Zynga Patents

Zynga Inc. develops, markets and operates social games played on the iOS and Android mobile platforms and the Facebook social networking website. Their popular game brands include FarmVille, Words With Friends, Zynga Poker, Hit It Rich! Slots and CSR Racing.

Zynga Patents by Type

  • Zynga Patents Granted: Zynga patents that have been granted by the United States Patent and Trademark Office (USPTO).
  • Zynga Patent Applications: Zynga patent applications that are pending before the United States Patent and Trademark Office (USPTO).
  • Patent number: 9870676
    Abstract: Methods, and computer programs are provided for games with an additional chance for a fee. One method includes operations for providing an interface for playing a game, and executing game operations to determine the outcome of the game, where the outcome includes a combination obtained by the player. Additionally, the method includes operations for determining if the combination is eligible for allowing the player to improve, and for ending the betting game when the combination is ineligible for improvement. The option to improve is provided when the combination is eligible to improve the combination. In one example, the game is a video poker game, and a money card is offered to the player if the player could improve the hand to a straight or better. If the player selects the money card, a fee is charged that does not increase the bet of the player for the hand being played.
    Type: Grant
    Filed: June 16, 2014
    Date of Patent: January 16, 2018
    Assignee: Zynga Inc.
    Inventors: Thomas Arthur Shoenhair, Bradley James Harrison
  • Patent number: 9865126
    Abstract: A first remote player device records a state of the gambling game that is in progress. The gaming system interrupts the gambling game and transfers the state of the gambling game to a second remote player device. The gambling game resumes on the second remote player device.
    Type: Grant
    Filed: March 15, 2013
    Date of Patent: January 9, 2018
    Assignee: Zynga Inc.
    Inventors: Michael W. Saunders, Rolf E. Carlson, William D. Miller
  • Patent number: 9855505
    Abstract: Systems and methods for communicating messages within online games are described. One of the methods includes receiving a message post from a first user. The message post is displayed on an in-game object that is configured for sharing message posts between the first user and other users. The method further includes detecting an interfacing action by a second user with the in-game object. The interfacing action is an input that is responsive to request content that is part of the message post. The method further includes validating the interfacing action to meet a threshold. If the threshold is met, the virtual game object is credited to the game space of the first user. The method includes generating a reward to the second user when the interfacing action is validated. The reward is credited to a game space of the second user.
    Type: Grant
    Filed: May 10, 2017
    Date of Patent: January 2, 2018
    Assignee: Zynga Inc.
    Inventor: Tiago Amaral Penteado de Jesus
  • Patent number: 9855494
    Abstract: A system, a non-transitory machine-readable storage medium storing instructions, and a computer-implemented method to provide efficient game access is described. A request to access a first game using a first primary identifier is received. An internal identifier and a game identifier associated with the first primary identifier are accessed. A request to access a second game using a second primary identifier is received. An internal identifier and a game identifier associated with the second primary identifier are accessed. A determination that the first and second primary identifiers are associated with a particular player is made. An association between the internal identifiers is stored.
    Type: Grant
    Filed: April 1, 2015
    Date of Patent: January 2, 2018
    Assignee: Zynga Inc.
    Inventors: Samuel Lavery, Rahul Kapur, Mohan Reddy, Scott D. MacGregor, Jeffrey Zakrzewski
  • Patent number: 9849370
    Abstract: A system, computer-readable storage medium storing at least one program, and a computer-implemented method for providing custom features in a game is provided. A themed game board associated with a first set of rules of a computer-implemented game is generated. The first set of rules relates to a theme of the themed game board and is different than a second set of rules associated with a game board without a theme. Game board display data is provided to a first client device of a first player to display the themed game board. A move on the themed game board is received from the first client device, and a score associated with the move is generated. The score is based on the first set of rules relating to the theme, where the score is different than a score associated with the move on the game board without a theme.
    Type: Grant
    Filed: December 30, 2015
    Date of Patent: December 26, 2017
    Assignee: Zynga Inc.
