Patents Assigned to Zynga Inc.
  • Patent number: 9724606
    Abstract: A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein to display positions of symbols in a target sequence. In various embodiments, a Sequence Generator generates a target sequence of symbols to be identified by a player in a virtual gaming environment. The Sequence Generator generates an obscured display of the target sequence. The Sequence Generator receives from the player a first selected sequence of symbols to be played in a first game move in the virtual gaming environment. The Sequence Generator identifies a first shared symbol present in both the first selected sequence and the target sequence. Responsive to the identifying, the Sequence Generator changes the obscured display of the target sequence to reveal the first shared symbol at a first position in the target sequence.
    Type: Grant
    Filed: September 9, 2014
    Date of Patent: August 8, 2017
    Assignee: Zynga Inc.
    Inventors: Peter Pao Lai, Sora Bai, David Baack, Katherine Lee
  • Patent number: 9722869
    Abstract: A machine may generate and store a correlation among multiple identifiers of the user that enable access to an application through multiple systems. For example, the user may have a first identifier for using a first social network system, and a second identifier for using a second social network system, and the machine may generate and store a correlation between the first identifier and the second identifier. The machine may identify the user based on the first identifier and access a database that stores the correlation. The machine may then access a configuration of the application based on the correlation and configure the application in accordance with the configuration. The machine may generate a visual representation of the configured application, provide the visual representation to a device of a further user, receive an indication of an opinion of the further user on the visual representation, and present the indication.
    Type: Grant
    Filed: July 19, 2016
    Date of Patent: August 1, 2017
    Assignee: Zynga Inc.
    Inventors: Dylan Sproule, Shane Hall, Ben Hall, Timothy J. O. Catlin, Jason Paul Allen, Clayton Rhodes Stark
  • Patent number: 9715789
    Abstract: In a method and system of incorporating team challenges into a social game, a request to start a team challenge is received. The team challenge includes an in-game task that a plurality of players is to complete, with the plurality of players including an initiator and a helper. A selection of the helper from a set of buddies is received, with the set of buddies being based on a social network of the initiator. A completion of the in-game task by each of the plurality of players is detected. A reward is provided to each of the plurality of players based on the completion. In this way, new players are attracted to the social game, and current players increase their levels of participation in the social game.
    Type: Grant
    Filed: March 31, 2011
    Date of Patent: July 25, 2017
    Assignee: Zynga Inc.
    Inventors: Michael Kane, Harsimran Singh
  • Patent number: 9707483
    Abstract: An apparatus, method and computer-readable storage medium for efficiently collecting doobers. A game area may be presented in a graphical user interface on a display device. The game area may include a game character associated with a first player, regions and objects within the regions. The character may move within the regions and interact with the objects. One or more doobers may be presented in the game area, and the doober(s) may be identified as collected by the first player in response to one or more inputs to the graphical user interface by the first player. The doober(s) may be marked as collected if an input is within a particular distance from the doober(s).
    Type: Grant
    Filed: May 20, 2015
    Date of Patent: July 18, 2017
    Assignee: Zynga Inc.
    Inventor: Seth John Sivak
  • Patent number: 9707486
    Abstract: The APPARATUS, METHOD AND SYSTEM FOR CREW MECHANICS IN MULTIPLAYER GAMES (hereinafter “CMMG”) the CMMG platform transforms in game status of a user's social content item via CMMG components into a content item with layered integration of additional content indicative of status.
    Type: Grant
    Filed: April 4, 2011
    Date of Patent: July 18, 2017
    Assignee: Zynga Inc.
    Inventor: Andres Cantor
  • Patent number: 9711010
    Abstract: In various embodiments, a system and a method of implementing bad beat insurance are disclosed. After a stage of a portion of a game is played, it is determined that a player is favored to win the portion of the game. After the portion of the game is completed, it is determined that the player has suffered a bad beat. The player is compensated at least partially for a loss that the player incurred as a consequence of suffering the bad beat.
