Patents Assigned to WIN REALITY, LLC
-
Patent number: 11826628Abstract: Virtual and augmented reality sports training environments are disclosed. A user interacts with virtual players in a simulated environment of a virtual reality sporting event. In some embodiments, the user's actions and decisions are monitored by the simulated environment. The environment evaluates the user's performance, and provides performance feedback based on the user's decisions and timing. In one application, real life pitchers and their pitching data are tracked and replicated in a simulated pitching environment. A team of users may practice against a simulation of a pitcher they are about to compete against, swinging at pitches that they would see in a real game. Such environments may maximize effective practice time for users, and help develop better players with improved decision-making skills. Some embodiments include various pitch recognition training, which may be against replicated real-life pitchers.Type: GrantFiled: March 22, 2022Date of Patent: November 28, 2023Assignee: WIN REALITY, LLCInventors: Christopher O'Dowd, Michael Stephens, Kodi Tapie, Nicholas Kippes, Daniel O'Dowd, Garrett Beatty
-
Patent number: 11278787Abstract: Virtual and augmented reality sports training environments are disclosed. A user interacts with virtual players in a simulated environment of a virtual reality sporting event. In some embodiments, the user's actions and decisions are monitored by the simulated environment. The environment evaluates the user's performance, and provides performance feedback based on the user's decisions and timing. In one application, real life pitchers and their pitching data are tracked and replicated in a simulated pitching environment. A team of users may practice against a simulation of a pitcher they are about to compete against, swinging at pitches that they would see in a real game. Such environments may maximize effective practice time for users, and help develop better players with improved decision-making skills. Some embodiments include various pitch recognition training, which may be against replicated real-life pitchers.Type: GrantFiled: November 2, 2020Date of Patent: March 22, 2022Assignee: WIN Reality, LLCInventors: Christopher O'Dowd, Michael Stephens, Kodi Tapie, Nicholas Kippes, Daniel O'Dowd, Garrett Beatty
-
Patent number: 10821347Abstract: Virtual and augmented reality sports training environments are disclosed. A user interacts with virtual players in a simulated environment of a virtual reality sporting event. In some embodiments, the user's actions and decisions are monitored by the simulated environment. The environment evaluates the user's performance, and provides quantitative scoring based on the user's decisions and timing. Coaches and other users may design customized scenarios or plays to train and test users, and the resultant scores may be reviewed by the coach. In one application, real life pitchers and their pitching data are tracked and replicated in a simulated pitching environment. A team of users may practice against a simulation of a pitcher they are about to compete against, swinging at pitches that they would see in a real game. Such environments may maximize effective practice time for users, and help develop better players with improved decision-making skills.Type: GrantFiled: November 21, 2019Date of Patent: November 3, 2020Assignee: WIN REALITY, LLCInventors: Brendan Reilly, Yazhou Huang, Lloyd Churches, Chris O'Dowd, Sebastien Goisbeault, Mats Johansson
-
Patent number: 10486050Abstract: Virtual and augmented reality sports training environments are disclosed. A user interacts with virtual players in a simulated environment of a virtual reality sporting event. In some embodiments, the user's actions and decisions are monitored by the simulated environment. The environment evaluates the user's performance, and provides quantitative scoring based on the user's decisions and timing. Coaches and other users may design customized scenarios or plays to train and test users, and the resultant scores may be reviewed by the coach. In one application, real life pitchers and their pitching data are tracked and replicated in a simulated pitching environment. A team of users may practice against a simulation of a pitcher they are about to compete against, swinging at pitches that they would see in a real game. Such environments may maximize effective practice time for users, and help develop better players with improved decision-making skills.Type: GrantFiled: May 6, 2019Date of Patent: November 26, 2019Assignee: WIN REALITY, LLCInventors: Brendan Reilly, Yazhou Huang, Lloyd Churches, Chris O'Dowd, Sebastien Goisbeault, Mats Johansson
-
Patent number: 10300362Abstract: Virtual and augmented reality sports training environments are disclosed. A user interacts with virtual players in a simulated environment of a virtual reality sporting event. In some embodiments, the user's actions and decisions are monitored by the simulated environment. The environment evaluates the user's performance, and provides quantitative scoring based on the user's decisions and timing. Coaches and other users may design customized scenarios or plays to train and test users, and the resultant scores may be reviewed by the coach. In one application, real life pitchers and their pitching data are tracked and replicated in a simulated pitching environment. A team of users may practice against a simulation of a pitcher they are about to compete against, swinging at pitches that they would see in a real game. Such environments may maximize effective practice time for users, and help develop better players with improved decision-making skills.Type: GrantFiled: February 13, 2017Date of Patent: May 28, 2019Assignee: WIN REALITY, LLCInventors: Brendan Reilly, Yazhou Huang, Lloyd Churches, Chris O'Dowd, Sebastien Goisbeault, Mats Johansson