Patents Assigned to Zynga Inc.
  • Patent number: 10319182
    Abstract: In example embodiments, a method of mitigating the effects of fraudulent usage of game accounts is disclosed. One or more values stored in one or more fields of a row of a database table maintained by the game networking system are received. The one or more fields correspond to features of a game account that are relevant to determining whether the game account is potentially being used fraudulently. Based on a combination of the one or more values transgressing a threshold value, it is determined that the game account is potentially being used fraudulently. At least some use of the potentially fraudulent game account is automatically locked to mitigate the effect of the potentially-fraudulent use.
    Type: Grant
    Filed: October 3, 2016
    Date of Patent: June 11, 2019
    Assignee: Zynga Inc.
    Inventor: Jia Wang
  • Patent number: 10315114
    Abstract: A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for a System Tuner for customizing a player's experience. The System Tuner creates an optimal game model based on game-related data of a plurality of players. The optimal game model corresponds to a player segment in the plurality of players. The System Tuner generates one or more rules for building a game variant based on the optimal game model. The System Tuner detects a first player accessing the game. The System Tuner determines a particular player segment to which the player belongs. The System Tuner generates a game variant based on an optimal game model for the particular player segment and sends the game variant to a client device.
    Type: Grant
    Filed: July 18, 2017
    Date of Patent: June 11, 2019
    Assignee: Zynga Inc.
    Inventors: Anshul Dhawan, Michael Gauthier, Oliver Attila Tabay, Jeffrey Zakrzewski
  • Patent number: 10315116
    Abstract: A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for a Clustering Engine that determines that respective actions, performed in a first instance of a virtual environment by a first user during a first time range, correspond with a first latent state. The Clustering Engine determines that respective actions, performed in a second instance of the virtual environment by a second user during the first time range, correspond with a second latent state. The Clustering Engine triggers a first virtual environment feature based on a first latent state parameter space for the first user. The Clustering Engine triggers a second virtual environment feature based on a second latent state parameter space for the second user.
    Type: Grant
    Filed: October 7, 2016
    Date of Patent: June 11, 2019
    Assignee: Zynga Inc.
    Inventors: Alexandros Ntoulas, Moises Goldszmidt, Xuyang Tan, Yuanli Pei
  • Patent number: 10315106
    Abstract: An optimized friend recommendation system is described. An active social network (ASN) of a player of an online game is determined based on a frequency of reciprocated communications between the player and friends of the player. The ASN of the player has friends of the player with a minimum number of closed-loop communications with the player within a predetermined duration. The social network of non-ASN friends outside the ASN of the player is identified. One or more non-ASN friends identified and suggested to socially engage with the player in an online game based on the social network of non-ASN friends of the player outside the ASN of the player are.
    Type: Grant
    Filed: December 17, 2015
    Date of Patent: June 11, 2019
    Assignee: Zynga Inc.
    Inventors: Daniel McCaffrey, Kevin A. Lee, Kenneth Rudin, Yan Zhang, Ananda Ghosh
  • Patent number: 10300377
    Abstract: A method of providing virtual items based on location-based action is disclosed. An indication is received of a performance of a location-based action by a player of a computer-implemented game. A virtual item is provided based on the receiving of the indication of the performance of the location-based action by the player of the computer-implemented game. The virtual item may be usable within the computer-implemented game.
    Type: Grant
    Filed: October 25, 2017
    Date of Patent: May 28, 2019
    Assignee: Zynga Inc.
