Abstract: An application for a logo with an adjustable internal lighting includes an illuminated logo, a sensor and a circuit that controls the illuminated logo. The brightness and/or color of the illuminated logo are controlled by the circuit based upon ambient light and optionally, a user preference, operating mode and/or time-of-day. The sensor detects ambient light and signals the circuit to increase or decrease the brightness of the illuminated logo.
Abstract: An application for a device or television has a detector capable of determining the location of a viewer in a range of the device or television. In response to the viewer coming within a pre-determined distance of the device/television, a touch-screen user interface is presented for the viewer to interact using a touch-screen interface integrated into a display of the device.
Abstract: An application for three-dimensional eyewear that includes a left-eye shutter and a right-eye shutter. The shutters open and close in unison with a display of left-eye content and right-eye content. Because the shutters do not instantaneously open and close, a delay is inserted into the opening of each of the shutters until the other shutter has had enough time to have at least partially closed.
Abstract: An application for controlling the brightness of a display of a device includes having a first brightness setting and a second brightness setting, the first brightness setting is used to set the brightness of the display when two-dimensional content is displayed on the display while the second brightness setting is used to set the brightness of the display when three-dimensional content is displayed on the display. The first and second brightness settings are preferably administered through a user interface.
Abstract: An application for a television interfacing to a social network includes an interface to the social network relating to a program or activity of the user. For example, if the user is watching a sporting event, using their remote control, the user easily informs other social network subscribers or groups of subscribers of the sporting event, in case they are unaware that the sporting event is being televised. With a simple command initiative, the receiving subscriber changes to the recommended content/program.
Abstract: An application for a caller-identification system includes a circuit for receiving caller-identification information from a tip and ring interface and a circuit for wirelessly transmitting at least a subset of the caller-identification information to a display system. In the display system includes a circuit for receiving the caller-identification information and a circuit for displaying the caller-identification information on a display.
Abstract: An application for transmission of a three-dimensional eyewear synchronization signal to synchronize the operation of shutters of three-dimensional eyewear uses an industry standard wireless transmission technique. To compensate for inherent latencies of such transmission techniques, the latencies are measured and monitored to determine expected latencies and the shutter synchronization signal is skewed by the latency. In some embodiments, the synchronization signal is further adjusted by a user skew control.
Abstract: An application for three-dimensional encoding of frames of a digital video includes reserving a subset of pixels of each frame of the digital video and encoding frames meant for a first eye with a first pattern and encoding frames meant for the second eye with a second pattern, the second pattern being detectably different than the first pattern. Optionally, for frames having content for both eyes, any other pattern that is detectably different from the first pattern or second pattern is encoded into the subset of pixels. The subset of pixels is used during playback to shutter the left-eye and right-eye to simulate three-dimensions.
Abstract: An application for a three-dimensional television system includes content encoded with left/right frame indicators at a pre-determined location on each frame. For example, during display frames meant for a first eye, the set of pixels contain a first pattern while during display of frames meant for the second eye, the set of pixels contain a second pattern. A detector interfaced to the screen of the television detects the left/right indication and provides synchronization to shutters of three-dimensional eyewear. The detector is positioned over the set of pixels and determines which pattern is displayed, generating a synchronization signal based upon the patterns. The synchronization signal is then transmitted to three-dimensional eyewear where it is used to control the shutters. In some embodiments, a phased-locked loop is provided within the three-dimensional eyewear to continue operation during periods when the transmission of the synchronization signal is blocked or otherwise interrupted.
Abstract: An application for a three-dimensional television system includes content encoded with left/right frame indicators at a pre-determined location on each frame. For example, during display frames meant for a first eye, the set of pixels contain a first pattern while during display of frames meant for the second eye, the set of pixels contain a second pattern. A detector interfaced to the screen of the television detects the left/right indication and provides synchronization to shutters of three-dimensional eyewear. The detector is positioned over the set of pixels and determines which pattern is displayed, generating a synchronization signal based upon the patterns. The synchronization signal is then transmitted to three-dimensional eyewear where it is used to control the shutters. In some embodiments, a phased-locked loop is provided within the three-dimensional eyewear to continue operation during periods when the transmission of the synchronization signal is blocked or otherwise interrupted.
Abstract: An application for three-dimensional encoding of frames of a digital video includes reserving a subset of pixels of each frame of the digital video and encoding frames meant for a first eye with a first pattern and encoding frames meant for the second eye with a second pattern, the second pattern being detectably different than the first pattern. Optionally, for frames having content for both eyes, any other pattern that is detectably different from the first pattern or second pattern is encoded into the subset of pixels. The subset of pixels is used during playback to shutter the left-eye and right-eye to simulate three-dimensions.