    Inventors: M. Ian Graham, Ya-Bing Chu, Randall William Allred, Jr., Christopher Delbuck, Jonathan Sheng Chao, Vladimir Loktev, Amanda Carrico Schloss, Seth Alexander Allison, Andres Cantor
  • Patent number: 9846992
    Abstract: A system and method for managing a computer-implemented online game provides dynamically variable rewards to incentivize player interaction with sponsored content presented within the game. The particular reward offered to incentivize player interaction with particular sponsored content (e.g., a particular advertisement) can be dynamically variable based on the attributes of the player, thus providing user-specific custom rewards for interaction with sponsored content. Properties of incentive rewards that may be dynamically variable can include a custom type of in-game asset or resource, and/or a custom amount of a particular in-game asset or resource.
    Type: Grant
    Filed: June 16, 2016
    Date of Patent: December 19, 2017
    Assignee: Zynga Inc.
    Inventors: Joshua Marc Burgin, Diwakar Gupta, Simon Asselin
  • Patent number: 9844723
    Abstract: A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein to render one or more graphical objects on multiple types of browsers despite the browsers providing support for different graphical capabilities. A Rendering Engine receives source data associated with a graphical object. The Rendering Engine receives an identification of a program for rendering the graphical object in a first browser that supports a graphical capability. The Rendering Engine infers an intended first graphical result of the program. The Rendering Engine identifies a function for rendering a second graphical result in a second browser that does not support the graphical capability. The second graphical result is similar to the intended first graphical result of the program. The Rendering Engine generates target data based on the source data. The Rendering Engine calls the function according to the target data.
    Type: Grant
    Filed: July 25, 2014
    Date of Patent: December 19, 2017
    Assignee: Zynga Inc.
    Inventors: James Peter Gregory, Icer Addis, II
  • Patent number: 9844728
    Abstract: An apparatus and method for providing social network content in an online game is disclosed herein. Content is obtained from a social network site and is displayed within the game. The game also provides a mechanism for the user of the game to generate content to the posted within the social network from within the game. Such generated content is automatically posted in the social network for a recipient specified by the user.
    Type: Grant
    Filed: December 16, 2011
    Date of Patent: December 19, 2017
    Assignee: Zynga Inc.
    Inventors: Jinming Cao, Lin Hou, Chao Guo, Xingguang Yu, Huiqiang Liu, Kerry Yang, Lin Lin
  • Patent number: 9842169
    Abstract: A method of encouraging a user to be active with respect to a game networking system on a particular day is disclosed. An event is detected on the game networking system. A newsworthiness of the event to the user is determined. An action that the user is likely to want to perform on the game networking system in response to receiving information pertaining to the event is determined. A notification is generated that includes the information pertaining to the event and information pertaining to the action. The notification is sent to the user.
    Type: Grant
    Filed: August 3, 2012
    Date of Patent: December 12, 2017
    Assignee: Zynga Inc.
    Inventors: Hohyun Shim, Abhishek Kumar
  • Patent number: 9842471
    Abstract: Methods, systems, and computer programs are presented for selecting game servers and assigning seats to players in poker tables. One method includes an operation for receiving table parameters from a user in a poker game. The table parameters identify the characteristics of a desired table for playing poker by the user. A distance from the desired table to the available poker tables is calculated, where the distance based on the similarity between the desired table and each of the available poker tables. Each of the available poker tables is served by one of a plurality of servers. Additionally, the method includes operations for selecting candidate tables from the available poker tables based on the calculated distances, and for selecting a playing table from the candidate tables at random. The user is then connected to a server that serves the selected playing table.
    Type: Grant
    Filed: December 12, 2014
    Date of Patent: December 12, 2017
    Assignee: Zynga Inc.
    Inventors: Jason Orcutt, Fabien Renaud, Sergey Edunov
  • Patent number: 9842474
    Abstract: Methods, systems, and computer programs are presented for adjusting bonus winning odds while playing an online slots game. One method includes an operation for receiving user input during a session of an online slots game, where the user input is defined to spin wheels of the online slots game. In addition, the method includes an operation for defining an initial tier and one or more additional tiers for play of the online slots game during the session, each tier being assigned an odds value that changes with each assigned tier, and each tier being defined to have a set of spins. Further, the method includes operations for assigning tiers with changed odds when an option to play a bonus game is not presented during the predefined set of spins for each tier, and for assigning the initial tier upon determining that the bonus game was played during the session.
