Abstract: Embodiments presented herein provide techniques for creating and simplifying a cell and portal graph. The simplified cell and portal graph may be used to make a conservative determination of whether an element of geometry is visible for a given view frustum (and therefore needs to be rendered). That is, the simplified cell and portal graph retains the encoded visibility for given set of geometry. The simplified cell and portal graph provides a “conservative” determination of visibility as it may indicate that some objects are visible that are not (resulting in unneeded rendering), but not the other way around. Further, this approach allows cell and portal graphs to be generated dynamically, allowing the cell and portal graphs to be used for scenes where the geometry can change (e.g., as 3D world of a video game).
Abstract: A cloud network server system, a method, and a software program product for experiencing a three-dimensional (3D) model are provided. 3D model data associated with a 3D video game is uploaded to the cloud network server system. The system and method are used to design for example a computer game that renders non-spatial characteristics such as, smell, reflection and/or refraction of light, wind direction, sound reflection, etc., along with spatial and visibility information associated with 3D objects displayed in the 3D video game. Different versions of the 3D model are created based on memory, streaming bandwidth, and/or processing power requirements of different user terminal computers. Based on a virtual location of a user in the 3D model, parts of at least one version of the 3D model are rendered to the user.
Type:
Grant
Filed:
January 25, 2017
Date of Patent:
May 14, 2019
Assignee:
UMBRA SOFTWARE OY
Inventors:
Otso Makinen, Antti Hatala, Hannu Saransaari, Jarno Muurimaki, Jasin Bushnaief, Johann Muszynski, Mikko Pulkki, Niilo Jaba, Otto Laulajainen, Turkka Aijala, Vinh Truong
Abstract: A cloud network server system, a method, and a software program product for experiencing a three-dimensional (3D) model are provided. 3D model data associated with a 3D video game is uploaded to the cloud network server system. The system is used to design for example a computer game that renders non-spatial characteristics such as, smell, reflection and/or refraction of light, wind direction, sound reflection, etc., along with spatial and visibility information associated with 3D objects displayed in the 3D video game. Different versions of the 3D model are created based on memory, streaming bandwidth, and/or processing power requirements of different user terminal computers. Based on a virtual location of a user in the 3D model, parts of at least one version of the 3D model are rendered to the user.
Type:
Grant
Filed:
January 25, 2017
Date of Patent:
October 3, 2017
Assignee:
UMBRA SOFTWARE OY
Inventors:
Otso Makinen, Antti Hatala, Hannu Saransaari, Jarno Muurimaki, Jasin Bushnaief, Johann Muszynski, Mikko Pulkki, Niilo Jaba, Otto Laulajainen, Turkka Aijala, Vinh Truong