Abstract: An online game system is capable of connection with a client through a communication network to provide an online game to the client. The online game system includes a gaming logic server cluster and a network resource server cluster. The gaming logic server cluster is configured for providing at least one of client login service, client account service, game logic operation service, game database service and data backup service related to the online game. The network resource server cluster is configured for providing data resources associated with gaming images of the online game to the client.
Abstract: A method performed by a gaming apparatus is provided for handling hand tiles of a virtual player during a tile game. The tile game is played using plural virtual playing tiles from which the hand tiles are drawn. The gaming apparatus stores a preference parameter set associated with the virtual player and including tile points of the respective virtual playing tiles and combination points of various permissible combinations of the virtual playing tiles. During a turn of the virtual player, the gaming apparatus computes priority points of the respective hand tiles according to the preference parameter set, and then, makes the virtual player discard one of the hand tiles that is selected according to the priority points.
Abstract: A method performed by a gaming apparatus is provided for handling hand tiles of a virtual player during a tile game. The tile game is played using plural virtual playing tiles from which the hand tiles are drawn. The gaming apparatus stores a preference parameter set associated with the virtual player and including tile points of the respective virtual playing tiles and combination points of various permissible combinations of the virtual playing tiles. During a turn of the virtual player, the gaming apparatus computes priority points of the respective hand tiles according to the preference parameter set, and then, makes the virtual player discard one of the hand tiles that is selected according to the priority points.
Abstract: A virtual map generating method is to be performed by a virtual map generator and an electronic device which communicates with the virtual map generator via a network. The virtual map generating method includes: establishing a plurality of basic landform graphic data blocks each representing a graphic image of a corresponding landform layer; configuring the virtual map generator to select at least two of the basic landform graphic data blocks; configuring the virtual map generator to stack the graphic images corresponding to the selected basic landform graphic data blocks so as to form a virtual map fragment; configuring the virtual map generator to send a plurality of the virtual map fragments formed thereby to the electronic device via the network; and configuring the electronic device to piece together the virtual map fragments received from the virtual map generator so as to form a virtual map.
Abstract: An online game system is capable of connection with a client through a communication network to provide an online game to the client. The online game system includes a gaming logic server cluster and a network resource server cluster. The gaming logic server cluster is configured for providing at least one of client login service, client account service, game logic operation service, game database service and data backup service related to the online game. The network resource server cluster is configured for providing data resources associated with gaming images of the online game to the client.