    Type: Grant
    Filed: June 6, 2017
    Date of Patent: December 12, 2017
    Assignee: Zynga Inc.
    Inventors: Sean Leslie, Joseph E. Kaminkow, Kin Hang Chan
  • Patent number: 9833694
    Abstract: A computer-implemented method and system are described for providing rewards, awards, and other incentives to players based on the activities of associated players is described. In some examples, the technology determines an activity level for players associated with a distinguished player, such as friends and other players within a social or game network, and rewards the distinguished player based on their activity levels.
    Type: Grant
    Filed: August 28, 2012
    Date of Patent: December 5, 2017
    Assignee: Zynga Inc.
    Inventor: Anand Adi Subramani
  • Patent number: 9833699
    Abstract: In a method of notifying a user of an option to participate in a meta game, a presence of a player of a computer-implemented game at a location is detected. An association between a computer-implemented meta-game and the location is identified. The player of the computer-implemented game is presented with an option to participate in the computer-implemented meta-game. An indication of an acceptance of the option to participate in the computer-implemented meta game is received from the player of the computer-implemented game. A performance of an action within the computer-implemented game by the player of the computer-implemented game is reflected within the computer-implemented meta game.
    Type: Grant
    Filed: November 9, 2015
    Date of Patent: December 5, 2017
    Assignee: Zynga Inc.
    Inventors: Justin Rouse, Kevin Holme, Daniel Hurd, Jason Tomlinson, Grant Yang, Shawn Lohstroh, Jessica Oyhenart, David Chow
  • Patent number: 9821230
    Abstract: Systems and methods may be used to provide and implement a state machine in a display software user interface environment, and used to handle events and actions associated with the state machine. In one example embodiment, a virtual display environment provided by an engine is interfaced with a state machine that is configured to interpret various state machine definitions corresponding to states occurring in the virtual display environment. The state machine definitions may be used to determine how a particular state of a virtual item in the display environment may be represented, interacted with, and transitioned into another state. Use of the state machine definitions may enable representation of complex scenarios for virtual objects and events in the display environment in a unified definition format, without requiring specialized programming or scripting commands to implement the scenarios.
    Type: Grant
    Filed: April 6, 2016
    Date of Patent: November 21, 2017
    Assignee: Zynga Inc.
    Inventors: Peter Chapman, Andrew Foster, Michael Capps
  • Patent number: 9804743
    Abstract: A device may be configured to provide a user interface that supports sequential selection of objects displayed on a screen. As configured, the device may display a presentation of multiple objects, and the device may receive a user input that defines a path within the presentation of displayed objects. The device may then determine the sequential order of a selected subset of the displayed objects. Based on this sequential order, the device may select, initiate, and perform an action that is targeted at the selected subset of the objects. In the context of an action game, the user may trace the path through various enemies, and the device may select and perform the action based on the number of enemies, the type of enemies, or the order in which the enemies were selected. Selection and initiation of the action may begin while the user input is still being received.
    Type: Grant
    Filed: March 3, 2015
    Date of Patent: October 31, 2017
    Assignee: Zynga Inc.
    Inventors: James Ho, Szymon Swistun, Nils Jonas Norberg, Sulabh Patel
  • Patent number: 9795880
    Abstract: A method and system to transfer assets between interactive social games is described. In some embodiments, the method generates a visual expression of a transfer mechanism in a first computer-implemented game. The method further generates the visual expression of the transfer mechanism in a second computer-implemented game. The transfer mechanism is capable of transferring an in-game asset from the first computer-implemented game to the second computer-implemented game. The method transfers the in-game asset from the first computer-implemented game to the second computer-implemented game using the transfer mechanism.
    Type: Grant
    Filed: May 18, 2016
    Date of Patent: October 24, 2017
    Assignee: Zynga Inc.
    Inventor: Manuel Uris Bronstein Bendayan
  • Patent number: 9779576
    Abstract: A method for facilitating placement of wagers in an online game during game play includes displaying a first view of a wagering grid for an online game, with the wagering grid having lines. The method further includes receiving an input that is a gesture representing placement of a wager by a user on the wagering grid, and displaying a second view of the wagering grid that is a pop-up view. The second view, which can be a zoomed view or a magnified view, excludes any other placed wagers to facilitate placement of the wager by the user with respect to the lines of the wagering grid. Once the user has placed the wager, the method includes displaying an updated version of the first view that includes the wager placed by the user. In one example, the online game is a roulette game.
