Patents Assigned to Virtuix Holdings Inc.
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Publication number: 20240394983Abstract: Disclosed are systems and methods for generating a walkable 360-degree video or virtual reality (VR) environment. 360-degree video data is obtained for a real-world environment and comprises a plurality of chronologically ordered frames captured by traversing a first path through the real-world environment. One or more processing operations are applied to generate a processed 360-degree video, which can be displayed to a user of an omnidirectional treadmill. Locomotion information is received from one or more sensors of the omnidirectional treadmill, wherein the locomotion information is generated based on a physical movement on or within the omnidirectional treadmill. Using the received locomotion information, one or more playback commands for controlling playback of the processed 360-degree video are generated. One or more selected frames of the processed 360-degree video are rendered for presentation and display to the user, based on the one or more playback commands.Type: ApplicationFiled: July 30, 2024Publication date: November 28, 2024Applicant: Virtuix Holdings Inc.Inventors: Jan GOETGELUK, Benjamin John DRAKES
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Patent number: 12147658Abstract: Disclosed are system, methods and non-transitory computer readable mediums for performance tracking, which can include an omnidirectional locomotion system (configured with one or more virtual reality games, omnidirectional treadmill and a sensor array), a leaderboard development interface; and a leaderboard creation GUI configured to create a leaderboard GUI. In some instances, the sensor array is attached to a user within the omnidirectional treadmill. In other instances, the sensor array is located on or within the omnidirectional treadmill.Type: GrantFiled: October 1, 2019Date of Patent: November 19, 2024Assignee: Virtuix Holdings Inc.Inventors: Jan Goetgeluk, Cameron Slayter, Pramod Ramesh
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Patent number: 12086942Abstract: Disclosed are systems and methods for generating a walkable 360-degree video or virtual reality (VR) environment. 360-degree video data is obtained for a real-world environment and comprises a plurality of chronologically ordered frames captured by traversing a first path through the real-world environment. One or more processing operations are applied to generate a processed 360-degree video, which can be displayed to a user of an omnidirectional treadmill. Locomotion information is received from one or more sensors of the omnidirectional treadmill, wherein the locomotion information is generated based on a physical movement on or within the omnidirectional treadmill. Using the received locomotion information, one or more playback commands for controlling playback of the processed 360-degree video are generated. One or more selected frames of the processed 360-degree video are rendered for presentation and display to the user, based on the one or more playback commands.Type: GrantFiled: September 15, 2023Date of Patent: September 10, 2024Assignee: Virtuix Holdings Inc.Inventors: Jan Goetgeluk, Benjamin John Drakes
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Publication number: 20240081479Abstract: An anti-slip footwear that can be used with an omnidirectional locomotion system or other virtual reality (VR) environment technology includes at least a sole layer and a rotatable traction portion. The sole layer includes an upper surface and a lower surface, wherein the lower surface includes one or more friction reducing elements having a first coefficient of friction with a platform of an omnidirectional treadmill. The rotatable traction portion is rotatably coupled to the lower surface of the sole layer and has a first face and a second face opposite from the first face. The first face includes one or more friction pads each having a second coefficient of friction with the platform of the omnidirectional treadmill that is greater than the first coefficient of friction. The rotatable traction portion can be rotated to a first, low-friction position in which the second face makes contact with a ground surface.Type: ApplicationFiled: September 13, 2022Publication date: March 14, 2024Applicant: Virtuix Holdings Inc.Inventors: Jan GOETGELUK, Ronald Kurt BENDER, James Douglas SHUFFIELD
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Publication number: 20240005609Abstract: Disclosed are systems and methods for generating a walkable 360-degree video or virtual reality (VR) environment. 360-degree video data is obtained for a real-world environment and comprises a plurality of chronologically ordered frames captured by traversing a first path through the real-world environment. One or more processing operations are applied to generate a processed 360-degree video, which can be displayed to a user of an omnidirectional treadmill. Locomotion information is received from one or more sensors of the omnidirectional treadmill, wherein the locomotion information is generated based on a physical movement on or within the omnidirectional treadmill. Using the received locomotion information, one or more playback commands for controlling playback of the processed 360-degree video are generated. One or more selected frames of the processed 360-degree video are rendered for presentation and display to the user, based on the one or more playback commands.Type: ApplicationFiled: September 15, 2023Publication date: January 4, 2024Applicant: Virtuix Holdings Inc.Inventors: Jan GOETGELUK, Benjamin John DRAKES
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Patent number: 11823334Abstract: Disclosed are systems and methods for generating a walkable 360-degree video or virtual reality (VR) environment. 360-degree video data is obtained for a real-world environment and comprises a plurality of chronologically ordered frames captured by traversing a first path through the real-world environment. One or more processing operations are applied to generate a processed 360-degree video, which can be displayed to a user of an omnidirectional treadmill. Locomotion information is received from one or more sensors of the omnidirectional treadmill, wherein the locomotion information is generated based on a physical movement on or within the omnidirectional treadmill. Using the received locomotion information, one or more playback commands for controlling playback of the processed 360-degree video are generated. One or more selected frames of the processed 360-degree video are rendered for presentation and display to the user, based on the one or more playback commands.Type: GrantFiled: January 13, 2023Date of Patent: November 21, 2023Assignee: Virtuix Holdings, Inc.Inventors: Jan Goetgeluk, Benjamin John Drakes
