Patents Assigned to Take-Two Interactive Software, Inc.
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Patent number: 12586290Abstract: Systems and methods for generating a volumetric video in which all frames are temporally coherent.Type: GrantFiled: February 16, 2023Date of Patent: March 24, 2026Assignee: TAKE-TWO INTERACTIVE SOFTWARE, INC.Inventors: Vsevolod Kagarlitsky, Shirley Keinan, Amir Green, Michal Heker, Michael Birnboim, Gilad Talmon
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Patent number: 12493971Abstract: A method for generating metadata to accompany a volumetric video for texels in an object in a volumetric video. The method comprises steps of: inputting a 2D representation of the object; identifying areas in the representation that have the same one or more properties with respect to light; and generating input material groups, where all texels in each input material group have the same properties with respect to light. There exists a correspondence between at least part of the input representation and at least part of the object in the volumetric video, so that there is a correspondence between texels in the representation and texels in the object so that output material groups can be generated from the input material groups and the properties with respect to light can be stored with the volumetric video as metadata.Type: GrantFiled: February 1, 2023Date of Patent: December 9, 2025Assignee: TAKE-TWO INTERACTIVE SOFTWARE, INC.Inventors: Yair Baruch, Vsevolod Kagarlitsky, Shirley Keinan, Amir Green, Yigal Eilam, Matan Efrima, Michael Birnboim, Gilad Talmon
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Patent number: 12263404Abstract: A system and method for improved graphics rendering in a video game environment.Type: GrantFiled: November 18, 2022Date of Patent: April 1, 2025Assignee: TAKE-TWO INTERACTIVE SOFTWARE, INC.Inventors: Alexandre Hadjadj, Raymond Kerr, Steve Reed, Tyler Robertson, Owen Shepherd, Flavius Alecu, Rick Stirling
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Patent number: 12050668Abstract: A system and method for producing video games in order to prevent cheating in a video game environment by obfuscating game logic and variables during compilation.Type: GrantFiled: January 7, 2022Date of Patent: July 30, 2024Assignee: TAKE-TWO INTERACTIVE SOFTWARE, INC.Inventors: Amir Soofi, Claudiu Dumitru, Miguel Arroyo
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Patent number: 11992755Abstract: A system and method for detecting and managing electronic transactions and providing a domain specific collection of remotely callable functions in a video game environment.Type: GrantFiled: May 7, 2021Date of Patent: May 28, 2024Assignee: TAKE-TWO INTERACTIVE SOFTWARE, INC.Inventors: Kevin Baca, Chris Mueller
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Patent number: 11978162Abstract: Systems and methods applicable, for instance, to using continuous levels of detail (CLODs) in connection with computer graphic models. Distinct levels of detail (LODs) can be generated, floating point LOD (fLOD) values can be calculated, and interpolated LODs can be generated. Further, LOD display can occur.Type: GrantFiled: December 17, 2021Date of Patent: May 7, 2024Assignee: Take-Two Interactive Software, Inc.Inventors: John Brooks, Shawn Best, Alex Pepper, Mike Krazanowski, Douglas E. Snyder
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Patent number: 11951384Abstract: A system and method for motion capture to efficiently render in-game objects, including characters, and controlling animation of characters and non-player characters. In some embodiments, the motion capture includes a machine learning model that can take as inputs information about the hand pose of a person from multiple sensors over a period of time and generates a highly probable hand pose prediction from that information, based on what it learns from a previously captured dataset of high quality sample motion captures. The systems and methods described herein overcome the imprecision conventional optical marker pipelines for the case of finger movement, where the slightest imprecision yields results that are not good enough for production.Type: GrantFiled: November 2, 2021Date of Patent: April 9, 2024Assignee: Take-Two Interactive Software, Inc.Inventors: James Stuart Miller, Gustavo Eggert Boehs, Cory John Alderman, Adam De Oliveira
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Patent number: 11794114Abstract: Disclosed are systems and methods for session management. The disclosed system allows for seamless merging and splitting of network sessions in a multiplayer network gaming environment. Seamless session management allows dynamic movement of players in a virtual world during gameplay without unnecessary loading and/or stalling. As the players in the virtual world move around, the management of active game sessions can be improved to effect a more realistic perceived population.Type: GrantFiled: November 5, 2021Date of Patent: October 24, 2023Assignee: TAKE-TWO INTERACTIVE SOFTWARE, INC.Inventors: Philip Degarmo, Robert Schmitz
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Patent number: 11684855Abstract: A system and method for managing and pathfinding using a coarse graph of low-level nodes representing the virtual world of a gaming environment.Type: GrantFiled: June 24, 2021Date of Patent: June 27, 2023Assignee: TAKE-TWO INTERACTIVE SOFTWARE, INC.Inventors: Simon Parr, David Hynd
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Patent number: 11620781Abstract: A system and method for controlling the animation and movement of in-game objects. In some embodiments, the system includes one or more data-driven animation building blocks that can be used to define any character movements. In some embodiments, the data-driven animation blocks are conditioned by how their data is described separately from any explicit code in the core game engine. These building blocks can accept certain inputs from the core code system (e.g., movement direction, desired velocity of movement, and so on). But the game itself is agnostic as to why particular building blocks are used and what animation data (e.g., single animation, parametric blend, defined by user, and so on) the blocks may be associated with.Type: GrantFiled: October 23, 2020Date of Patent: April 4, 2023Assignee: TAKE-TWO INTERACTIVE SOFTWARE, INC.Inventors: Tobias Kleanthous, Mike Jones, Chris Swinhoe, Arran Cartie, James Stuart Miller, Sven Louis Julia van Soom