    Type: Grant
    Filed: February 13, 2015
    Date of Patent: October 3, 2017
    Assignee: Zynga Inc.
    Inventors: Thomas Arthur Shoenhair, Ibrahim Nabil Rageh, Christopher Mark Karo
  • Patent number: 9774606
    Abstract: Disclosed in one example is a method of authenticating with multiple social network services. The method may include storing first authentication information associated with a user for a first social networking service using at least one computer processor, receiving second authentication information associated with the user for a second social networking service from a social networking application, and sending to the social networking application the first authentication information. The first authentication information may enable the social networking application to utilize a protected application programming interface call for the first social networking service and the second authentication information may enable the social networking application to utilize a protected application programming interface call for the second social networking service.
    Type: Grant
    Filed: March 9, 2016
    Date of Patent: September 26, 2017
    Assignee: Zynga Inc.
    Inventors: Nathan Brown, Henry Joseph Sommer, Andreas Seip Haugsnes
  • Patent number: 9757654
    Abstract: Methods for assembly and management of friends for crew participation in a social gaming program. One method includes providing a game activity within the social gaming program, and the game activity is identified as gated for crew participation. The method identifies parameters for assembly of friends to complete crew participation for the game activity that is identified as gated for crew participation. Then, querying data provided by the social networking system to analyze contact data of friends that are likely for crew participation, and sending an invite message to the friends that are likely for crew participation. The friends that are accepted are added as crew members for crew participation to complete the game activity. An in-game reward for each of the friends that are part of the crew participation is generated upon detecting completion of the game activity.
    Type: Grant
    Filed: September 26, 2011
    Date of Patent: September 12, 2017
    Assignee: Zynga Inc.
    Inventor: Andres Cantor
  • Patent number: 9757650
    Abstract: A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for a Game Action Trigger Module (GATM) for trigger game actions. The GATM generates a virtual gaming environment comprising a concurrent display of a tile board and a game world separate from the tile board. The GATM receives a selection of a sequence of tile board virtual objects. The GATM identifies a location of a particular tile board virtual object in the selected sequence. The GATM identifies a target game world virtual object based on the location of the particular tile board virtual object in the selected sequence. The GATM applies a game action to the target game world virtual object.
    Type: Grant
    Filed: December 16, 2014
    Date of Patent: September 12, 2017
    Assignee: Zynga Inc.
    Inventors: Sumit Mehra, Sagar Patel, Peter Pao Lai, Sora Bai, David Baack, Katherine Lee
  • Patent number: 9751020
    Abstract: A system, computer-readable storage medium storing at least one program, and a computer-implemented method to display icons based on messaging activity is provided. A request to access a game user interface of the first player is received from a client device of a first player, the game user interface being associated with a computer-implemented game. First player messaging activity information associated with messaging activity of the first player is accessed, the messaging activity of the first player including receipt of a message from one or more players associated with the computer-implemented game. A first manner of displaying one or more icons each identifying the one or more players is determined including determining the first manner based on the first player messaging information. Display data to display the one or more icons in the first manner within the game user interface is provided to the client device.
    Type: Grant
    Filed: July 19, 2016
    Date of Patent: September 5, 2017
    Assignee: Zynga Inc.
    Inventors: Raja Ramachandran, Ross W. Danielson, Sachin B. Pansuria, Dylan A. Tarre
  • Patent number: 9744463
    Abstract: The APPARATUS, METHOD AND SYSTEM FOR CREW MECHANICS IN MULTIPLAYER GAMES (hereinafter “CMMG”) the CMMG platform transforms in game status of a user's social content item via CMMG components into a content item with layered integration of additional content indicative of status.
    Type: Grant
    Filed: May 6, 2011
    Date of Patent: August 29, 2017
    Assignee: Zynga Inc.