    Inventors: Kathleen Auterio, Deniz Ersever, Nathan Arthur Etter, Hardik Kheskani, Serena Lam, Amitt Mahajan, Christopher Joseph Makarsky, Jay Monahan, Donald C. Mosites, Benjamin Mullin, Matthew Adam Ocko, Brian Reynolds, Shantanu Talapatra, Justin Waldron, Ian Wang, Jackson Wang
  • Patent number: 10293261
    Abstract: Disclosed in some examples is a method of providing a computer implemented game comprising: displaying one or more on-screen objects in accordance with the computer implemented game; accepting input from a user of the computer implemented game; responsive to receiving input from the user, updating the one or more on-screen objects according to one or more game rules using one or more computer processors; receiving a notification from a game server, over a network, that the user of the computer implemented game has completed a gameplay specific task in a second computer implemented game, wherein the second computer implemented game is provided on a separate platform from the computer implemented game; and responsive to receiving the notification from the game server, providing a reward to the user in the computer implemented game.
    Type: Grant
    Filed: April 22, 2016
    Date of Patent: May 21, 2019
    Assignee: Zynga Inc.
    Inventors: Jon-Paul Emile Dumont, Siavash Ghamaty, Laura Louise Dansingani, Liye Zhang, Genki Mine
  • Patent number: 10279265
    Abstract: A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for a System Tuner for customizing a player's experience. The System Tuner creates an optimal game model based on game-related data of a plurality of players. The optimal game model corresponds to a player segment in the plurality of players. The System Tuner generates one or more rules for building a game variant based on the optimal game model. The System Tuner detects a first player accessing the game. The System Tuner determines a particular player segment to which the player belongs. The System Tuner generates a game variant based on an optimal game model for the particular player segment and sends the game variant to a client device.
    Type: Grant
    Filed: July 18, 2017
    Date of Patent: May 7, 2019
    Assignee: Zynga Inc.
    Inventors: Anshul Dhawan, Michael Gauthier, Oliver Attila Tabay, Jeffrey Zakrzewski
  • Patent number: 10265625
    Abstract: A system, a non-transitory machine-readable storage medium storing instructions, and a computer-implemented method to provide efficient game access is described. A request to access a first game using a first primary identifier is received. An internal identifier and a game identifier associated with the first primary identifier are accessed. A request to access a second game using a second primary identifier is received. An internal identifier and a game identifier associated with the second primary identifier are accessed. A determination that the first and second primary identifiers are associated with a particular player is made. An association between the internal identifiers is stored.
    Type: Grant
    Filed: December 5, 2017
    Date of Patent: April 23, 2019
    Assignee: Zynga Inc.
    Inventors: Samuel Lavery, Rahul Kapur, Mohan Reddy, Scott D. MacGregor, Jeffrey Zakrzewski
  • Patent number: 10258884
    Abstract: Systems and methods for performing approximated diffuse lighting are described. One of the methods includes receiving a position and orientation of a moving object in a frame, which includes a game space of a game. The method further includes receiving a first irradiance attribute imparted by a first light source to at least a portion of the moving object. The first irradiance attribute is generated based on the position and orientation. The method further includes receiving a second irradiance attribute imparted by a second light source to at least the portion of the moving object. The second irradiance attribute is generated based on the position and orientation. The method includes applying a statistical operation to the first irradiance attribute and the second irradiance attribute to generate a combined attribute and generating a rendered attribute for the moving object based on the combined attribute.
    Type: Grant
    Filed: February 20, 2015
    Date of Patent: April 16, 2019
    Assignee: Zynga Inc.
    Inventor: Benjamin Lemer
  • Patent number: 10258889
    Abstract: A system, computer-readable storage medium storing at least one program, and a computer-implemented method for representing a resource object in a virtual environment are presented. To begin, a graphical user interface may be provided to a player. The graphical user interface may display a virtual environment that includes the resource object and a game object. A resource production event may be detected. The resource production event may be generated based on a resource production attribute that specifies that a quantity of resource units have been generated. Based on the detected resource production event, at least some portion of the quantity of generated resource units is allocated to the resource pool. Then, responsive to detecting a user initiated game action being applied to the game object, a determinable amount of resource units is removed from the resource pool.
    Type: Grant
    Filed: January 8, 2016
    Date of Patent: April 16, 2019
    Assignee: Zynga Inc.
