Abstract: A method for providing a multiplayer game to a player in a computer network. The method includes connecting a player to a first game server, providing the player with a game, and monitoring the game. The method includes detecting a predetermined event in the game, and in response to the detecting, disconnecting the player from the game server and providing the game to the player. The method includes monitoring the game servers and selecting a second game server with suitable game state data. The method includes providing server information for the second game server to the game client, and connecting the game client to the second game server and providing the second server game from the second game server to the player.