Patents Assigned to Warner Bros. Entertainment Inc.
  • Patent number: 11964204
    Abstract: A processor provides a simulated three-dimensional (3D) environment for a game or virtual reality (VR) experience, including controlling a characteristic parameter of a 3D object or character based on at least one of: an asynchronous event in a second game, feedback from multiple synchronous users of the VR experience, or on a function driven by one or variables reflecting a current state of at least one of the 3D environment, the game or the VR experience.
    Type: Grant
    Filed: March 1, 2021
    Date of Patent: April 23, 2024
    Assignee: Warner Bros. Entertainment Inc.
    Inventors: Greg Gewickey, Gary Lake-Schaal, Piotr Mintus, Lewis S. Ostrover, Michael Smith
  • Patent number: 11911693
    Abstract: A computer-implemented method for providing electronics games for play by a group of users in two or more moving vehicles. The method includes maintaining data structures of media program data, user profile data and vehicle profile data, receiving user and vehicle state information, identifying a group of users based on contemporaneous presence in two or more vehicles or common participation in a game or other group experience for related trips at different times, and selecting, configuring or creating media program for play at media players. An apparatus or system is configured to perform the method, and related operations.
    Type: Grant
    Filed: February 21, 2020
    Date of Patent: February 27, 2024
    Assignee: WARNER BROS. ENTERTAINMENT INC.
    Inventors: Gary Lake-Schaal, Pamela J. Allison, Lewis S. Ostrover, Gregory I. Gewickey, Ha Nguyen, Prashant Abhyankar
  • Patent number: 11914786
    Abstract: Provided is a gesture recognition (GR) device that includes a circuit board on which a plurality of light sources are mounted. A first light source is side-mounted at a tip of a second unit of the circuit board, and the set of second light sources is mounted at right angles at top and bottom surfaces of the second unit. A first pair from the set of second light sources is positioned adjacent to the side-mounted first light source. The plurality of light sources are controlled to generate multiple lighting effects for the tip based on assertion signals generated at a first unit of the circuit board. A first lighting effect corresponds to a directional beam generated by the first light source. A set of second lighting effects, which remains unblocked by the side-mounted first light source, corresponds to a multi-color illumination generated by the set of second light sources.
    Type: Grant
    Filed: December 10, 2021
    Date of Patent: February 27, 2024
    Assignee: Warner Bros. Entertainment Inc.
    Inventor: Nathan Nocon
  • Patent number: 11907431
    Abstract: Provided is a gesture-recognition (GR) device that includes a printed circuit board (PCB) and a controller. The circuit board has an aspect ratio exceeding a threshold value that corresponds to at least a 70 percent difference between length and width of the PCB. The PCB includes a first unit and a second unit. The first unit corresponds to a base unit to be grasped by hand of a user. The second unit corresponds to an elongate unit that extends outward from the first unit. The second unit is characterized by a minimal wand form factor. A rigid strength of the second unit is based on at least a shape of an outer shell and a structural attribute of the second unit. The controller controls illumination of a plurality of light sources mounted on the second unit of the circuit board based on assertion signals.
    Type: Grant
    Filed: December 10, 2021
    Date of Patent: February 20, 2024
    Assignee: WARNER BROS. ENTERTAINMENT INC.
    Inventors: Nathan Nocon, Jonathan Hsu, Michael Goslin
  • Patent number: 11908062
    Abstract: A method for real-time shadow rendering using cached shadow maps and deferred shading by a video processor of a game console or the like includes, for at least each key frame of video output, determining a viewpoint for a current key frame based on user input, filtering a texel of a frame-specific shadow map based on a dynamic mask wherein the texel is filtered, for a shadowed light, from a static shadow map and a dynamic shadow map or from the static shadow map only, based on the dynamic mask value for the texel, and rendering the current key frame based on the frame-specific shadow map and a deferred-shadow rendering algorithm. The method enables efficient rendering of thousands of shadowed lights in large environments by consumer-grade game consoles.
    Type: Grant
    Filed: July 27, 2020
    Date of Patent: February 20, 2024
    Assignee: WARNER BROS. ENTERTAINMENT INC.
    Inventor: Bo Li
  • Patent number: 11907401
    Abstract: A systematic method of introducing obfuscating “organic” noise to a user's content engagement history leverages a recommender system by creating a public history on a client device which is a superset of the user's true engagement history. The method builds up the superset history over time through a client's interaction with the recommender system by simulating organic growth in a user's actual engagement history. The organic superset prevents an adversary with access to the underlying recommendation model from readily distinguishing between signal and noise in a user's query and obfuscates the user's engagement history with the recommender system.
    Type: Grant
    Filed: July 1, 2020
    Date of Patent: February 20, 2024
    Assignee: Warner Bros. Entertainment Inc.
