Abstract: A technique for re-mapping the input elements disposed on a hand-held electronic device to an executable function that is different than the pre-loaded or pre-assigned function(s) provided in software applications may include receiving configuration settings for a software application or a class of software applications, including at least one physical input element, such as a key, rotary dial, or a button, associated with at least one function, such as a shifting or index function or insertion of a specific character; modifying a mapping function, such as a keyboard device driver, a device layout or a translation layer, based on the configuration settings; and executing the function associated with the physical input element upon an activation, e.g., a press or actuation, of the physical input element during operation of the software application.
Type:
Grant
Filed:
September 6, 2005
Date of Patent:
March 2, 2010
Assignee:
Zeemote, Inc.
Inventors:
Lorraine Wheeler, Elaine Chen, Beth Marcus
Abstract: A human interface configured to optimize a biomechanical effect of a human user's opposing thumb and fingers by including, on one surface, one or more software configurable input elements manipulatable by a user's thumb(s) or a stylus, and, on another surface, one or more software configurable selection elements manipulatable by a user's finger(s). A selection element may be a pressure sensor pad configurable to represent delineated active areas that are mapped to one or more input functions. Shape changing media may be provided to permit a user to tactilely discriminate between delineated active areas. Tactile feedback may be provided to a user through palpable detents, vibratory or force producing units. Inputting data may include mapping each selection element to a shift function, mapping each input element to text functions, and using the selection elements to shift between text functions associated with an input element to input a desired text function.
Abstract: A human interface configured to optimize a biomechanical effect of a human user's opposing thumb and fingers by including, on one surface, one or more software configurable input elements manipulatable by a user's thumb(s) or a stylus, and, on another surface, one or more software configurable selection elements manipulatable by a user's finger(s). A selection element may be a pressure sensor pad configurable to represent delineated active areas that are mapped to one or more input functions. Shape changing media may be provided to permit a user to tactilely discriminate between delineated active areas. Tactile feedback may be provided to a user through palpable detents, vibratory or force producing units. Inputting data may include mapping each selection element to a shift function, mapping each input element to text functions, and using the selection elements to shift between text functions associated with an input element to input a desired text function.