    Inventor: Andres Cantor
  • Patent number: 9744440
    Abstract: A system, computer-readable storage medium storing at least one program, and a computer-implemented method for generating game configurations are presented. For example, a system may receive a game configuration request message from a client device being operated by a player playing a virtual game. The game configuration request message may be sent, for example, in response to the player initiating a new game of the virtual game. The system may then select a game configuration based at least in part on historical performance data associated with the selected game configuration. The historical performance data may accumulate performance data from a group of players that previously played the virtual game using the selected game configuration. The system then communicates the selected game configuration to the client device. The player may play the virtual game using the selected game configuration as the initial game configuration for the virtual game.
    Type: Grant
    Filed: January 11, 2013
    Date of Patent: August 29, 2017
    Assignee: Zynga Inc.
    Inventors: M. Ian Graham, Ya-Bing Chu
  • Patent number: 9737794
    Abstract: A system, a machine-readable storage medium storing instructions, and a computer-implemented method are directed to a Migration Engine that provides for installing a unified variant of an application. The Migration Engine determines presence a stock identifier for one of the first variant and the second variant. Upon determining presence of a respective stock identifier, the Migration Engine identifies a player identifier and transmits the respective stock identifier and the player identifier to a game networking system. The Migration Engine receives application state data. The application state data is representative of a current usage by the player of a variant identified by the respective stock identifier. The Migration Engine instantiates an instance of the unified variant to provide functionality of the variant identified by the respective stock identifier, where the instance of the unified variant of the application is initialized with the received application state data.
    Type: Grant
    Filed: March 27, 2015
    Date of Patent: August 22, 2017
    Assignee: Zynga Inc.
    Inventor: Scott D. MacGregor
  • Patent number: 9737815
    Abstract: A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for a System Tuner for customizing a player's experience. The System Tuner creates an optimal game model based on game-related data of a plurality of players. The optimal game model corresponds to a player segment in the plurality of players. The System Tuner generates one or more rules for building a game variant based on the optimal game model. The System Tuner detects a first player accessing the game. The System Tuner determines a particular player segment to which the player belongs. The System Tuner generates a game variant based on an optimal game model for the particular player segment and sends the game variant to a client device.
    Type: Grant
    Filed: January 21, 2015
    Date of Patent: August 22, 2017
    Assignee: Zynga Inc.
    Inventors: Anshul Dhawan, Michael Gauthier, Oliver Attila Tabay, Jeffrey Zakrzewski
  • Patent number: 9737810
    Abstract: Methods for allowing a user to participate and change outcome of an asynchronous game includes receiving an indication of an attack initiated by a second player on a first player's game base during game play. In response, a first social post is generated to inform friends of the first player of the attack and request assistance to defend the first player's game base. An acceptance to defend the first player's game base is detected from a third player at the first social post. In response, game replay of the attack by the second player is initiated and the third player is enabled to participate in the game replay and defend the game base of the first player. A second social post is generated to inform the first player and the friends of the first player of the third player's contribution in defending the first player's game base.
    Type: Grant
    Filed: December 18, 2014
    Date of Patent: August 22, 2017
    Assignee: Zynga Inc.
    Inventors: Cameron McNeil, Jordan Maynard
  • Patent number: 9731207
    Abstract: Methods, systems, and computer programs are presented for executing a game and for creating computer-generated game quests, which are referred to as dynamic quests. One method includes an operation for identifying a template for creating a dynamic quest. The dynamic quest includes quest tasks and quest rewards, which are provided to a player upon completion of the quest tasks in the game. The template includes template tasks and template rewards. Further, the method includes an operation for selecting one or more template tasks for the quest tasks, and an operation for selecting one or more template rewards for the quest rewards. The dynamic quest is created in the game with the selected one or more template tasks and the selected one or more template rewards.
    Type: Grant
    Filed: November 2, 2015
    Date of Patent: August 15, 2017
    Assignee: Zynga Inc.
    Inventors: Ian Guthridge, Edan Nahari
  • Patent number: 9731198
    Abstract: The present disclosure generally relates to games and applications in general, and in particular to computer-implemented online games playable on mobile device. The computer-implemented online game may be played via a mobile user interface or via a browser. The mobile user interface may allow access to a first set of in-game actions related to a game event, and the browser may allow access to a second set of in-game actions related to the game event, where the first set of in-game actions related to the game event is smaller in number than the second set of in-game actions related to the game event.
    Type: Grant
    Filed: September 26, 2011
    Date of Patent: August 15, 2017
    Assignee: Zynga Inc.
