game.Type: GrantFiled: September 4, 2018Date of Patent: March 14, 2023Assignee: State Space Labs Inc.Inventors: Jason R. Fuller, David J. Heeger, Wayne E. Mackey