Abstract: A fitness device integrally incorporating digital technology can include capabilities for providing music and auditory stimulus that can be heard through a headphone, Bluetooth; or speakers for ambient music. Further capabilities enable the device to record video and still imagery, play video to provide instruction, feedback; or for leisure viewing. Along with sound and video capability, the device can have light emitting capability for a visual dimension in use. For biofeedback, the device can include a heart rate calculator to provide feedback on the level of exercise intensity and caloric consumption. The light emitting capacity allows the user to create patterns in use. Thus, the device can be multi-faceted able to provide ambient music, recording and viewing video, enveloping the user in a “bath” of light, sound, very subtle electromagnetic fields.