    Inventors: Serena Lam, Kathleen Auterio, Deniz Ersever, Jackson Wang, Benjamin Mullin, Hardik Kheskani
  • Patent number: 9731203
    Abstract: The present disclosure relates to games and applications in general and in particular to computer-implemented online games, such as online role-playing games, playable by more than one person from more than one location. The game engine can search a player's social network to find friends to play with. These social networks can be constructed implicitly by analyzing a player's game play information and other information.
    Type: Grant
    Filed: March 7, 2014
    Date of Patent: August 15, 2017
    Assignee: Zynga Inc.
    Inventors: Darren Ryan Craine, Justin Potter Driemeyer, Kevin Thomas Hagan, Jason Samuel McGuirk, Matthew Adam Ocko, Shane Ishmael Sareli, Nicholas John Tornow
  • Patent number: 9724606
    Abstract: A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein to display positions of symbols in a target sequence. In various embodiments, a Sequence Generator generates a target sequence of symbols to be identified by a player in a virtual gaming environment. The Sequence Generator generates an obscured display of the target sequence. The Sequence Generator receives from the player a first selected sequence of symbols to be played in a first game move in the virtual gaming environment. The Sequence Generator identifies a first shared symbol present in both the first selected sequence and the target sequence. Responsive to the identifying, the Sequence Generator changes the obscured display of the target sequence to reveal the first shared symbol at a first position in the target sequence.
    Type: Grant
    Filed: September 9, 2014
    Date of Patent: August 8, 2017
    Assignee: Zynga Inc.
    Inventors: Peter Pao Lai, Sora Bai, David Baack, Katherine Lee
  • Patent number: 9722869
    Abstract: A machine may generate and store a correlation among multiple identifiers of the user that enable access to an application through multiple systems. For example, the user may have a first identifier for using a first social network system, and a second identifier for using a second social network system, and the machine may generate and store a correlation between the first identifier and the second identifier. The machine may identify the user based on the first identifier and access a database that stores the correlation. The machine may then access a configuration of the application based on the correlation and configure the application in accordance with the configuration. The machine may generate a visual representation of the configured application, provide the visual representation to a device of a further user, receive an indication of an opinion of the further user on the visual representation, and present the indication.
    Type: Grant
    Filed: July 19, 2016
    Date of Patent: August 1, 2017
    Assignee: Zynga Inc.
    Inventors: Dylan Sproule, Shane Hall, Ben Hall, Timothy J. O. Catlin, Jason Paul Allen, Clayton Rhodes Stark
  • Patent number: 9715789
    Abstract: In a method and system of incorporating team challenges into a social game, a request to start a team challenge is received. The team challenge includes an in-game task that a plurality of players is to complete, with the plurality of players including an initiator and a helper. A selection of the helper from a set of buddies is received, with the set of buddies being based on a social network of the initiator. A completion of the in-game task by each of the plurality of players is detected. A reward is provided to each of the plurality of players based on the completion. In this way, new players are attracted to the social game, and current players increase their levels of participation in the social game.
    Type: Grant
    Filed: March 31, 2011
    Date of Patent: July 25, 2017
    Assignee: Zynga Inc.
    Inventors: Michael Kane, Harsimran Singh
  • Patent number: 9707483
    Abstract: An apparatus, method and computer-readable storage medium for efficiently collecting doobers. A game area may be presented in a graphical user interface on a display device. The game area may include a game character associated with a first player, regions and objects within the regions. The character may move within the regions and interact with the objects. One or more doobers may be presented in the game area, and the doober(s) may be identified as collected by the first player in response to one or more inputs to the graphical user interface by the first player. The doober(s) may be marked as collected if an input is within a particular distance from the doober(s).
    Type: Grant
    Filed: May 20, 2015
    Date of Patent: July 18, 2017
    Assignee: Zynga Inc.
    Inventor: Seth John Sivak
  • Patent number: 9707486
    Abstract: The APPARATUS, METHOD AND SYSTEM FOR CREW MECHANICS IN MULTIPLAYER GAMES (hereinafter “CMMG”) the CMMG platform transforms in game status of a user's social content item via CMMG components into a content item with layered integration of additional content indicative of status.
    Type: Grant
    Filed: April 4, 2011
    Date of Patent: July 18, 2017
    Assignee: Zynga Inc.
