Abstract: A board game, a method for timing or determining the length of time for a player or a team's turn, and a timing device for timing the length of time for a player or team's turn are all disclosed. The disclosed board game has an Egyptian mummy theme and includes a board that can be folded in the shape of a pyramid. Players move around the board, collect tokens and try to avoid being landed upon or landing upon a mummy token, which also moves around the board during the course of the game. Tokens are moved according to a paired or rolled dice. The dice are rolled repeatedly during a player's turn and the length of time for a player's turn is determined by a timing device which includes a top element housed within a cubical shell. A rip cord is used to spin the top within the shell and the shell is placed on a base and allowed to spin on one of its corners as the top spins inside the shell. The turn is over when the top and shell loses their speed causing the shell to fall on one of its outer flat faces.
Abstract: A gyroscopic toy is provided having a shaft to which is coupled a flywheel. A drive gear is used to spin the shaft and flywheel for spinning the toy. A pinion gear is rotated to impart spin energy to the shaft and flywheel and thus to the toy. A gearing mechanism couples the drive gear to the pinion gear when the pinion gear is rotated in a first direction and decouples from the drive gear when the pinion gear is rotated in a second opposite direction. A transmission may be provided allowing for at least two different gearing sets to be selectively coupled to the drive gear when the pinion gear is rotated in the first direction.
Abstract: Realistic looking and behaving life-like toys are provided. The toys include multiple moving parts. To achieve multiple movements geneva gear assemblies are incorporated in the toys wherein each assembly is driven by a single motor and can move multiple parts simultaneously or individually.
Abstract: A gyroscopic toy is provided having a shaft to which is coupled a flywheel. A drive gear is used to spin the shaft and flywheel for spinning the toy. A pinion gear is rotated to impart spin energy to the shaft and flywheel and thus to the toy. A gearing mechanism couples the drive gear to the pinion gear when the pinion gear is rotated in a first direction and decouples from the drive gear when the pinion gear is rotated in a second opposite direction. A transmission may be provided allowing for at least two different gearing sets to be selectively coupled to the drive gear when the pinion gear is rotated in the first direction.