    Type: Grant
    Filed: March 3, 2015
    Date of Patent: July 18, 2017
    Assignee: Zynga Inc.
    Inventors: James Brett Nowak, Shawn Carnes
  • Patent number: 9704344
    Abstract: Methods, systems, and computer programs are presented for limiting transfer of virtual currency in an online game. One method includes an operation for receiving, at a server, a purchase order for virtual currency from a first player. The purchase order is made with legal currency, and the virtual currency is usable within a computer-implemented gambling game. Further, the method includes operations for crediting an account of the first player with virtual currency, and for enabling the first player to make transfers of the virtual currency to other players. The transfers of virtual currency from the first player to other players are then limited, such as by limiting the amount, the frequency, or the recipients of the transfers.
    Type: Grant
    Filed: March 18, 2013
    Date of Patent: July 11, 2017
    Assignee: Zynga Inc.
    Inventors: Michael Arieh Luxton, Matthew Adam Ocko, Mark Jonathan Pincus, Carl Eric Schiermeyer, Stephen Henry Schoettler
  • Patent number: 9700803
    Abstract: Techniques for recommending and establishing connections between users within a gaming social network, designed for connecting users having common gaming interests or characteristics. Embodiments include methods for recommending connections from members of an out-of-game social network, the gaming social network, and gaming activity participants; evaluating user profile information and user characteristics in a gaming social network and gaming activity in a game networking system to determine an appropriate set of connections for a selected user; and presenting graphical user interface content and configurations to enable the suggestion, review, and accepting of recommended connections in the gaming social network.
    Type: Grant
    Filed: March 21, 2016
    Date of Patent: July 11, 2017
    Assignee: Zynga Inc.
    Inventors: Shane Hall, Daniel McCaffrey, Dylan Sproule, Ben Hall, Timothy J. O. Catlin, Jason Paul Allen, Clayton Rhodes Stark
  • Patent number: 9682315
    Abstract: This disclosure generally relates to systems and methods to provide interaction messages related to in-game activities and events within a computer-implemented multiplayer online game environment. In an example embodiment, potential interactions for a user's social connections are determined, and interaction messages detailing the potential interactions are generated and displayed for the user's social connections. In response to user activity with the interaction messages, various in-game events may be performed. In a further example, the interaction messages are provided and displayed directly through a “friendship” or “neighbor” bar providing a listing of in-game social connections.
    Type: Grant
    Filed: September 6, 2012
    Date of Patent: June 20, 2017
    Assignee: Zynga Inc.
    Inventors: Scott G. Miller, Joseph Lopez, Janus Anderson, Hernan Alamo, Matthew Daniel Klepac
  • Patent number: 9675889
    Abstract: A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for a System Tuner for customizing a player's experience. The System Tuner calculates a player skill level for a player. The System Tuner modifies at least one attribute of a second game level based on the player skill level prior to game play of the player in the second game level. The System Tuner detects game play of the player in the second game level. The System Tuner identifies a difference between a current rate of progression of the player and a reference rate of progression. The System Tuner triggers the modified attribute of the second game according to an extent of the difference between the current rate of progression and the reference rate of progression.
    Type: Grant
    Filed: November 18, 2014
    Date of Patent: June 13, 2017
    Assignee: Zynga Inc.
    Inventors: Peter Pao Lai, Sora Bai, David Baack, Katherine Lee
  • Patent number: 9669318
    Abstract: A method of changing a virtual world of a computer-implemented game based on real-world locations of players of the computer-implemented game is disclosed. A presence of a player of the computer-implemented game is detected at a physical location. A presence of an additional player of the computer-implemented game is detected at the physical location based on a communication received from the player of the computer-implemented game. An aspect of the virtual world of the computer-implemented game is changed based on the detecting of the presence of the player at the physical location and the detecting of the presence of the additional player of the computer-implemented game at the physical location.
    Type: Grant
    Filed: May 18, 2015
    Date of Patent: June 6, 2017
    Assignee: Zynga Inc.