    Inventor: Andres Cantor
  • Patent number: 9711010
    Abstract: In various embodiments, a system and a method of implementing bad beat insurance are disclosed. After a stage of a portion of a game is played, it is determined that a player is favored to win the portion of the game. After the portion of the game is completed, it is determined that the player has suffered a bad beat. The player is compensated at least partially for a loss that the player incurred as a consequence of suffering the bad beat.
    Type: Grant
    Filed: March 3, 2015
    Date of Patent: July 18, 2017
    Assignee: Zynga Inc.
    Inventors: James Brett Nowak, Shawn Carnes
  • Patent number: 9704344
    Abstract: Methods, systems, and computer programs are presented for limiting transfer of virtual currency in an online game. One method includes an operation for receiving, at a server, a purchase order for virtual currency from a first player. The purchase order is made with legal currency, and the virtual currency is usable within a computer-implemented gambling game. Further, the method includes operations for crediting an account of the first player with virtual currency, and for enabling the first player to make transfers of the virtual currency to other players. The transfers of virtual currency from the first player to other players are then limited, such as by limiting the amount, the frequency, or the recipients of the transfers.
    Type: Grant
    Filed: March 18, 2013
    Date of Patent: July 11, 2017
    Assignee: Zynga Inc.
    Inventors: Michael Arieh Luxton, Matthew Adam Ocko, Mark Jonathan Pincus, Carl Eric Schiermeyer, Stephen Henry Schoettler
  • Patent number: 9700803
    Abstract: Techniques for recommending and establishing connections between users within a gaming social network, designed for connecting users having common gaming interests or characteristics. Embodiments include methods for recommending connections from members of an out-of-game social network, the gaming social network, and gaming activity participants; evaluating user profile information and user characteristics in a gaming social network and gaming activity in a game networking system to determine an appropriate set of connections for a selected user; and presenting graphical user interface content and configurations to enable the suggestion, review, and accepting of recommended connections in the gaming social network.
    Type: Grant
    Filed: March 21, 2016
    Date of Patent: July 11, 2017
    Assignee: Zynga Inc.
    Inventors: Shane Hall, Daniel McCaffrey, Dylan Sproule, Ben Hall, Timothy J. O. Catlin, Jason Paul Allen, Clayton Rhodes Stark
  • Patent number: 9682315
    Abstract: This disclosure generally relates to systems and methods to provide interaction messages related to in-game activities and events within a computer-implemented multiplayer online game environment. In an example embodiment, potential interactions for a user's social connections are determined, and interaction messages detailing the potential interactions are generated and displayed for the user's social connections. In response to user activity with the interaction messages, various in-game events may be performed. In a further example, the interaction messages are provided and displayed directly through a “friendship” or “neighbor” bar providing a listing of in-game social connections.
    Type: Grant
    Filed: September 6, 2012
    Date of Patent: June 20, 2017
    Assignee: Zynga Inc.
    Inventors: Scott G. Miller, Joseph Lopez, Janus Anderson, Hernan Alamo, Matthew Daniel Klepac
  • Patent number: 9675889
    Abstract: A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for a System Tuner for customizing a player's experience. The System Tuner calculates a player skill level for a player. The System Tuner modifies at least one attribute of a second game level based on the player skill level prior to game play of the player in the second game level. The System Tuner detects game play of the player in the second game level. The System Tuner identifies a difference between a current rate of progression of the player and a reference rate of progression. The System Tuner triggers the modified attribute of the second game according to an extent of the difference between the current rate of progression and the reference rate of progression.
    Type: Grant
    Filed: November 18, 2014
    Date of Patent: June 13, 2017
    Assignee: Zynga Inc.
    Inventors: Peter Pao Lai, Sora Bai, David Baack, Katherine Lee
  • Patent number: 9672699
    Abstract: Methods, systems, and computer programs are presented for adjusting bonus winning odds while playing an online slots game. One method includes an operation for receiving user input during a session of an online slots game, where the user input is defined to spin wheels of the online slots game. In addition, the method includes an operation for defining an initial tier and one or more additional tiers for play of the online slots game during the session, each tier being assigned an odds value that changes with each assigned tier, and each tier being defined to have a set of spins. Further, the method includes operations for assigning tiers with changed odds when an option to play a bonus game is not presented during the predefined set of spins for each tier, and for assigning the initial tier upon determining that the bonus game was played during the session.