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Publication number: 20230356099Abstract: An omnidirectional locomotion system that can be used with virtual reality (VR) environment technology includes at least a base portion, an articulating arm extending upward from a platform of the base portion, and a rotation mechanism rotatably coupling the base portion to the articulating arm. The platform of the base portion is configured to support a user and the articulating arm can include a harness support configured to attach to a harness worn by the user. The articulating arm comprises at least a first link, a second link, and a hinged joint coupled between the first link and the second link. The rotation mechanism can permit the articulating arm to rotate through 360-degrees around an outer circumference of the base portion; the hinged join can permit the articulating arm to translate horizontally or vertically with respect to the base portion.Type: ApplicationFiled: September 25, 2021Publication date: November 9, 2023Applicant: VIRTUIX HOLDINGS INC.Inventors: Jan GOETGELUK, James Douglas SHUFFIELD, Ronald Kurt BENDER, David HERNANDEZ, Cameron SLAYTER
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Publication number: 20230154112Abstract: Disclosed are systems and methods for generating a walkable 360-degree video or virtual reality (VR) environment. 360-degree video data is obtained for a real-world environment and comprises a plurality of chronologically ordered frames captured by traversing a first path through the real-world environment. One or more processing operations are applied to generate a processed 360-degree video, which can be displayed to a user of an omnidirectional treadmill. Locomotion information is received from one or more sensors of the omnidirectional treadmill, wherein the locomotion information is generated based on a physical movement on or within the omnidirectional treadmill. Using the received locomotion information, one or more playback commands for controlling playback of the processed 360-degree video are generated. One or more selected frames of the processed 360-degree video are rendered for presentation and display to the user, based on the one or more playback commands.Type: ApplicationFiled: January 13, 2023Publication date: May 18, 2023Applicant: Virtuix Holdings Inc.Inventors: Jan GOETGELUK, Benjamin John DRAKES
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Patent number: 11648473Abstract: In a virtual reality environment a user's movements are coupled, meaning the user cannot walk and look in different directions. Discloses are methods and systems for soft decoupling the movements of the user in a virtual reality environment, enabling the user to look and walk in different directions simulating real-world interactions. The soft decoupling is performed by receiving acceleration and orientation data from sensors attached to the user. A heading and a heading delta based on a ratio are calculated. The calculated heading and a velocity are translated into soft decoupling inputs for the virtual reality environment.Type: GrantFiled: February 14, 2022Date of Patent: May 16, 2023Assignee: Virtuix Holdings, Inc.Inventors: Jan Goetgeluk, Ronald Kurt Bender, James Douglas Shuffield
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Patent number: 11557094Abstract: Disclosed are systems and methods for generating a walkable 360-degree video or virtual reality (VR) environment. 360-degree video data is obtained for a real-world environment and comprises a plurality of chronologically ordered frames captured by traversing a first path through the real-world environment. One or more processing operations are applied to generate a processed 360-degree video, which can be displayed to a user of an omnidirectional treadmill. Locomotion information is received from one or more sensors of the omnidirectional treadmill, wherein the locomotion information is generated based on a physical movement on or within the omnidirectional treadmill. Using the received locomotion information, one or more playback commands for controlling playback of the processed 360-degree video are generated. One or more selected frames of the processed 360-degree video are rendered for presentation and display to the user, based on the one or more playback commands.Type: GrantFiled: May 21, 2021Date of Patent: January 17, 2023Assignee: Virtuix Holdings Inc.Inventors: Jan Goetgeluk, Benjamin John Drakes
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Publication number: 20220241690Abstract: In a virtual reality environment a user's movements are coupled, meaning the user cannot walk and look in different directions. Discloses are methods and systems for soft decoupling the movements of the user in a virtual reality environment, enabling the user to look and walk in different directions simulating real-world interactions. The soft decoupling is performed by receiving acceleration and orientation data from sensors attached to the user. A heading and a heading delta based on a ratio are calculated. The calculated heading and a velocity are translated into soft decoupling inputs for the virtual reality environment.Type: ApplicationFiled: February 14, 2022Publication date: August 4, 2022Applicant: Virtuix Holdings Inc.Inventors: Jan GOETGELUK, Ronald Kurt BENDER, James Douglas SHUFFIELD
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Publication number: 20220197374Abstract: A locomotion system for use with a virtual environment technology includes a platform configured to support a user, a harness support assembly coupled to the platform and extending upwardly from the platform, and a safety harness configured to be worn by the user. The harness support assembly includes a support halo positioned above the platform and extending about a vertical central axis. The safety harness includes an interface structure moveably coupled to the support halo.Type: ApplicationFiled: March 14, 2022Publication date: June 23, 2022Applicant: Virtuix Holdings Inc.Inventor: Jan GOETGELUK
