Abstract: A method for providing users gaming advice based upon the structure of a game based upon an external activity, where the external activity operates independently of the game. The user provides parameters and receives gaming advice allowing the user to increase their odds of winning by picking high-value picks, even when the high-value picks appear to have poor traditional odds.
Type:
Application
Filed:
September 24, 2019
Publication date:
February 13, 2020
Applicant:
Supported Intelligence, LLC
Inventors:
Neal Patrick Anderson, Jeffrey Paul Johnson
Abstract: A system and method for defining and calibrating the inputs to a sequential decision problem using historical data, where the user provides historical data and the system and method forms the historical data (along with other inputs) into at least one of the states, actions, rewards or transitions used in composing and solving the sequential decision problem.
Abstract: A system and method for projecting the likely future path of the subject of a sequential decision problem. The subject of the sequential decision problem takes an action beginning with the starting state of affairs and probabilistically transitions into other states according to the structure of the decision problem, the solution to the decision problem, possibly random events, and the decisions of the subject. The likely future path consists of a sequence of actions taken by the subject, the states the subject will likely be in after taking the projected actions, and the rewards the subject is likely to receive along the future path.
Abstract: A system and method for evaluating various decision opportunities faced by a person, where the person has the opportunity to take different actions over time, where the state of affairs in each time period and the action taken affect the reward or benefits received by the person at that time and the action is likely to affect the state of affairs in the next time period.
Abstract: A method for providing users gaming advice based upon the structure of a game based upon an external activity, where the external activity operates independently of the game. The user provides parameters and receives gaming advice allowing the user to increase their odds of winning by picking high-value picks, even when the high-value picks appear to have poor traditional odds.
Type:
Application
Filed:
March 11, 2017
Publication date:
September 14, 2017
Applicant:
Supported Intelligence, LLC
Inventors:
Neal Patrick Anderson, Jeffrey Paul Johnson
Abstract: A system and method for projecting the likely future path of the subject of a sequential decision problem. The subject of the sequential decision problem takes an action beginning with the starting state of affairs and probabilistically transitions into other states according to the structure of the decision problem, the solution to the decision problem, possibly random events, and the decisions of the subject. The likely future path consists of a sequence of actions taken by the subject, the states the subject will likely be in after taking the projected actions, and the rewards the subject is likely to receive along the future path.
Abstract: A system and method for defining and calibrating the inputs to a sequential decision problem using historical data, where the user provides historical data and the system and method forms the historical data (along with other inputs) into at least one of the states, actions, rewards or transitions used in composing and solving the sequential decision problem.
Abstract: A system and method for evaluating various decision opportunities faced by a person, where the person has the opportunity to take different actions over time, where the state of affairs in each time period and the action taken affect the reward or benefits received by the person at that time and the action is likely to affect the state of affairs in the next time period.