    Type: Grant
    Filed: October 26, 2015
    Date of Patent: June 6, 2017
    Assignee: Zynga Inc.
    Inventors: Sean Leslie, Joseph E. Kaminkow, Kin Hang Chan
  • Patent number: 9669318
    Abstract: A method of changing a virtual world of a computer-implemented game based on real-world locations of players of the computer-implemented game is disclosed. A presence of a player of the computer-implemented game is detected at a physical location. A presence of an additional player of the computer-implemented game is detected at the physical location based on a communication received from the player of the computer-implemented game. An aspect of the virtual world of the computer-implemented game is changed based on the detecting of the presence of the player at the physical location and the detecting of the presence of the additional player of the computer-implemented game at the physical location.
    Type: Grant
    Filed: May 18, 2015
    Date of Patent: June 6, 2017
    Assignee: Zynga Inc.
    Inventors: Nathan Arthur Etter, Jay Monahan, Matthew Adam Ocko, Brian Reynolds
  • Patent number: 9669291
    Abstract: A system and method to facilitate moves in a word game includes a game asset distribution module that adjusts the respective distribution weights of letters in a set of alphabet letters. The letters are distributed to players in a word game with a probability proportional to the distribution weights. The game asset distribution module includes an analysis module to analyze the game board, lists of playable words, player skill levels, and relationships of particular letters in word formations. Accordingly, distribution weights of the letters are adjusted in order to facilitate allocation to the player of those letters which will facilitate word formation, ensure at least a minimum playable word experience, and enhance an overall user experience, even amongst players with significantly different skill levels.
    Type: Grant
    Filed: May 3, 2012
    Date of Patent: June 6, 2017
    Assignee: Zynga Inc.
    Inventors: Kevin Holme, Michael Coker, Jessica Oyhenart, Shannon Dees, Daniel Hurd, Justin Rouse
  • Patent number: 9662589
    Abstract: Systems and methods for communicating messages within online games are described. One of the methods includes receiving a message post from a first user. The message post is displayed on an in-game object that is configured for sharing message posts between the first user and other users. The method further includes detecting an interfacing action by a second user with the in-game object. The interfacing action is an input that is responsive to request content that is part of the message post. The method further includes validating the interfacing action to meet a threshold. If the threshold is met, the virtual game object is credited to the game space of the first user. The method includes generating a reward to the second user when the interfacing action is validated. The reward is credited to a game space of the second user.
    Type: Grant
    Filed: April 1, 2016
    Date of Patent: May 30, 2017
    Assignee: Zynga Inc.
    Inventor: Tiago Amaral Penteado de Jesus
  • Patent number: D788167
    Type: Grant
    Filed: February 27, 2015
    Date of Patent: May 30, 2017
    Assignee: Zynga Inc.
    Inventor: Gabriela Fabiola Fox Uribe
  • Patent number: D788804
    Type: Grant
    Filed: March 31, 2016
    Date of Patent: June 6, 2017
    Assignee: Zynga Inc.
    Inventors: Tim Johnston, Sean Leslie
  • Patent number: D790563
    Type: Grant
    Filed: January 10, 2017
    Date of Patent: June 27, 2017
    Assignee: Zynga Inc.
    Inventor: Ivan Lam
  • Patent number: D790597
    Type: Grant
    Filed: April 22, 2016
    Date of Patent: June 27, 2017
    Assignee: Zynga Inc.
    Inventors: Kaan Kayimoglu, Dwayne Alan Marley
  • Patent number: D791808
    Type: Grant
    Filed: March 31, 2016
    Date of Patent: July 11, 2017
    Assignee: Zynga Inc.
    Inventors: Tim Johnston, Sean Leslie
  • Patent number: D806745
    Type: Grant
    Filed: October 14, 2016
    Date of Patent: January 2, 2018
    Assignee: Zynga Inc.
    Inventor: Mike Rich
  • Patent number: D807393
    Type: Grant
    Filed: October 14, 2016
    Date of Patent: January 9, 2018
    Assignee: Zynga Inc.
    Inventor: Mike Rich