    Inventors: Sarah J. Rich, Benjamin Recht
  • Patent number: 11902688
    Abstract: Motion picture film is scanned by high-resolution, continuous sprocketless scanner, producing a first sequence of digital images each representing a plurality of motion picture frames and perforations (perfs) of the film input. The first sequence of images is processed using a processor running an analysis and extraction algorithm, producing a second sequence of images each including a single, edge-stabilized frame of the motion picture.
    Type: Grant
    Filed: July 1, 2022
    Date of Patent: February 13, 2024
    Assignee: WARNER BROS. ENTERTAINMENT INC.
    Inventors: Steven Craig Klevatt, Michael Charles Borquez, Christopher Eugene Gillaspie
  • Patent number: 11868170
    Abstract: A playback device includes a port configured to receive content from an external memory device, a device memory residing in the device, and a controller programmed to execute instructions that cause the controller to read a read data pattern from the defined region in the external memory device and determine if the read data pattern correlates to an expected data pattern to a predetermined level, wherein the expected data pattern is derived at least in part from a defect map of the defined region.
    Type: Grant
    Filed: August 10, 2020
    Date of Patent: January 9, 2024
    Assignee: Warner Bros. Entertainment Inc.
    Inventors: Aaron Marking, Kenneth Goeller, Jeffrey Bruce Lotspiech
  • Patent number: 11863818
    Abstract: Multiple different versions of media content are contained in a single package of audio-video media content, using compression algorithms that reduce storage and bandwidth required for storing multiple full-resolution versions of the media. Portions of individual frames are replaced during playback so that only the pixels that differ between versions need to be stored.
    Type: Grant
    Filed: December 2, 2019
    Date of Patent: January 2, 2024
    Assignee: WARNER BROS. ENTERTAINMENT INC.
    Inventors: Shaun Lile, Tom David Stratton
  • Patent number: 11863845
    Abstract: Methods, apparatus and systems for geometric matching of virtual reality (VR) or augmented reality (AR) output contemporaneously with video output formatted for display on a 2D screen include a determination of value sets that when used in image processing cause an off-screen angular field of view of the at least one of the AR output object or the VR output object to have a fixed relationship to at least one of the angular field of view of the onscreen object or of the 2D screen. The AR/VR output object is outputted to an AR/VR display device and the user experience is improved by the geometric matching between objects observed on the AR/VR display device and corresponding objects appearing on the 2D screen.
    Type: Grant
    Filed: June 13, 2022
    Date of Patent: January 2, 2024
    Assignee: WARNER BROS. ENTERTAINMENT INC.
    Inventors: Christopher DeFaria, Michael Smith
  • Patent number: 11826653
    Abstract: A game modification engine modifies configuration settings affecting game play and the user experience in computer games after initial publication of the game, based on device level and game play data associated with a user or cohort of users and on machine-learned relationships between input data and a use metric for the game. The modification is selected to improve performance of the game as measured by the use metric. The modification may be tailored for a user cohort. The game modification engine may define the cohort automatically based on correlations discovered in the input data relative to a defined use metric.
    Type: Grant
    Filed: April 10, 2020
    Date of Patent: November 28, 2023
    Assignee: WARNER BROS. ENTERTAINMENT INC.
    Inventors: Gary Lake-Schaal, Lewis S. Ostrover, Matthew Huard, Adam Husein
  • Patent number: 11822719
    Abstract: Provided is a system for controlling digital cinematic content based on emotional state of characters. A focus on one or more computer-controlled characters appearing in digital cinematic content is determined based on emotion indicators of a first user actively interacting with at least the one or more computer-controlled characters. A set of emotion indicators is inferred for each of the one or more computer-controlled characters based on one or more criteria and multifactor feedback loops are created. A story line of the digital cinematic content and behavioural characteristics of the one or more computer-controlled characters are controlled to achieve a target emotional arc of the first user based on the multifactor feedback loops.
    Type: Grant
    Filed: October 11, 2022
    Date of Patent: November 21, 2023
    Assignee: WARNER BROS. ENTERTAINMENT INC.
    Inventors: Arvel Chappell, III, Michael Zink, Ha Nguyen, Clayton Mosher, Andrew Veeder, Michael Martinez, Shanshan Sun, Gary Lake-Schaal
  • Patent number: 11766607
    Abstract: A portal device for a video game includes a pad with different zones that can be illuminated by selectable colors, a toy sensor (e.g., an RFID tag sensor) associated with each zone, a controller and a communications port for communicating with a video game process executing on a game machine. The colors of each zone can be configured to one or a combination of three primary colors during game play, based on the game process. The portal device reacts to placement of tagged toys on zones and the color of the zones during play and provides sensor data to the game process. The game process controls the game state in part based on data from the portal device and in part on other user input.
    Type: Grant
    Filed: October 7, 2022
    Date of Patent: September 26, 2023
    Assignee: WARNER BROS. ENTERTAINMENT INC.
    Inventor: Jon Burton
  • Patent number: 11734393
    Abstract: A method and apparatus for playing back a media content instance is disclosed. The method permits the use of downloadable variants to upgrade or change cryptographic functions performed by the playback device, thus permitting content protection schemes to be renewed.
