Abstract: An interactive game includes a housing with a first part and a second part. The first part is moveable with respect to the second part and carries a liquid crystal display. Switches provide electrical signals indicating the position of the first part with respect to the second part. A microcomputer connected to both the display and the switches is programmed to generate electrical signals to produce a moving image on the display. Movement of the first part of the housing with respect to the second part moves the display and the images thereon in a consistent fashion. A manually operable switch is provided to generate hit indicating events under operator control. When the images enter a target region they may be obliterated from the display by a manually generated hit indicating event.