Abstract: An embodiment of the present disclosure provides a game engine-based shading data processing method and apparatus, and an electronic device. The method includes: obtaining a rendering file obtained according to a pre-configured code editing template, where the pre-configured code editing template is fused at least with a first code editing rule and a second code editing rule, where the first code editing rule is used to edit pipeline data corresponding to a rendering manner, and the second code editing rule is used to edit a shader; based on the pipeline data and at least one first shader, generating a corresponding first intermediate file; and, when detecting a graphics drawing operation, performing graphics drawing processing according to the first intermediate file.
Abstract: The present disclosure provides a game engine resource processing method and apparatus, an electronic device and a computer readable storage medium. The game engine resource processing method includes: by a first preset interface of a game engine, receiving an obtaining request for any game resource of any operation platform (S110); based on the obtaining request, obtaining any game resource by using a resource management system of the game engine, where the resource management system includes the first preset interface, resources, a resource manager, a resource loader and a resource registry (S120); returning any obtained game resource (S130).
Abstract: The disclosure provides a live streaming interaction method and apparatus, an electronic device, and a computer-readable storage medium. The method comprises: receiving an invitation request from a first terminal; transmitting the invitation request to a second terminal, and receiving an acceptance information for the invitation request that is returned by the second terminal; and on the basis of the acceptance information, transmitting to a viewer terminal a connection instruction used for connecting with a second GS so that the viewer terminal stops the connection with a live streaming server and connects to the second GS so as to control a character of the same game as an anchor terminal. In the live streaming interaction method disclosed in the disclosure, a game can be combined with live streaming.
Abstract: A game development method and apparatus, a game running method and apparatus, and an electronic device. The game development method comprises: receiving a development instruction for a target function of a game (S101); obtaining a target prefabricated part corresponding to the target function from a preset database on the basis of the development instruction, a plurality of prefabricated parts being pre-stored in the database, each prefabricated part corresponding to one function setting, and each prefabricated part comprising a control configured with a preset logic, an application interface, and a backend invocation cloud function (S102); and developing the target function of the game according to the target prefabricated part (S103). According to the method, the development workload can be effectively reduced, the development labor cost and the later server maintenance cost are reduced, and thus the development efficiency is effectively improved.
Abstract: Embodiments of the present disclosure provide a game character rendering method and apparatus, an electronic device, and a computer-readable medium. The method includes: obtaining a mesh model corresponding to each part of the game character, when a triggering operation for changing the game character's equipment is detected; determining, according to the triggering operation for the changing equipment, equipment texture and equipment data corresponding to each part; obtaining a combined game character, by combining mesh models and equipment textures corresponding to respective parts based on the equipment data; and rendering the combined game character. The present disclose may recombine parts obtained after splitting a mesh model of a game character during equipment change of the character, and then perform integral rendering, such that only one rendering is required, and the efficiency of rendering is improved.