Patents Assigned to UMBRA SOFTWARE OY
  • Patent number: 10713845
    Abstract: A cloud network server system, a method, and a software program product for experiencing a three-dimensional (3D) model are provided. 3D model data associated with a 3D video game is uploaded to the cloud network server system. The system and method are used to design for example a computer game that renders non-spatial characteristics such as, smell, reflection and/or refraction of light, wind direction, sound reflection, etc., along with spatial and visibility information associated with 3D objects displayed in the 3D video game. Different versions of the 3D model are created based on memory, streaming bandwidth, and/or processing power requirements of different user terminal computers. Based on a virtual location of a user in the 3D model, parts of at least one version of the 3D model are rendered to the user.
    Type: Grant
    Filed: March 25, 2019
    Date of Patent: July 14, 2020
    Assignee: Umbra Software Oy
    Inventors: Otso Makinen, Antti Hatala, Hannu Saransaari, Jarno Muurimaki, Jasin Bushnaief, Johann Muszynski, Mikko Pulkki, Niilo Jaba, Otto Laulajainen, Turkka Aijala, Vinh Truong
  • Patent number: 10672189
    Abstract: A cloud network server system, a method, and a software program product for compiling and presenting a three-dimensional (3D) model are provided. An end 3D model is composed from at least two pre-existing 3D models stored in the cloud network server system by combining the pre-existing 3D models. The end 3D model is partitioned into smaller cells. The system and method allow a drawing user to view and draw the end 3D model for example of a computer game, via a drawing user terminal computer. Based on a virtual location of the drawing user in the end 3D model, parts of at least one version of the end 3D model are rendered to the drawing user. The system and method render a more lifelike virtual reality gaming experience with substantially lesser time lag, lesser memory footprint requirement, and lesser production effort.
    Type: Grant
    Filed: January 25, 2017
    Date of Patent: June 2, 2020
    Assignee: Umbra Software Oy
    Inventors: Otso Makinen, Antti Hatala, Hannu Saransaari, Jarno Muurimaki, Jasin Bushnaief, Johann Muszynski, Mikko Pulkki, Niilo Jaba, Otto Laulajainen, Turkka Aijala, Vinh Truong
  • Patent number: 10504253
    Abstract: Embodiments presented herein provide techniques for creating and simplifying a cell and portal graph. The simplified cell and portal graph may be used to make a conservative determination of whether an element of geometry is visible for a given view frustum (and therefore needs to be rendered). That is, the simplified cell and portal graph retains the encoded visibility for given set of geometry. The simplified cell and portal graph provides a “conservative” determination of visibility as it may indicate that some objects are visible that are not (resulting in unneeded rendering), but not the other way around. Further, this approach allows cell and portal graphs to be generated dynamically, allowing the cell and portal graphs to be used for scenes where the geometry can change (e.g., as 3D world of a video game).
    Type: Grant
    Filed: April 14, 2016
    Date of Patent: December 10, 2019
    Assignee: UMBRA SOFTWARE OY
    Inventors: Otso Makinen, Hannu Saransaari
  • Patent number: 10290144
    Abstract: A cloud network server system, a method, and a software program product for experiencing a three-dimensional (3D) model are provided. 3D model data associated with a 3D video game is uploaded to the cloud network server system. The system and method are used to design for example a computer game that renders non-spatial characteristics such as, smell, reflection and/or refraction of light, wind direction, sound reflection, etc., along with spatial and visibility information associated with 3D objects displayed in the 3D video game. Different versions of the 3D model are created based on memory, streaming bandwidth, and/or processing power requirements of different user terminal computers. Based on a virtual location of a user in the 3D model, parts of at least one version of the 3D model are rendered to the user.
    Type: Grant
    Filed: January 25, 2017
    Date of Patent: May 14, 2019
    Assignee: UMBRA SOFTWARE OY
    Inventors: Otso Makinen, Antti Hatala, Hannu Saransaari, Jarno Muurimaki, Jasin Bushnaief, Johann Muszynski, Mikko Pulkki, Niilo Jaba, Otto Laulajainen, Turkka Aijala, Vinh Truong
  • Patent number: 9779479
    Abstract: A cloud network server system, a method, and a software program product for experiencing a three-dimensional (3D) model are provided. 3D model data associated with a 3D video game is uploaded to the cloud network server system. The system is used to design for example a computer game that renders non-spatial characteristics such as, smell, reflection and/or refraction of light, wind direction, sound reflection, etc., along with spatial and visibility information associated with 3D objects displayed in the 3D video game. Different versions of the 3D model are created based on memory, streaming bandwidth, and/or processing power requirements of different user terminal computers. Based on a virtual location of a user in the 3D model, parts of at least one version of the 3D model are rendered to the user.
    Type: Grant
    Filed: January 25, 2017
    Date of Patent: October 3, 2017
    Assignee: UMBRA SOFTWARE OY
    Inventors: Otso Makinen, Antti Hatala, Hannu Saransaari, Jarno Muurimaki, Jasin Bushnaief, Johann Muszynski, Mikko Pulkki, Niilo Jaba, Otto Laulajainen, Turkka Aijala, Vinh Truong