Abstract: The present document describes a method and system for expediting bilinear filtering of textures, by reducing the number of data load operations. The method expands the original data layout with additional borders containing replicated texels. The replicated texels correspond either to wrapped-around texels for two-dimensional textures or neighboring faces in cube textures. Therefore, a 2×2 filter kernel for bilinear filtering is built which requires only one texel address to be computed, with all texel data readable with two load operations which are a predetermined stride apart. Different addressing modes are implemented by adjusting the sampling locus.
Abstract: The present document describes a method and system for expediting bilinear filtering of textures, by reducing the number of data load operations. The method expands the original data layout with additional borders containing replicated texels. The replicated texels correspond either to wrapped-around texels for two-dimensional textures or neighboring faces in cube textures. Therefore, a 2×2 filter kernel for bilinear filtering is built which requires only one texel address to be computed, with all texel data readable with two load operations which are a predetermined stride apart. Different addressing modes are implemented by adjusting the sampling locus.
Abstract: A software engine for decomposing work to be done into tasks, and distributing the tasks to multiple, independent CPUs for execution is described. The engine utilizes dynamic code generation, with run-time specialization of variables, to achieve high performance. Problems are decomposed according to methods that enhance parallel CPU operation, and provide better opportunities for specialization and optimization of dynamically generated code. A specific application of this engine, a software three dimensional (3D) graphical image renderer, is described.
Type:
Grant
Filed:
August 29, 2012
Date of Patent:
April 28, 2015
Assignee:
Transgaming Inc.
Inventors:
Gavriel State, Nicolas Capens, Luther Johnson
Abstract: A software engine for decomposing work to be done into tasks, and distributing the tasks to multiple, independent CPUs for execution is described. The engine utilizes dynamic code generation, with run-time specialization of variables, to achieve high performance. Problems are decomposed according to methods that enhance parallel CPU operation, and provide better opportunities for specialization and optimization of dynamically generated code. A specific application of this engine, a software three dimensional (3D) graphical image renderer, is described.
Type:
Grant
Filed:
March 14, 2007
Date of Patent:
October 9, 2012
Assignee:
Transgaming, Inc.
Inventors:
Gavriel State, Nicolas Capens, Luther Johnson