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Patent number: 11301032Abstract: A locomotion system for use with a virtual environment technology includes a platform configured to support a user, a harness support assembly coupled to the platform and extending upwardly from the platform, and a safety harness configured to be worn by the user. The harness support assembly includes a support halo positioned above the platform and extending about a vertical central axis. The safety harness includes an interface structure moveably coupled to the support halo.Type: GrantFiled: March 9, 2020Date of Patent: April 12, 2022Assignee: VIRTUIX HOLDINGS INC.Inventor: Jan Goetgeluk
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Patent number: 11247126Abstract: In a virtual reality environment a user's movements are coupled, meaning the user cannot walk and look in different directions. Discloses are methods and systems for soft decoupling the movements of the user in a virtual reality environment, enabling the user to look and walk in different directions simulating real-world interactions. The soft decoupling is performed by receiving acceleration and orientation data from sensors attached to the user. A heading and a heading delta based on a ratio are calculated. The calculated heading and a velocity are translated into soft decoupling inputs for the virtual reality environment.Type: GrantFiled: August 7, 2020Date of Patent: February 15, 2022Assignee: Virtuix Holdings Inc.Inventors: Jan Goetgeluk, Ronald Kurt Bender, James Douglas Shuffield
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Publication number: 20210397334Abstract: Disclosed are system, methods and non-transitory computer readable mediums for performance tracking, which can include an omnidirectional locomotion system (configured with one or more virtual reality games, omnidirectional treadmill and a sensor array), a leaderboard development interface; and a leaderboard creation GUI configured to create a leaderboard GUI. In some instances, the sensor array is attached to a user within the omnidirectional treadmill. In other instances, the sensor array is located on or within the omnidirectional treadmill.Type: ApplicationFiled: October 1, 2019Publication date: December 23, 2021Applicant: Virtuix Holdings Inc.Inventors: Jan GOETGELUK, Cameron SLAYTER, Pramod RAMESH
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Publication number: 20210366193Abstract: Disclosed are systems and methods for generating a walkable 360-degree video or virtual reality (VR) environment. 360-degree video data is obtained for a real-world environment and comprises a plurality of chronologically ordered frames captured by traversing a first path through the real-world environment. One or more processing operations are applied to generate a processed 360-degree video, which can be displayed to a user of an omnidirectional treadmill. Locomotion information is received from one or more sensors of the omnidirectional treadmill, wherein the locomotion information is generated based on a physical movement on or within the omnidirectional treadmill. Using the received locomotion information, one or more playback commands for controlling playback of the processed 360-degree video are generated. One or more selected frames of the processed 360-degree video are rendered for presentation and display to the user, based on the one or more playback commands.Type: ApplicationFiled: May 21, 2021Publication date: November 25, 2021Applicant: Virtuix Holdings Inc.Inventors: Jan Goetgeluk, Benjamin John Drakes
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Patent number: 10933320Abstract: A virtual environment can use an absolute orientation framework. An absolute orientation framework in a virtual environment can be activated using an omnidirectional locomotion platform. An absolute orientation framework enables a user's avatar to move independently from the current viewpoint or camera position. The user's avatar can move in an absolute manner relative to a virtual environment map.Type: GrantFiled: April 26, 2019Date of Patent: March 2, 2021Assignee: VIRTUIX HOLDINGS INC.Inventors: Jan Goetgeluk, Ricardo Soza, Duane Bester, James Douglas Shuffield
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Publication number: 20210023450Abstract: In a virtual reality environment a user's movements are coupled, meaning the user cannot walk and look in different directions. Discloses are methods and systems for soft decoupling the movements of the user in a virtual reality environment, enabling the user to look and walk in different directions simulating real-world interactions. The soft decoupling is performed by receiving acceleration and orientation data from sensors attached to the user. A heading and a heading delta based on a ratio are calculated. The calculated heading and a velocity are translated into soft decoupling inputs for the virtual reality environment.Type: ApplicationFiled: August 7, 2020Publication date: January 28, 2021Applicant: Virtuix Holdings Inc.Inventors: Jan GOETGELUK, Ronald Kurt Bender, James Douglas Shuffield
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Patent number: D948076Type: GrantFiled: May 24, 2019Date of Patent: April 5, 2022Assignee: VIRTUIX HOLDINGS INC.Inventors: Jan Goetgeluk, Cameron Slayter
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Patent number: RE49772Abstract: A virtual environment can use an absolute orientation framework. An absolute orientation framework in a virtual environment can be activated using an omnidirectional locomotion platform. An absolute orientation framework enables a user's avatar to move independently from the current viewpoint or camera position. The user's avatar can move in an absolute manner relative to a virtual environment map.Type: GrantFiled: December 22, 2021Date of Patent: January 2, 2024Assignee: Virtuix Holdings, Inc.Inventors: Jan Goetgeluk, Ricardo Soza, Duane Bester, James Douglas Shuffield