    Inventors: Manuel Uris Bronstein Bendayan, Werner Wright Bagwell, Michael McCarthy
  • Patent number: 10252166
    Abstract: Methods, systems, and computer programs are presented for online game cooperation. One method includes an operation for receiving a first request from a first user to place a game asset in a first game board of the first user. The game asset is associated with a task to be performed in the game. Further, the method includes an operation for receiving a second request from a second user to place the game asset in a second game board of the second user. The first user and the second user make progress by interacting with the game asset in their respective game boards. When the first user or the second user receives a transactional reward for interacting with the game asset, the transactional reward is also given to the other user. A final reward is given to the first user and to the second user upon completion of the task.
    Type: Grant
    Filed: March 10, 2017
    Date of Patent: April 9, 2019
    Assignee: Zynga Inc.
    Inventors: Kathryn Bambino, Tiago de Jesus, Kevin Wienecke, Achint Goel, Zhifei Song, Niko Vuori, Matthew Salazar
  • Patent number: 10242178
    Abstract: Methods are disclosed for identity key management in networked application execution. In one embodiment, an identifier request is transmitted from a client system to a server system, in which an identity key value in the identifier request is blank. Upon detecting the blank identity key value at the server system, the server system operates to generate a new identity key value and an identifier for the new identity key value. The new identity key value and the identifier for the new identity key value are transmitted from the server system to the client system. The new identity key value is stored in a local store of the client system. The local store of the client system is secured by a passcode and persists data through power cycling of the client system. The identifier is used to track execution of a networked application in an anonymous execution mode.
    Type: Grant
    Filed: February 27, 2018
    Date of Patent: March 26, 2019
    Assignee: Zynga Inc.
    Inventors: Rohith Ravi, Joy Ghanekar, Dorion Carroll
  • Patent number: 10232250
    Abstract: A system, computer-readable storage medium storing at least one program, and a computer-implemented method for providing a game action sweep mechanic are presented. A virtual game environment that includes a first virtual object and a second virtual object may be generated for a user. User interactions involving a game pointer and a selection input are then monitored. In response to detecting the selection input being activated while the game pointer is located proximate to the first virtual object, a game action is then performed on the first virtual object. A game action sweep mode is then activated. While the game action sweep mode is active, the game action is then performed on the second virtual game object in response to detecting the game pointer is located proximate to the second virtual object.
    Type: Grant
    Filed: July 16, 2014
    Date of Patent: March 19, 2019
    Assignee: Zynga Inc.
    Inventors: Gregory Omi, Michael McCarthy, Travis Gorkin
  • Patent number: 10232259
    Abstract: An apparatus, method and computer-readable storage medium for efficiently collecting doobers. A game area may be presented in a graphical user interface on a display device. The game area may include a game character associated with a first player, regions and objects within the regions. The character may move within the regions and interact with the objects. One or more doobers may be presented in the game area, and the doober(s) may be identified as collected by the first player in response to one or more inputs to the graphical user interface by the first player. The doober(s) may be marked as collected if an input is within a particular distance from the doober(s).
    Type: Grant
    Filed: July 18, 2017
    Date of Patent: March 19, 2019
    Assignee: Zynga Inc.
    Inventor: Seth John Sivak
  • Patent number: 10220301
    Abstract: Systems and methods for displaying dynamically changing content within scrollview class applications are described. In some example embodiments, an intermediate module fetches images from an underlying layer of a webview module, and provides the images to a scrollview module, which presents the images via a scrollable user interface on a computing device, such as a scrollable user interface within a game application presenting an online game via a user interface of a mobile device.
    Type: Grant
    Filed: December 10, 2012
    Date of Patent: March 5, 2019
    Assignee: Zynga Inc.