    Type: Grant
    Filed: January 13, 2016
    Date of Patent: August 22, 2023
    Assignee: WARNER BROS. ENTERTAINMENT INC.
    Inventors: Aaron Marking, Jeffrey B. Lotspiech, Kenneth Goeller
  • Patent number: 11736670
    Abstract: A system is provided for generating video content with hue-preservation in virtual production. The system comprises a memory for storing instructions and a processor configured to execute the instructions. Based on the executed instructions, the processor is further configured to control a saturation of scene linear data based on mapping of a first color gamut corresponding to a first encoding format of raw data to a second color gamut corresponding to a defined color space. The processor is further configured to determine a standard dynamic range (SDR) video content in the defined color space based on the scene linear data. Based on a scaling factor that is applied to three primary color values that describe the first color gamut, hue of the SDR video content is preserved.
    Type: Grant
    Filed: September 2, 2022
    Date of Patent: August 22, 2023
    Assignee: WARNER BROS. ENTERTAINMENT INC.
    Inventors: Michael Zink, Michael Smith
  • Patent number: 11698684
    Abstract: A gesture-recognition (GR) device is disclosed that includes a capacitive touch sensor panel and a controller. The capacitive touch sensor panel comprises a plurality of sensing pads arranged in a cylindrical pattern inside a handle of the GR device and detects a multi-factor touch assertion at a set of sensing pads of the plurality of sensing pads. The controller transmits a driving signal to each of the plurality of sensing pads for the detection of the multi-factor touch assertion, generates an assertion signal, determines a signal sequence based on the assertion signal, and converts a current inactive state of the GR device to an active state based on a validation of the determined signal sequence corresponding to the multi-factor touch assertion and an inferred user intent.
    Type: Grant
    Filed: December 10, 2021
    Date of Patent: July 11, 2023
    Assignee: WARNER BROS. ENTERTAINMENT INC.
    Inventors: Nathan Nocon, Tom McWilliams
  • Patent number: 11681933
    Abstract: Methods and apparatus for improving automatic selection and timing of messages by a machine or system of machines include an inductive computational process driven by log-level network data from mobile devices and other network-connected devices, optionally in addition to traditional application-level data from cookies or the like. The methods and apparatus may be used, for example, to improve or optimize effectiveness of automatically-generated electronic communications with consumers and potential consumers for achieving a specified target.
    Type: Grant
    Filed: March 19, 2020
    Date of Patent: June 20, 2023
    Assignee: Warner Bros. Entertainment Inc.
    Inventors: Justin Herz, Brian Kursar, Keith Camoosa, Gregory Gewickey, Lewis Ostrover, Adam Husein
  • Patent number: 11660540
    Abstract: Methods for managing non-player characters and power centers in a computer game are based on character hierarchies and individualized correspondences between each character's traits or rank and events that involve other non-player characters or objects. Players may share power centers, character hierarchies, non-player characters, and related quests involving the shared objects with other players playing separate and unrelated game instances over a computer network, with the outcome of the quests reflected in different the games. Various configurations of game machines are used to implement the methods.
    Type: Grant
    Filed: February 23, 2021
    Date of Patent: May 30, 2023
    Assignee: WARNER BROS. ENTERTAINMENT INC.
    Inventors: Michael de Plater, Christopher Herman Hoge, Robert Kenyon Hull Roberts, Daniel Paul Valerius, Rocky Albert Newton, Kevin Leslie Stephens
  • Patent number: 11618170
    Abstract: A method and apparatus for controlling a social robot includes providing a set of quantitative personality trait values, also called a “personality profile” to a decision engine of the social robot. The personality profile is derived from a character portrayal in a fictional work, dramatic performance, or by a real-life person (any one of these sometime referred to herein as a “source character”). The decision engine controls social responses of the social robot to environmental stimuli, based in part on the set of personality trait values. The social robot thereby behaves in a manner consistent with the personality profile for the profiled source character.
    Type: Grant
    Filed: January 25, 2019
    Date of Patent: April 4, 2023
    Assignee: WARNER BROS. ENTERTAINMENT INC.
    Inventors: Thomas Gewecke, Victoria L. Colf, Gregory I. Gewickey, Lewis S. Ostrover
  • Patent number: 11561890
    Abstract: An automated testing framework and associated tools for executable applications such as games focus on integration testing, wherein users create data-driven tests by using test modules and configuration data as building blocks. The tools facilitate cooperation between coders and non-technical Quality Assurance (QA) staff in creating automated tests, by simplifying the user interface for configuring tests. Components of the tools simulate user interactions with the application under test, for example, gamepad button presses. The tools are also capable skipping portions of gameplay or other interactive activity and directly jumping into a desired game mode during automated testing, and other functions.
    Type: Grant
    Filed: February 7, 2021
    Date of Patent: January 24, 2023
    Assignee: Warner Bros. Entertainment Inc.
    Inventor: Eldo Jose