Abstract: A strategy attack game including two consoles separated by an opaque shield and each having two 10.times.10 hole screens. Each console is also provided with one or two smaller, 7.times.7 screens that are movable with respect to the 10.times.10 screens. Players are provided with a fighter plane target token, an attack token and a number of tracer tokens. Each player attacks in turn using a movable screen to find the exact coordinates of the opponent's target token. In an attack, a movable smaller screen is positioned by its centermost hole on each side of the console at an attacker selected coordinate. Should that centermost location coincide with the target token, a direct hit is scored and the game is won. The movable screen has concentric bands of holes in defined outer, inner and innermost zones. If the target token is within any of the three zones, the attacked player must advise the attacking player of the target token's location and then move the target.
Abstract: A game involving the insertion of items into an open receptacle connected to an elongated member that is removably mounted on a hollow body containing a mechanism for effecting movement of the body relative to a playing surface. As the body moves about the playing surface, the elongated member, which is sufficient rigid to support the receptacle spaced from the body, is sufficiently flexible so that the receptacle moves asynchronously with respect to the body as a result of the movement of the body. The elongated member is hollow and receives items through an opening in the back of the receptacle. To facilitate storage of the game and emptying of the items from the elongated member, it is removably mounted to the body. Players are provided with a device to use in inserting the items into the receptacle and try to be the first to dispose of the items allocated to them.