Patents Assigned to Telekinesys Research Limited
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Patent number: 9440148Abstract: A method and apparatus wherein complex physical interactions and collisions are modeled at a high level of detail while reducing the computational demands placed on the processing system. In one embodiment the method comprising the steps of defining a first object and a second object, each object adapted for colliding with the other object; assigning an interaction type for at least one of the first and second object in response to an object parameter; and selecting between a continuous simulation of a collision and a discrete simulation of the collision in response to the interaction type.Type: GrantFiled: December 6, 2010Date of Patent: September 13, 2016Assignee: TELEKINESYS RESEARCH LIMITEDInventors: Andrew Bond, Oliver Strunk, Adrian Gasinski
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Patent number: 8437992Abstract: A method and apparatus wherein complex physical interactions and collisions are modeled at a high level of detail while reducing the computational demands placed on the processing system. In one embodiment the method comprising the steps of defining a first object and a second object, each object adapted for colliding with the other object; assigning an interaction type for at least one of the first and second object in response to an object parameter; and selecting between a continuous simulation of a collision and a discrete simulation of the collision in response to the interaction type.Type: GrantFiled: August 2, 2010Date of Patent: May 7, 2013Assignee: Telekinesys Research LimitedInventors: Andrew Bond, Oliver Strunk, Adrian Gasinski
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Publication number: 20110077923Abstract: A method and apparatus wherein complex physical interactions and collisions are modeled at a high level of detail while reducing the computational demands placed on the processing system. In one embodiment the method comprising the steps of defining a first object and a second object, each object adapted for colliding with the other object; assigning an interaction type for at least one of the first and second object in response to an object parameter; and selecting between a continuous simulation of a collision and a discrete simulation of the collision in response to the interaction type.Type: ApplicationFiled: December 6, 2010Publication date: March 31, 2011Applicant: TELEKINESYS RESEARCH LIMITEDInventors: Andrew Bond, Oliver Strunk, Adrian Gasinski
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Publication number: 20100299121Abstract: A method and apparatus wherein complex physical interactions and collisions are modeled at a high level of detail while reducing the computational demands placed on the processing system. In one embodiment the method comprising the steps of defining a first object and a second object, each object adapted for colliding with the other object; assigning an interaction type for at least one of the first and second object in response to an object parameter; and selecting between a continuous simulation of a collision and a discrete simulation of the collision in response to the interaction type.Type: ApplicationFiled: August 2, 2010Publication date: November 25, 2010Applicant: Telekinesys Research LimitedInventors: Andrew Bond, Oliver Strunk, Adrian Gasinski
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Patent number: 7788071Abstract: A method and apparatus wherein complex physical interactions and collisions are modeled at a high level of detail while reducing the computational demands placed on the processing system. In one embodiment the method comprising the steps of defining a first object and a second object, each object adapted for colliding with the other object; assigning an interaction type for at least one of the first and second object in response to an object parameter; and selecting between a continuous simulation of a collision and a discrete simulation of the collision in response to the interaction type.Type: GrantFiled: December 2, 2005Date of Patent: August 31, 2010Assignee: Telekinesys Research LimitedInventors: Andrew Bond, Oliver Strunk, Adrian Gasinski
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Patent number: 7363199Abstract: Movement of a soft body is simulated by defining its surface as an arbitrary mesh of points connected by edges. Each point is represented as a point mass, subject to conventional laws of motion. The simulator represents forces acting on the point masses, namely skin forces connecting pairs of point masses and volumetric forces for maintaining relative positions with no net linear or rotational forces on the soft body.Type: GrantFiled: April 24, 2002Date of Patent: April 22, 2008Assignee: Telekinesys Research LimitedInventors: Hugh Reynolds, Andrew Bond, Andrew Bowell
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Patent number: 7353149Abstract: Contact of rigid bodies is simulated with friction. A contact point is determined as a mid point between closest points on each body. An integrated relative velocity (IRV) vector is computed, and is minimized by applying forces to both bodies. If the IRV value exceeds a threshold the bodies are deemed to be sliding. Non-penetration constraint and friction values are determined in separate processes and the output of one is fed to the other.Type: GrantFiled: April 24, 2002Date of Patent: April 1, 2008Assignee: Telekinesys Research LimitedInventors: Oliver Strunk, Thomas Liss, Oliver Gross