Abstract: The invention relates to a method and to a bridge game using a computer system comprising: a board (10) having a microprocessor (28), a memory (30, 32) and input/output units such as a display screen, an alphanumeric keyboard, and a playing card reader, which are controlled by the microprocessor (28); a module (42) for storing prerecorded deals; and an intelligent play module (46) including a master microprocessor and slave microprocessor (54); the recorded deal module (42) and the intelligent play module (46) are connectable and disconnectable at will relative to the microprocessor (28) in the board (10).