    Inventors: Nathan Arthur Etter, Jay Monahan, Matthew Adam Ocko, Brian Reynolds
  • Patent number: 9672699
    Abstract: Methods, systems, and computer programs are presented for adjusting bonus winning odds while playing an online slots game. One method includes an operation for receiving user input during a session of an online slots game, where the user input is defined to spin wheels of the online slots game. In addition, the method includes an operation for defining an initial tier and one or more additional tiers for play of the online slots game during the session, each tier being assigned an odds value that changes with each assigned tier, and each tier being defined to have a set of spins. Further, the method includes operations for assigning tiers with changed odds when an option to play a bonus game is not presented during the predefined set of spins for each tier, and for assigning the initial tier upon determining that the bonus game was played during the session.
    Type: Grant
    Filed: October 26, 2015
    Date of Patent: June 6, 2017
    Assignee: Zynga Inc.
    Inventors: Sean Leslie, Joseph E. Kaminkow, Kin Hang Chan
  • Patent number: 9669291
    Abstract: A system and method to facilitate moves in a word game includes a game asset distribution module that adjusts the respective distribution weights of letters in a set of alphabet letters. The letters are distributed to players in a word game with a probability proportional to the distribution weights. The game asset distribution module includes an analysis module to analyze the game board, lists of playable words, player skill levels, and relationships of particular letters in word formations. Accordingly, distribution weights of the letters are adjusted in order to facilitate allocation to the player of those letters which will facilitate word formation, ensure at least a minimum playable word experience, and enhance an overall user experience, even amongst players with significantly different skill levels.
    Type: Grant
    Filed: May 3, 2012
    Date of Patent: June 6, 2017
    Assignee: Zynga Inc.
    Inventors: Kevin Holme, Michael Coker, Jessica Oyhenart, Shannon Dees, Daniel Hurd, Justin Rouse
  • Patent number: 9662589
    Abstract: Systems and methods for communicating messages within online games are described. One of the methods includes receiving a message post from a first user. The message post is displayed on an in-game object that is configured for sharing message posts between the first user and other users. The method further includes detecting an interfacing action by a second user with the in-game object. The interfacing action is an input that is responsive to request content that is part of the message post. The method further includes validating the interfacing action to meet a threshold. If the threshold is met, the virtual game object is credited to the game space of the first user. The method includes generating a reward to the second user when the interfacing action is validated. The reward is credited to a game space of the second user.
    Type: Grant
    Filed: April 1, 2016
    Date of Patent: May 30, 2017
    Assignee: Zynga Inc.
    Inventor: Tiago Amaral Penteado de Jesus
  • Patent number: D788167
    Type: Grant
    Filed: February 27, 2015
    Date of Patent: May 30, 2017
    Assignee: Zynga Inc.
    Inventor: Gabriela Fabiola Fox Uribe
  • Patent number: D788168
    Type: Grant
    Filed: February 27, 2015
    Date of Patent: May 30, 2017
    Assignee: Zynga Inc.
    Inventors: Whitney Taylor, Greg Hill, Nicholas Markby
  • Patent number: D788804
    Type: Grant
    Filed: March 31, 2016
    Date of Patent: June 6, 2017
    Assignee: Zynga Inc.
    Inventors: Tim Johnston, Sean Leslie
  • Patent number: D790563
    Type: Grant
    Filed: January 10, 2017
    Date of Patent: June 27, 2017
    Assignee: Zynga Inc.
    Inventor: Ivan Lam
  • Patent number: D790597
    Type: Grant
    Filed: April 22, 2016
    Date of Patent: June 27, 2017
    Assignee: Zynga Inc.
    Inventors: Kaan Kayimoglu, Dwayne Alan Marley
  • Patent number: D791808
    Type: Grant
    Filed: March 31, 2016
    Date of Patent: July 11, 2017
    Assignee: Zynga Inc.
    Inventors: Tim Johnston, Sean Leslie