Abstract: A pool of game outcomes is generated on a smart card that is associated with a gaming machine. The pool of game outcomes is identical to a previously generated pool of game outcomes. A seed is created and a pool of game outcomes is generated using the seed, a pseudorandom number generator (pRNG), game rules, and a pool size. The seed, a game identifier associated with the game rules, and the pool size are stored in a database that is remote from the smart card. The seed, the game identifier, and the pool size are usable for audit purposes to recreate the pool of game outcomes using the same pRNG and the same game rules that are used to generate the original pool of game outcomes. A memory of the smart card associated with the gaming machine is loaded with the seed. The smart card includes same pRNG that is used to generate the original pool of game outcomes.
Abstract: Near Field Communication (NFC) chips or tags are securely activated where at least one validation or redemption number is assigned to the chip or tag at the time of activation. Subsequent to activation, the NFC chip or tag enables secure data access via an Ancillary Device. Validation or redemption of the NFC chip or tag is also provided for.
Type:
Grant
Filed:
September 28, 2020
Date of Patent:
March 1, 2022
Assignee:
TAPCENTIVE, INC.
Inventors:
Mike Lindelsee, David Wentker, Kenneth E. Irwin, Jr.
Abstract: Near Field Communication (NFC) chips or tags are securely activated where at least one validation or redemption number is assigned to the chip or tag at the time of activation. Subsequent to activation, the NFC chip or tag enables secure data access via an Ancillary Device. Validation or redemption of the NFC chip or tag is also provided for.
Type:
Grant
Filed:
May 6, 2020
Date of Patent:
September 29, 2020
Assignee:
Tapcentive, Inc.
Inventors:
Mike Lindelsee, David Wentker, Kenneth E. Irwin, Jr.
Abstract: Systems and methods are provided for unlocking game play data on Near Field Communications (NFC) chips to allow for game play using the game play data on the NFC chips.
Abstract: A plurality of virtual instant tickets are loaded onto a memory of a microprocessor that is physically provided to the consumer. The consumer is physically given a small object, such as a bank card or hotel room key card that has the microprocessor embedded therein. The memory of the microprocessor includes a validation number of each virtual instant ticket, and the winning or losing outcome of each virtual instant ticket and the value of any winning outcome. A purchase is made to unlock a portion of the virtual instant tickets, thereby allowing that portion of tickets to be played. The consumer uses a computing device that interacts with the microprocessor to play the tickets and informs the consumer of the outcome. Additional virtual instant tickets may be unlocked with subsequent purchases. The memory of the microprocessor is updated to indicate the one or more virtual instant tickets that were successfully played.
Type:
Grant
Filed:
January 12, 2018
Date of Patent:
March 17, 2020
Assignee:
Tapcentive, Inc.
Inventors:
Gavin Shenker, David Wentker, Mike Lindelsee, Gabriel Wachob, Kenneth E. Irwin, Jr.
Abstract: Systems and methods are provided to electronically dispense a plurality of Electronic Instant Tickets (EITs) from a gaming microprocessor that is electronically programmed by a game service provider with a set of predetermined EITs. An Instant Ticket Vending Machine (ITVM) communicates with the gaming microprocessor to receive the EITs and display the results dictated by the EITs. The EITs allow the ITVM to operate independently of network communications with the game service provider and without providing predetermined outcomes embodied in a paper medium. Paper embodiments of the EITs associated with the gaming session and which are displayed on the display during the gaming session are printed. The dispensed printed paper embodiments of the EITs did not exist prior to the gaming session and are only printed upon game play of an EIT.
Abstract: A system allows consumers to participate in draw games through the use of a personal, portable, secure, device (portable microprocessor) that accepts and stores wagers selected by a consumer, generates wagers on behalf of the consumer, and maintains secure virtual tickets for the consumer that can be authenticated and accepted by a gaming authority. The portable microprocessor interacts with either a user's mobile device or with a game terminal, which, in turn, communicates with a game server.
Type:
Grant
Filed:
March 4, 2019
Date of Patent:
July 30, 2019
Assignee:
Tapcentive, Inc.
Inventors:
David Wentker, Mike Lindelsee, Kenneth E. Irwin, Jr.
Abstract: Coupons are electronically delivered by a coupon generating subsystem to a plurality of mobile devices via gaming sessions experienced on the mobile devices. A memory of the coupon generating subsystem stores a set of rules associated with delivery of the coupons from the coupon generating subsystem to the mobile devices, wherein the set of rules include a payout table that determines the value of coupons that are delivered. A gaming session is initiated on one of the mobile devices when the mobile device is within a broadcast range of the coupon generating subsystem. The gaming session uses a random number generator and a central processing unit of the coupon generating subsystem to generate a result for the game of chance using the payout table in the memory. The result determines the value of a coupon to be electronically delivered via the coupon generating subsystem to the mobile device.
Type:
Grant
Filed:
May 1, 2017
Date of Patent:
July 23, 2019
Assignee:
Tapcentive, Inc.
Inventors:
Gavin Shenker, David Wentker, Mike Lindelsee, Gabriel Wachob
Abstract: A secure distributed gambling system and method is described. The system includes a plurality of mobile computing devices and a plurality of secure gambling microprocessors. Each of the plurality of secure gambling microprocessors is coupled with a different one of the plurality of mobile computing devices to provide a plurality of secure stand-alone gambling platforms. A gambling management system is communicatively coupled with one or more of the plurality of secure stand-alone gambling platforms to maintain gambling integrity.
Type:
Grant
Filed:
July 9, 2014
Date of Patent:
March 6, 2018
Assignee:
Tapcentive, Inc.
Inventors:
Gavin Shenker, David Wentker, Mike Lindelsee, Gabriel Wachob
Abstract: A distributed generation of coupons system and method is described. One example develops a campaign having a set of rules at a campaign management system. in addition, a communication channel is established between the campaign management system and a coupon generating subsystem. The campaign having a set of rules is provided from the campaign management system to the coupon generating subsystem via the communication channel. The coupon generating subsystem is authorized to independently generate a coupon based on the set of rules of the campaign without requiring communication between the coupon generating subsystem and the campaign management system.
Type:
Grant
Filed:
July 9, 2014
Date of Patent:
May 2, 2017
Assignee:
TAPCENTIVE, INC
Inventors:
Gavin Shenker, David Wentker, Mike Lindelsee, Gabriel Wachob
Abstract: A secure NFC Smart Card supporting the enablement of escalating authentication is described. The system includes a secure NFC Smart Card comprising two coupled applications. The first application emulates a standard NFC tag returning NDEF messages with the addition of a specific NDEF message including a unique Smart Card identifier and a unique signed token that varies per tap. This unique signed token, when verified, identifies a specific Smart Card and a specific tap. The second application provides a challenge (Profile)/response (signed Token) interaction. This interaction allows a device to present a challenge (Profile) to the second application which will verify the challenge (Profile) and sign a response (signed Token). This signed Token, when verified, identifies a tap occurring with a specific device (provided by the challenge) at a specific Smart Card.