    Inventors: Nishchaie Khanna, Shivkumar Ramamurthi
  • Patent number: 10201757
    Abstract: A method and system to transfer assets between interactive social games is described. In some embodiments, the method generates a visual expression of a transfer mechanism in a first computer-implemented game. The method further generates the visual expression of the transfer mechanism in a second computer-implemented game. The transfer mechanism is capable of transferring an in-game asset from the first computer-implemented game to the second computer-implemented game. The method transfers the in-game asset from the first computer-implemented game to the second computer-implemented game using the transfer mechanism.
    Type: Grant
    Filed: July 12, 2017
    Date of Patent: February 12, 2019
    Assignee: Zynga Inc.
    Inventor: Manuel Uris Bronstein Bendayan
  • Patent number: 10192397
    Abstract: In various embodiments, a method of estimating odds that a player will win a round of a card game is disclosed. Information is received pertaining to cards that have been dealt from a deck at a particular point during a round of a card game. The information identifies cards that have been revealed to the player and a number of cards that have not been revealed to the player. An estimation of odds that the player will win the round of the card game is generated. The generating includes repeatedly, for each of the number of cards that has not been revealed to the player and for each remaining card to be dealt in the round, randomly selecting a card from remaining cards in the deck. The estimation of the odds is communicated for integration into a presentation of information pertaining to the card game.
    Type: Grant
    Filed: March 12, 2018
    Date of Patent: January 29, 2019
    Assignee: Zynga Inc.
    Inventor: Jarred Wesley Simmer
  • Patent number: 10179288
    Abstract: A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for an Alliance Engine. The Alliance Engine receives a selection, by a first player, of a first tile to be controlled by a first enforcer asset on behalf of the first player. The first tile provides access to a first type of in-game resource to the first player. The Alliance Engine detects the first tile is adjacent to a second tile. The second tile is controlled by a second enforcer asset on behalf of a second player. The first player and the second player belong to a player alliance. The second tile providing access to a second type of in-game resource to the second player. Based on the detected adjacency, the Alliance Engine transfers a portion of the first type of in-game resource of the first tile to the second player. The Alliance Engine transfers a portion of the second type of in-game resource of the second tile to the first player.
    Type: Grant
    Filed: June 16, 2017
    Date of Patent: January 15, 2019
    Assignee: Zynga Inc.
    Inventor: Massimo Maietti
  • Patent number: 10182460
    Abstract: Systems and methods for providing multitenancy gaming platform services are presented. In one embodiment a method for providing multitenancy gaming platform services comprises receiving, at a server computer, a request from one of a plurality of applications for an operation associated with a service, the request including a token, data related to an application, and a target user identifier. The method further comprises, decoding the token to determine an application identifier and a user identifier. The method further comprises, determining which service of a plurality of multitenancy gaming platform services is requested, and sending the data related to the application to a second server computer responsible for the service, wherein the operation is authorized by the second server computer based on the user identifier and target user identifier. The method further comprises receiving a response from the second server computer responsible for the service, indicating a status of the operation.
    Type: Grant
    Filed: March 14, 2016
    Date of Patent: January 15, 2019
    Assignee: Zynga Inc.
    Inventors: Ajinkya Apte, Bruce Sherrod, Matthew Leventi, Suryaveer Singh Lodha, Matthew John Alberts, Tim Sullivan
  • Patent number: 10181127
    Abstract: Methods, systems, and computer programs for generating revenue in an online game are presented. One method includes an operation for creating, in the online game, a first virtual currency and a game score, where the amount of the first virtual currency can be increased in exchange for real currency. The first virtual currency can be traded for advancement in the online game. Further, a game module, that is an autonomous game within the online game, is started, and a second virtual currency and a module score are created in the game module. The amount of the second virtual currency can be increased in exchange for real currency, where the second virtual currency can be traded for advancement in the game module and cannot be traded for advancement in the online game outside of the game module. Advancement in the game module increases the module score and does not increase the game score.
    Type: Grant
    Filed: August 2, 2011
    Date of Patent: January 15, 2019
    Assignee: Zynga Inc.
    Inventors: John Osvald, Michael Waite, Kyle Sauger, Lauren Duncan, Erik Nilsson