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Patent number: 11534688Abstract: A system and method for improved graphics rendering in a video game environment.Type: GrantFiled: April 2, 2019Date of Patent: December 27, 2022Assignee: TAKE-TWO INTERACTIVE SOFTWARE, INC.Inventors: Alexandre Hadjadj, Raymond Kerr, Steve Reed, Tyler Robertson, Owen Shepherd, Flavius Alecu, Rick Stirling
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Patent number: 11273380Abstract: A system and method for preventing cheating in a video game environment by obfuscating game variables in memory.Type: GrantFiled: October 25, 2019Date of Patent: March 15, 2022Assignee: TAKE-TWO INTERACTIVE SOFTWARE, INC.Inventors: Kevin Feeney, Amir Soofi, Martin Hedlund
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Patent number: 11192032Abstract: Disclosed are systems and methods for session management. The disclosed system allows for seamless merging and splitting of network sessions in a multiplayer network gaming environment. Seamless session management allows dynamic movement of players in a virtual world during gameplay without unnecessary loading and/or stalling. As the players in the virtual world move around, the management of active game sessions can be improved to effect a more realistic perceived population.Type: GrantFiled: September 25, 2020Date of Patent: December 7, 2021Assignee: TAKE-TWO INTERACTIVE SOFTWARE, INC.Inventors: Philip Degarmo, Robert Schmitz
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Patent number: 11071916Abstract: A system and method for managing and pathfinding using a coarse graph of low-level nodes representing the virtual world of a gaming environment.Type: GrantFiled: April 24, 2019Date of Patent: July 27, 2021Assignee: TAKE-TWO INTERACTIVE SOFTWARE, INC.Inventors: Simon Parr, David Hynd
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Patent number: 11027196Abstract: A system and method for detecting and managing electronic transactions and providing a domain specific collection of remotely callable functions in a video game environment.Type: GrantFiled: September 4, 2019Date of Patent: June 8, 2021Assignee: TAKE-TWO INTERACTIVE SOFTWARE, INC.Inventors: Kevin Baca, Chris Mueller
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Patent number: 10987587Abstract: A system and method for building and rendering in-game objects. In some embodiments, the system includes a plurality of metadata records describing available assets, wherein each metadata record comprises an asset identifier, which identifies an asset, and a property tag. In some embodiments, the system receives the metadata asset record or the asset identified by the metadata asset record from an asset interface to instruct a rendering engine to load the asset identified by the metadata asset record into a 3D environment.Type: GrantFiled: December 22, 2017Date of Patent: April 27, 2021Assignee: TAKE-TWO INTERACTIVE SOFTWARE, INC.Inventors: Aaron Garbut, Klaas Schilstra, Flavius Alecu, John Whyte
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Patent number: 10814233Abstract: Disclosed are systems and methods for session management. The disclosed system allows for seamless merging and splitting of network sessions in a multiplayer network gaming environment. Seamless session management allows dynamic movement of players in a virtual world during gameplay without unnecessary loading and/or stalling. As the players in the virtual world move around, the management of active game sessions can be improved to effect a more realistic perceived population.Type: GrantFiled: November 8, 2017Date of Patent: October 27, 2020Assignee: TAKE-TWO INTERACTIVE SOFTWARE, INC.Inventors: Philip Degarmo, Robert Schmitz
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Patent number: 10685152Abstract: Example embodiments of the present invention are directed to systems and methods for simulating sparse fluids and visualizing the results. An example embodiment involves simulating sparse fluids on a two-dimensional surface and using that simulation to visualize the results on a three dimensional surface. The fluid computation operates in a two-dimensional (2D) plane although the visualization of the fluid simulation is three-dimensional (3D). The simulation uses surface shape and properties, local gravity vectors, and various other criteria to simulate realistic behavior of sparse fluids, e.g., sweat, tears, blood, and drops of liquid. The systems and methods of the present invention may be implemented, for example, on a highly parallel architecture, such as a graphics processing unit (GPU), and on non-parallel architectures.Type: GrantFiled: January 30, 2018Date of Patent: June 16, 2020Assignee: TAKE-TWO INTERACTIVE SOFTWARE, INC.Inventor: Matthias Michael Wloka
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Patent number: 10503963Abstract: A system and method for capturing a player's likeness on an in game model at runtime including geometry and texture.Type: GrantFiled: December 8, 2017Date of Patent: December 10, 2019Assignee: Take-Two Interactive Software, Inc.Inventors: Timothy L. Meekins, Emre H. Yilmaz
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Patent number: 10471357Abstract: The field of the invention relates to interactive computer systems and more particularly to systems and methods for simulating a particular user's behavior in an interactive computer system. In one embodiment, a computer program product includes a simulator configured to simulate a user interacting with a computer program. The simulator includes a learning mode of operation and a simulation mode of operation. During the learning mode, the simulator is configured to monitor the user's interaction with the computer program for one or more events and analyze one or more current circumstances during the occurrence of the one or more events. The simulator is further configured to record one or more user inputs in response to the occurrence of the one or more events, store the one or more user inputs in one or more data fields, and associate the one or more data fields with the one or more events and the one or more current circumstances.Type: GrantFiled: March 24, 2014Date of Patent: November 12, 2019Assignee: TAKE-TWO INTERACTIVE SOFTWARE, INC.Inventors: Jeffrey J. Thomas, Abraham J. Navarro, Gordon K. Read, David M. Zydyrko, Jr.